The Angband Ladder: Abrasax, RohanKnight Unbeliever by <roblt97@hotmail.com>
[ToME 2.3.1 Character Sheet] Name : Abrasax Age 22 STR! 18/*** Sex : Male Height 23 INT! 18/*** Race : Vampire RohanKnight Weight 86 WIS! 18/190 Class : Unbeliever Social Class 1 DEX! 18/*** Body : Player CON! 18/200 God : Nobody CHR! 18/190 + To Melee Hit 45 Level 50 Max Hit Points 1627 + To Melee Damage 45 Experience 87418905 Cur Hit Points 1627 + To Ranged Hit 64 Max Exp 87418905 Max SP (Mana) 226 + To Ranged Damage 33 Exp to Adv. ***** Cur SP (Mana) 220 AC 41+133 Gold 4365821 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Excellent Blows/Round: 1 Bows/Throw : Legendary[47]Searching : Excellent Shots/Round: 2 Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 45 Stealth : Good Magic Device: Bad Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 96 (4800') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 39 (1950') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 46 (2300') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Bree. You have defeated 46880 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Quelle of the 2890th year of the third age. You have been adventuring for 61 days. adefkmnopsuxz{|@ Add Str : .3..4........... Add Int : .33..2.2.3.3.2.. Add Wis : .3..42.2........ Add Dex : .3.2.....34..... Add Con : .3.............. Add Chr : .3..4..2.3...... Add Stea. : ...2...2........ Add Sear. : ...2.2...3...... Add Infra : .....2.......... Add Tun.. : ...........3..8. Add Speed : .33.4..2.3.3...+ Add Blows : ..32............ Chaotic : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Poison Brd: .............+.. Sust Str : ...+............ Sust Int : ...+............ Sust Wis : ......+......... Sust Dex : ................ Sust Con : ................ Sust Chr : ...+............ Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .........++..... Hold Life : ...............+ Imm Acid : .......+*.+..... Imm Elec : ........*....... Res Fire : ...++..+........ Imm Cold : ......*+.+.....+ Res Pois : ....+..........+ Res Fear : ....+...+......+ Res Lite : ..+.....++...... Res Dark : .........+.....+ Res Blind : ...+.+...+...... Res Conf : ......++...+.... Res Sound : ......+..+...... Res Shard : ........++.+.... Res Neth : ......+........+ Res Nexus : ..+.....+....... Res Chaos : ...........+.... Res Disen : ....+...+....... Levitate : ..+............. Lite : .+.......++....+ See Invis : .....+...+...... Digestion : ..+............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....++.+.++..... Aggravate : .....+.....+.... Cursed : .++++........... Nlive.ESP : ...........+.... Full ESP : .....+.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 48.900 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.650] - Sneakiness 14.600 [0.900] . Stealth -1.-600 [0.500] . Disarming 07.400 [0.900] . Spirituality 01.300 [0.400] - Monster-lore 04.000 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Greater Balrog on level 93. You may meet a Giant green frog on level 11. You are fated to find a Scroll of Nothing on level 1. You are fated to meet a Drowned soul on level 77. [Character Equipment] a) (nothing) d) The Heavy Crossbow of Gindare (x7) (+19,+33) (+3 to speed) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3 . It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. e) The Ring of Celingine (+3 to speed) {cursed} It increases your intelligence, speed, attack speed and ability to score critical hits by 3. It provides resistance to light and nexus. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. f) The Ring of Earien (+2 attacks) {cursed} It increases your dexterity, stealth, searching, attack speed and ability to score critical hits by 2. It sustains your strength, intelligence and charisma. It provides resistance to fire and blindness. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Erebor. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. n) The Splint Mail 'Valmon' (-4,-2) [19,+15](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides resistance to confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 93 of Mount Doom. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Iltaleb' [5,+11] It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 93 of Mount Doom. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 72 of Erebor. x) The Pair of Metal Shod Boots of the Machine [6,+23] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) (nothing) {) The Bolt of Finari (1d5) (+24,+25) (+2) It increases your intelligence by 2. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom. |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 98 of Mount Doom. [Character Inventory] a) 9 Potions of Healing b) 11 Scrolls of Phase Door c) 24 Scrolls of Teleportation d) 10 Scrolls of Word of Recall e) 2 Scrolls of *Identify* f) 29 Scrolls of Light g) a Scroll of Magic Mapping h) 8 Scrolls of Satisfy Hunger i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. j) The Dark Sword 'Mormegil' (E:7133165, L:46) (6d7) (+34,+15) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 4. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, cold, chaos and disenchantment. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Mount Doom. k) a Dark Sword of Life (3d7) (+0,+0)(20%) It generates an antimagic field. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Hezrou on level 54 of Mordor. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Cure Critical Insanity b) 4 Potions of Cure Insanity c) 20 Potions of Curing d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. f) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Black Market. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 65 of The Sacred Land Of Mountains. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 66 of The Sacred Land Of Mountains. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Erebor. k) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of The Sacred Land Of Mountains. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. n) The Chain Mail 'Dolas' (-2 to accuracy) [14,+14] It sustains your strength, wisdom and dexterity. It provides immunity to acid and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 53 of The Sacred Land Of Mountains. