The Angband Ladder: Magistir, Hobbit Mage by <magistir@hotmail.com>
[Angband 3.0.5 Character Dump] Name Magistir Self RB CB EB Best Sex Male Age 30 STR! 18/100 -2 -5 +12 18/150 Race Hobbit Height 39 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 56 WIS! 18/100 +1 +0 +4 18/150 Title Arch-Mage Status 62 DEX! 18/100 +3 +1 +15 18/290 HP -191/679 Maximize Y CON! 18/100 +2 -2 +7 18/170 SP 361/372 Preserve Y CHR! 18/100 +1 +1 +5 18/170 Level 50 Armor [42,+142] Saving Throw Heroic Cur Exp 11339073 Fight (+42,+28) Stealth Superb Max Exp 11339073 Melee (+52,+43) Fighting Legendary Adv Exp ******** Shoot (+54,+15) Shooting Legendary MaxDepth 4250 ft Blows 4/turn Disarming Superb Gold 3415985 Shots 1/turn Magic Device Legendary Perception Superb Burden 270.6 lbs Infra 60 ft Searching Excellent You are one of several children of a Hobbit Warrior. You are a credit to the family. You have brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.....+...+... Elec:.+....+.+.... Confu:......+...... Fire:++..+.+.+.... Sound:......+..+... Cold:.+....+.++... Shard:.........+... Pois:....+........ Nexus:......++..... Fear:+.+.+........ Nethr:............. Lite:.........+... Chaos:.....+....... Dark:.........+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:.+........... Tunn.:............. Telep:.....+....... Speed:...++..+.+.+. Invis:+....+...+... Blows:............. FrAct:+........++.. Shots:............. HLife:............+ Might:.+........... [Last Messages] > You feel a little better. > Feagwath, the Undead Sorcerer shrugs off the attack. <20x> > The rune of protection is broken! > Feagwath, the Undead Sorcerer shrugs off the attack. <16x> > The rune of protection is broken! > You feel yourself slow down. > The wall turns into mud! <4x> > The vein turns into mud! <2x> > The wall turns into mud! > You feel yourself moving faster! > The wall turns into mud! > Feagwath, the Undead Sorcerer points at you, screaming the word DIE! > You resist the effects! > Feagwath, the Undead Sorcerer invokes a mana storm. <2x> > You die. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1!k!d!v} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) an Alexandrite Ring of Speed (+13) It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {@A1} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {@w2!k!d!v} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {?oAcq 2050} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {DoThndr 3500} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {wormtongue 650} It increases your speed by 10. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v} b) 6 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v} c) 6 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v} d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!v} It cannot be harmed by the elements. j) 14 Chartreuse Potions of Cure Critical Wounds k) 6 Purple Speckled Potions of Healing l) 14 Red Potions of *Healing* m) 3 Pungent Potions of Restore Mana n) 5 Grey Speckled Potions of Restore Life Levels o) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. p) The Hard Leather Armour of Himring [6,+15] {@w2!k!d!v} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. q) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. r) an Iron Crown of the Magi [0,+9] (+1) It increases your intelligence by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It speeds your regeneration. It cannot be harmed by the elements. s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {@w1!k!d!v} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. u) 15 Seeker Bolts of Slay Undead (4d5) (+12,+16) It slays undead. v) 26 Arrows of Venom (1d4) (+8,+10) {@f2=g} It is branded with poison. w) 16 Seeker Arrows of Lightning (4d4) (+12,+12) {@f1=g} It is branded with electricity. It cannot be harmed by electricity. [Home Inventory] a) 2 Purple Potions of Life b) 5 Scrolls titled "uniulk arzeiv" of *Identify* c) The Ring of Barahir (+1) {2800} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) a Crystal Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. g) The Star of Elendil {@A1} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Saru 2800} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {?oAcq* 2550} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {CheSt 2350} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] {2300} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) a Jewel Encrusted Crown of Serenity [0,+9] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. p) The Hard Leather Cap of Thranduil [2,+10] (+2) {OgreMagi 2650} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {Saru 2800} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It is cursed. It activates for phase door every 20 turns. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {LV 2250} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.9.2004 00:01
3608. on the Ladder (of 19054)
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