[ToME 2.3.0(CVS) Character Dump] Name : Firinohtar Age 88 STR! 39 Sex : Neuter Height 28 Int! 3 8 Race : Zombie RohanKnight Weight 79 Wis! 13 14 Class : Unbeliever Social Class 1 DEX! 31 Body : Player Con! 35 36 God : Nobody Chr! 22 23 + To Melee Hit 206 Level 50 Max Hit Points 1198 + To Melee Damage 143 Experience 37205484 Cur Hit Points 1011 + To Ranged Hit 133 Max Exp 37205484 Max SP (Mana) 18 + To Ranged Damage 28 Exp to Adv. ***** Cur SP (Mana) 0 AC 28+75 Gold 12527324 (Miscellaneous Abilities) Fighting : Legendary[135Perception : Excellent Blows/Round: 12 Bows/Throw : Legendary[55]Searching : Excellent Shots/Round: 2 Saving Throw: Heroic Disarming : Very Bad Mel.dmg/Rnd: 108d9+1716 Stealth : Bad Magic Device: Bad Infra-Vision: 170 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 122 (6100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 48 (2400') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 56 (2800') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You were disguised as a Abomination. You have defeated 13121 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 86 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. // ? I disagree. I was driven insane by Melkor himself. You can teleport at will. You can cast magic missiles. You aggravate monsters. Your position is very uncertain. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You are incorporeal. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. The impact of your weapon can cause earthquakes. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. Your weapon is a great bane of undeads. Skills (points left: 0) - Combat 46.128 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 25.200 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 50.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 03.300 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 06.500 [0.900] . Stealth 03.400 [0.500] . Disarming 02.000 [0.900] . Spirituality 01.300 [0.400] - Monster-lore 01.500 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Mighty Hammer 'Grond' (E:5211122, L:43) (9d9) (+59,+37) [+10] (+5) {@w1} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and ability to tunnel by 5. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w3} It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity , constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It produces an anti-magic shell. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Halandun (+3 to speed) {100% off} It increases your constitution, speed and attack speed by 3. It sustains your constitution. It provides resistance to cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 62 of Mordor. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Rhino Hide Armour of Belvor (-1 to accuracy) [8,+10] It sustains your intelligence and constitution. It provides immunity to electricity, fire and cold. It provides resistance to poison, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+17] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. p) (nothing) s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) The Hand of Vecna {!! mass geno @A7} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Sorcerer on level 65 of Mordor. b) 10 Sprigs of Athelas {100% off} c) 75 Potions of Cure Insanity {@q0} d) 57 Potions of Healing {@q1} e) 25 Potions of *Healing* {@q4} f) 10 Potions of Life {@q7} g) 8 Potions of Restore Life Levels {@q3} h) 12 Potions of Enlightenment {@q9} i) 80 Scrolls of Teleportation {@r5} j) 14 Scrolls of *Identify* {100% off} k) 10 Scrolls of *Remove Curse* {100% off} l) 55 Scrolls of Satisfy Hunger {@r2} m) 38 Scrolls of *Destruction* {@r3} n) 24 Scrolls of Genocide {@r8} o) 22 Scrolls of Mass Genocide {@r9} p) The Ring 'Thantum' (+22 to damage) (+1) It increases your intelligence, dexterity, constitution and stealth by 1. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Angband. q) The Ring of Power 'Nenya' (+9,+9) (+2) r) a Mouse Fur of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 71 of Angband. s) The Small Metal Shield of Thorin [3,+25] (+4) {@w2@t1} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. t) The Iron Helm of Knowledge [6,+20] (-6) {@w7} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Steel Helm of Hammerhand [6,+20] (+3) {@w7} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) a Vampiric Dark Sword (3d7) (+0,+0)(20%) {@w1} It generates an antimagic field. It increases your hit points by 20%. It drains life from your foes. It provides resistance to life draining. You found it in the remains of a Dreadmaster on level 51 of Mordor. w) a Small Metal Boomerang of the Thunderlords (3d4) (+11,+16) (+1 to searching) { It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. [Home Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {hel @A9} It can be activated for high experience loss. You found it in the remains of a Grand master mystic on level 57 of Mordor. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 91 of Angband. c) The Amulet of Tumothor (+2) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, searching and infravision by 2. It sustains your strength and intelligence. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Amulet of Rethrath (+2 to stealth) {cursed} It increases your constitution, stealth, searching and infravision by 2. It provides resistance to fire, nether and chaos. