The Angband Ladder: Lemnar, Half-Troll Mage by Nick

  [Angband 4.0.5 Character Dump]

 Name   Lemnar       Age             25          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        8'5"   STR:     14  +4  -3  +0     15
 Class  Mage         Weight   19st 13lb   INT:     17  -4  +3  +0     16
 Title  Trickster    Turns used:          WIS:     10  -2  +0  +0      8
 HP     110/110      Game        138287   DEX:     10  -4  +0  +0      6
 SP     14/17        Standard     13344   CON:     17  +3  -2  +0     18
                     Resting       1981

 Level                 13    Armor      [13,+22]    Saving Throw     34%
 Cur Exp             1611                           Stealth          Bad
 Max Exp             1611    Melee       2d4,+12    Disarming        31%
 Adv Exp             1650    To-hit        24,+8    Magic Devices     46
                             Blows      1.0/turn    Perception   1 in 10
 Gold                2809                           Searching        30%
 Burden          109.5 lb    Shoot to-dam     +4    Infravision    30 ft
 Overweight        7.6 lb    To-hit         9,+1    Speed             -1
 Max Depth     650' (L13)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 oily sea-weed green hair, and blue leprous skin.



rAcid:............. Nexus:.............
rElec:........+.... Nethr:.............
rFire:+............ Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:....+........
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +3 STR and +4 DEX you would attack a bit faster
     With +5 STR and +4 DEX you would get 1.1 blows
     With +0 STR and +11 DEX you would attack a bit faster
     With +3 STR and +11 DEX you would get 1.1 blows
     With +0 STR and +14 DEX you would get 1.1 blows
     Average damage/round: 27.3 vs. creatures not resistant to fire,
     and 17.2 vs. others.
     
b) a Sling (x2) (+2,+4)
     Found lying on the floor at 300 feet (level 6)
     
e) an Amulet of Searching <+3>
     Found lying on the floor at 600 feet (level 12)
     
     +3 searching skill.
     
f) a Lantern (2624 turns) <+2>
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Soft Leather Armour [8,+4]
     Found lying on the floor at 200 feet (level 4)
     
h) a Cloak [1,+6]
     Found lying on the floor at 100 feet (level 2)
     
i) a Wicker Shield of Resist Lightning [2,+3]
     Bought from a store
     
     Provides resistance to lightning.
     
l) a Pair of Leather Boots [2,+0]
     Found lying on the floor of a special room at 250 feet (level 5)
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m0@b0}
b) a Book of Magic Spells [Conjurings and Tricks] {@m1@b1}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Mushroom of Fast Recovery
f) 9 Rations of Food
g) 6 Flasks of oil
     Branded with fire.
     
h) 26 Potions of Cure Light Wounds
i) 3 Potions of Cure Serious Wounds
j) a Potion of Speed
k) a Potion of Heroism
l) a Potion of Berserk Strength
m) 5 Potions of Resist Cold
n) 2 Potions of True Seeing
o) 15 Scrolls of Phase Door
p) 3 Scrolls of Trap Detection
q) 4 Scrolls of Deep Descent
r) 3 Wands of Wonder (41 charges)
     Cannot be harmed by lightning.
     
s) a Staff of Identify (4 charges)
t) 2 Amulets of Resist Lightning
     Found lying on the floor at 650 feet (level 13)
     
     Provides resistance to lightning.
     




  [Character Quiver]

0) 14 Bolts of Slay Animal (1d5) (+3,+8)
     Slays animals.
     
1) 22 Rounded Pebbles (1d2) (+6,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 19.1.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       578      0'  Killed Farmer Maggot
      1099     50'  Reached level 2
      1863    100'  Reached level 3
      3809     50'  Reached level 4
      4324    100'  Killed Grip, Farmer Maggot's dog
      4517    100'  Reached level 5
      5191    100'  Found the Dagger 'Narthanc'
      5591    100'  Reached level 6
      8209    350'  Reached level 7
      8543    350'  Reached level 8
      8919    350'  Reached level 9
      9922    300'  Reached level 10
     10500    250'  Reached level 11
     12475    600'  Reached level 12
     13114    600'  Reached level 13


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 10.10.2016 13:23

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9. on the Competition No.194 Ladder (of 14)

Comments

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On 10.10.2016 13:23 Nick wrote:
Was scumming low levels for gold to buy MB3, and test-read Deep Descent. Stubbornly went back to town anyway.

Narthanc on DL2 was nice.

On 13.10.2016 11:36 Nick wrote:
Oops, forgot to update, but I wasn't much further on anyway

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