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. q) The Large Leather Shield 'Durufin' [4,+6] It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining , poison, confusion, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 68 of The Sacred Land Of Mountains. r) The Long Sword of the Dawn (E:11849641, L:50) (3d5) (+60,+35) (+4 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, light and blindness. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 85 of Mount Doom. s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 86 of Mount Doom. u) 10 Empty Bottles [Home Inventory - Gondolin ] a) 6 Scrolls of *Remove Curse* b) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of The Sacred Land Of Mountains. d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Double Chain Mail 'Guildun' (-2 to accuracy) [16,+13] It sustains your wisdom, dexterity and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Small Leather Shield 'Gostandor' [2,+4] It sustains your intelligence, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion, sound, nether, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 55 of The Sacred Land Of Mountains. g) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 35 of Moria. h) The Small Metal Shield of Nieleme [3,+13] It provides immunity to fire. It provides resistance to poison, light , shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth in the town of Khazad-dum . i) The Small Metal Shield 'Angwe' [3,+16] It sustains your intelligence, dexterity and constitution. It provides immunity to cold. It provides resistance to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 96 of Mount Doom. j) The Large Leather Shield of Faurufin [4,+12] It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. l) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 71 of Erebor. m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 100 of Angband. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 65 of Erebor. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) 26 Seeker Bolts of Slay Evil (4d5) (+15,+10) It fights against evil with holy fury. You found it in the remains of Gothmog, the High Captain of Balrogs on level 94 of Mount Doom. r) 22 Seeker Bolts of Slay Evil (4d5) (+11,+14) It fights against evil with holy fury. You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom. s) 23 Seeker Bolts of Slay Evil (4d5) (+10,+14) It fights against evil with holy fury. You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom. t) 24 Seeker Bolts (exploding) (4d5) (+7,+7) {meteor} u) 26 Seeker Bolts (exploding) (4d5) (+8,+5) {light} v) 24 Seeker Bolts (exploding) (4d5) (+5,+8) {gravity} w) 20 Seeker Bolts (exploding) (4d5) (+4,+7) {inertia} [Home Inventory - Minas Anor ] a) The Blood of Life You found it in the remains of a Grand master mystic on level 95 of Mount Doom. b) 25 Potions of *Healing* c) 11 Potions of Life d) 55 Potions of Enlightenment e) 3 Potions of *Enlightenment* f) 2 Potions of New Life g) The Ring of Falmirn (+7,+11) (+2 to speed) It increases your searching and speed by 2. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 53 of Mordor. h) The Ring 'Ladhor' (+9) It increases your intelligence, searching, speed and ability to score critical hits by 9. It provides immunity to paralysis. It provides resistance to cold and sound. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom. i) The Metal Lamellar Armour of Cirien (-41,-7) [23,+11](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom. j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 97 of Mount Doom. k) The Cloak 'Saerith' [1,+0] It sustains your strength and wisdom. It provides immunity to electricity. It provides resistance to life draining, fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. l) The Mouse Fur of Harin [1,+13] It sustains your strength. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, dark, nether and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Large Metal Shield of Celmeth [5,+13] It sustains your strength and intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Mount Doom. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Mount Doom. r) The Dagger 'Dethanc' (E:6849619, L:46) (1d4) (+28,+10) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity, cold, poison and confusion. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains experience . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. s) The Dagger 'Nimthanc' (E:5311872, L:44) (1d4) (+24,+3) (+3) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to cold and poison. It allows you to sense the presence of trolls and giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. u) The Small Sword 'Sting' (E:11956050, L:50) (1d6) (+46,+26) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom. v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) a Dark Sword (3d7) (+1,+1) x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 93 of Mount Doom. [Home Inventory - Lothlorien ] a) 22 Scrolls of Reset Recall b) 21 Scrolls of *Destruction* c) 7 Scrolls of Genocide d) 3 Scrolls of Mass Genocide e) 3 Scrolls of Acquirement f) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Dark Sword of Haldir (3d7) (+18,+18) (+2) It generates an antimagic field. It increases your dexterity by 2. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 94 of Angband. i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of Erebor. j) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . l) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) 28 Seeker Arrows of Slay Evil (4d4) (+10,+10) It fights against evil with holy fury. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. n) 23 Seeker Arrows (exploding) (4d4) (+10,+10) {nether} o) 16 Seeker Arrows (exploding) (4d4) (+10,+10) {shards} p) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {stunning} q) 23 Seeker Arrows (exploding) (4d4) (+10,+10) {sound} r) 22 Seeker Arrows (exploding) (4d4) (+10,+10) {gravity} |
Posted on 12.6.2005 16:22
208. on the Ladder (of 19090)
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