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 50 of Moria. e) The Amulet of Erithel (+2) It increases your strength by 2. It provides immunity to paralysis. It provides resistance to acid, blindness and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 80 of Angband. g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 65 of Mordor. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. j) a Shadow Cloak of the Bat (-7,-4) [6,+21] (+2) It increases your stealth, infravision and speed by 2. It provides resistance to light and dark. It allows you to fly. It allows you to see invisible monsters. It was given to you as a reward. k) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 72 of Angband. p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 80 of Angband. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 91 of Angband. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 91 of Angband. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sling of Eiglin (x2) (+14,+12) (+3) It provides light (radius 1) forever. It increases your strength, intelligence and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Bolt of Caram (1d5) (+10,+9) (+1) It increases your intelligence and constitution by 1. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 38 of Moria. x) The Seeker Arrow of Gondor (10d8) (+10,+20) {100% off} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 84 of Angband. b) The Golden Horn of the Thunderlords (6 charges) {100% off} c) The Ring 'Amladh' (+6,+14) (+1 to stealth) It increases your intelligence, constitution and stealth by 1. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet called 'Inner Eye' (+4 to infravision) It increases your infravision by 4. It sustains your strength, wisdom and charisma. It provides resistance to fire. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 36 of Heart of the Earth. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Partial Plate Armour of Elebril (-1 to accuracy) [22,+9] {cursed} It provides immunity to acid and electricity. It provides resistance to disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. k) The Full Plate Armour of Ruindi (-3 to accuracy) [25,+12] It sustains your wisdom and charisma. It provides immunity to acid. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 90 of Angband. m) The Adamantite Plate Mail 'Ulimari' (-71,-47) [40,+12](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity and constitution. It provides resistance to life draining, fire, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 85 of Angband. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 88 of Angband. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 56 of Mordor. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. s) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) u) The Katana of Duiryon (3d4) (+3,+14) (+4) It can be wielded two-handed. It increases your wisdom, dexterity and charisma by 4. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. v) The Executioner's Sword of Carammor (4d5) (+16,+15) (+1 attack) It must be wielded two-handed. It increases your wisdom and attack speed by 1. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 62 of Mordor. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 57 of Mordor. c) The Ring 'Galad' (+3) It increases your wisdom by 3. It provides resistance to acid, dark, nether and nexus. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. d) The Ring of Echor (+2 to stealth) It increases your stealth by 2. It provides resistance to electricity and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. g) The Ring 'Glorlach' (+3) It increases your strength, intelligence, charisma and stealth by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Mordor. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. l) The Robe of Great Luck [-30,+1] (+60) It increases your luck by 60 . It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 66 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Cloak of Thorongil [1,+10] {princess} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence , wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 59 of Mordor. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 31 of Mirkwood. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. [Home Inventory - Lothlorien ] a) The Jester's Cap of Insanity {!! @A0 cure hunger} It can be activated for satisfy hunger. You found it in the remains of a Dreadlord on level 90 of Angband. b) Jor's Buckler of Missile Attraction {!! @A8} It can be activated for light absorption. You bought it from the Magic shop. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 122 of Angband. e) a Golden Crown of Seeing [0,+11] (+2 to searching) It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 122 of Angband. g) The Long Sword 'Vorpal Blade' (5d5) (+0,+0) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 122 of Angband. h) The Dark Sword 'Mormegil' (E:8448391, L:47) (6d7) (+32,+11) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Dark Sword of Gondolin (3d7) (+16,+18) (+2) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and shards. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 98 of Angband. k) The Sling of Fingwinur (x5) (+14,+25) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 95 of Angband. l) The Heavy Crossbow of Erdholf (x4) (+10,+10) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Angband. n) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 122 of Angband. o) Glaurung, Father of the Dragons's corpse p) Shadowfax, steed of Gandalf's corpse [The Mathom-house Inventory - Bree ] a) Bolg, Son of Azog's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria.