[Angband 4.0.5 Character Dump] Name Lemnar Age 25 Self RB CB EB Best Race Half-Troll Height 8'5" STR: 14 +4 -3 +0 15 Class Mage Weight 19st 13lb INT: 17 -4 +3 +0 16 Title Trickster Turns used: WIS: 10 -2 +0 +0 8 HP 110/110 Game 138287 DEX: 10 -4 +0 +0 6 SP 14/17 Standard 13344 CON: 17 +3 -2 +0 18 Resting 1981 Level 13 Armor [13,+22] Saving Throw 34% Cur Exp 1611 Stealth Bad Max Exp 1611 Melee 2d4,+12 Disarming 31% Adv Exp 1650 To-hit 24,+8 Magic Devices 46 Blows 1.0/turn Perception 1 in 10 Gold 2809 Searching 30% Burden 109.5 lb Shoot to-dam +4 Infravision 30 ft Overweight 7.6 lb To-hit 9,+1 Speed -1 Max Depth 650' (L13) Shots 1/turn Your mother was a Stone-Troll Warrior. You have slime-green eyes, oily sea-weed green hair, and blue leprous skin. rAcid:............. Nexus:............. rElec:........+.... Nethr:............. rFire:+............ Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............+ Stea.:............. ESP:............. Sear.:....+........ Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] Found lying on the floor at 100 feet (level 2) Branded with fire. Provides resistance to fire. Cannot be harmed by acid. When activated, it creates a fire bolt with damage 9d8. Takes 8 to 14 turns to recharge at your current speed. Your chance of success is 93.0% Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +3 STR and +4 DEX you would attack a bit faster With +5 STR and +4 DEX you would get 1.1 blows With +0 STR and +11 DEX you would attack a bit faster With +3 STR and +11 DEX you would get 1.1 blows With +0 STR and +14 DEX you would get 1.1 blows Average damage/round: 27.3 vs. creatures not resistant to fire, and 17.2 vs. others. b) a Sling (x2) (+2,+4) Found lying on the floor at 300 feet (level 6) e) an Amulet of Searching <+3> Found lying on the floor at 600 feet (level 12) +3 searching skill. f) a Lantern (2624 turns) <+2> Found lying on the floor at 350 feet (level 7) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [8,+4] Found lying on the floor at 200 feet (level 4) h) a Cloak [1,+6] Found lying on the floor at 100 feet (level 2) i) a Wicker Shield of Resist Lightning [2,+3] Bought from a store Provides resistance to lightning. l) a Pair of Leather Boots [2,+0] Found lying on the floor of a special room at 250 feet (level 5) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m0@b0} b) a Book of Magic Spells [Conjurings and Tricks] {@m1@b1} c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Mushroom of Fast Recovery f) 9 Rations of Food g) 6 Flasks of oil Branded with fire. h) 26 Potions of Cure Light Wounds i) 3 Potions of Cure Serious Wounds j) a Potion of Speed k) a Potion of Heroism l) a Potion of Berserk Strength m) 5 Potions of Resist Cold n) 2 Potions of True Seeing o) 15 Scrolls of Phase Door p) 3 Scrolls of Trap Detection q) 4 Scrolls of Deep Descent r) 3 Wands of Wonder (41 charges) Cannot be harmed by lightning. s) a Staff of Identify (4 charges) t) 2 Amulets of Resist Lightning Found lying on the floor at 650 feet (level 13) Provides resistance to lightning. [Character Quiver] 0) 14 Bolts of Slay Animal (1d5) (+3,+8) Slays animals. 1) 22 Rounded Pebbles (1d2) (+6,+4) Combat info: Hits targets up to 100 feet away. Average damage/round: 19.1. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 578 0' Killed Farmer Maggot 1099 50' Reached level 2 1863 100' Reached level 3 3809 50' Reached level 4 4324 100' Killed Grip, Farmer Maggot's dog 4517 100' Reached level 5 5191 100' Found the Dagger 'Narthanc' 5591 100' Reached level 6 8209 350' Reached level 7 8543 350' Reached level 8 8919 350' Reached level 9 9922 300' Reached level 10 10500 250' Reached level 11 12475 600' Reached level 12 13114 600' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)