The Angband Ladder: Imlost, Gnome Mage by malcontent
[Angband 4.2.0 Character Dump] Name Imlost Age 57 Self RB CB EB Best Race Gnome Height 2'9" STR: 17 -1 -3 +0 13 Class Mage Weight 6st 5lb INT: 17 +2 +3 +0 18/40 Title Trickster Turns used: WIS: 10 +0 +0 +1 11 HP -6/80 Game 68240 DEX: 9 +2 +0 +0 11 SP 10/25 Standard 6814 CON: 16 +1 -2 +0 15 Resting 1685 Level 13 Armor [2,+5] Saving Throw 54% Cur Exp 1159 Stealth Good Max Exp 1159 Melee 4d4,+3 Disarm - phys. 52% Adv Exp 1320 To-hit 15,+3 Disarm - magic 62% Blows 1.0/turn Magic Devices 74 Gold 210 Searching 44% Burden 79.4 lb Shoot to-dam +0 Infravision 40 ft Overweight -10.5 lb To-hit 17,+0 Speed Normal Max Depth 550' (L11) Shots 1.0/turn You are one of several children of a Gnome Beggar. You are a credit to the family. You have hazel eyes, wavy brown hair, and an average complexion. Resistances Abilities Acid:+............ pFear:............. Elec:....+........ pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............+ Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:..+.......... Fear:............. Infra:............+ Aggrv:............. Tunn.:...+......... NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > The blacklock mage screams in pain. > The blacklock mage flees in terror! > The blacklock mage surrounds you in darkness. > Darkness surrounds you. > You are blind. > Something mumbles. > You are hit by poison! > You are more poisoned! > It writhes in agony. > You blink and your eyes clear. > You have 3 charges remaining. > Wormtongue, Agent of Saruman looks slowed. > Wormtongue, Agent of Saruman grunts with pain. > Wormtongue, Agent of Saruman casts a bolt of frost. > You die. Killed by Wormtongue, Agent of Saruman. [Character Equipment] a) a Maul of *Slay Evil* (4d4) (+3,+3) <+1> Found lying on the floor at 300 feet (level 6) +1 wisdom. Slays evil creatures. Provides resistance to acid. Blessed by the gods. Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster With +23 STR and +0 DEX you would get 1.1 blows With +0 STR and +6 DEX you would attack a bit faster With +13 STR and +6 DEX you would get 1.1 blows With +0 STR and +9 DEX you would get 1.1 blows Average damage/round: 24.5 vs. evil creatures, and 13.9 vs. others. b) a Long Bow (x3) (+0,+0) Found lying on the floor at 550 feet (level 11) c) a Ring of Searching <+3> Found lying on the floor at 300 feet (level 6) +3 searching skill. d) a Ring of Digging <+4> Found lying on the floor at 500 feet (level 10) +4 tunneling. e) an Amulet of Resist Lightning Found lying on the floor at 550 feet (level 11) Provides resistance to lightning. f) a Lantern (Everburning) Found lying on the floor at 300 feet (level 6) Cannot be harmed by fire. Intensity 3 light. No fuel required. i) a Wicker Shield [2,+5] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 2 Books of Magic Spells [Attacks and Knowledge] You can read this book. c) 2 Rations of Food d) 2 Potions of Cure Light Wounds e) 4 Potions of Cure Serious Wounds f) a Potion of Infravision g) 4 Potions of Slime Mold Juice h) 9 Scrolls of Phase Door i) a Scroll of Magic Mapping j) a Scroll of Light k) 3 Scrolls of Word of Recall l) 3 Rods of Light m) a Wand of Slow Monster (3 charges) n) a Staff of Cure Light Wounds (9 charges) o) a Spear of Slay Evil (1d6) (+5,+3) Dropped by a kobold shaman at 400 feet (level 8) Slays evil creatures. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +6 DEX you would attack a bit faster With +6 STR and +6 DEX you would get 1.1 blows With +0 STR and +9 DEX you would get 1.1 blows Average damage/round: 10.2 vs. evil creatures, and 6.6 vs. others. [Character Quiver] 0) 10 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 7.5. 35% chance of breaking upon contact. 1) 21 Arrows of Slay Undead (1d4) (+2,+7) Slays undead. Combat info: Hits targets up to 120 feet away. Average damage/round: 57 vs. undead, and 28.5 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Sling (x2) (+0,+0) Bought from a store b) 10 Rounded Pebbles (1d2) (+5,+4) c) 16 Iron Shots (1d4) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 365 50' Reached level 2 951 50' Reached level 3 1064 300' Reached level 4 1081 300' Reached level 5 1516 300' Reached level 6 1818 300' Reached level 7 2281 300' Reached level 8 3205 300' Reached level 9 3874 300' Reached level 10 4703 400' Reached level 11 5149 450' Reached level 12 5162 450' Killed Lagduf, the Snaga 6198 50' Reached level 13 6544 0' Killed Farmer Maggot [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) |
Posted on 2.10.2019 07:10
23. on the Competition No.224 Ladder (of 24)
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