The Angband Ladder: Alendab, RohanKnight Unbeliever by <orfax9@yahoo.com.au>
[ToME 2.2.7 Character Dump] Name : Alendab Age 22 STR! 40 Sex : Male Height 45 INT! 37 Race : RohanKnight Weight 79 WIS! 40 Class : Unbeliever Social Class 4 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 91 Level 50 Max Hit Points 1388 + To Melee Damage 58 Experience 22154088 Cur Hit Points -135 + To Ranged Hit 54 Max Exp 22154088 Max SP (Mana) 226 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 226 AC 23+108 Gold 1903330 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[10]Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 39d7+754 Stealth : Superb Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have blue eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 96 (4800') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') Your body was a Player. You have defeated 18682 enemies. You saved Gondolin from destruction. You saved 95 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventure lasted 22 days. Your Attributes: You are dead, killed by an earthquake on level 96 of Angband. You can cast magic missiles. You can use rohir powers. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is branded with the Sign of Chaos. Your weapon is very sharp. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. Your weapon is a great bane of demons. Skills (points left: 0) - Combat 19.400 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 04.600 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 17.875 [0.900] . Stealth 27.200 [0.500] . Disarming 01.000 [0.900] . Spirituality 01.000 [0.300] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Village idiot on level 15. [Character Equipment] a) The Dark Sword called 'Annihilator' (3d7) (-1,+0) (+1) {@w0} It provides light (radius 1) forever. It generates an antimagic field. It increases your dexterity by 1. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Erdhretir' (+3) It increases your dexterity by 3. It sustains your wisdom. It provides resistance to poison, light, blindness, shards and nexus. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 49 of Illusory Castle. f) The Ring of Nentuori (+2) It increases your dexterity by 2. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to poison, light and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Doom [+3] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Black wraith on level 75 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. n) The Cord Armour of Gorfir [6,+11] It sustains your dexterity. It provides immunity to acid, electricity , fire and cold. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Dol Guldur. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield 'Ainwe' [3,+11] It sustains your dexterity. It provides immunity to fire. It provides resistance to fire, cold, poison, light, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. s) a Jewel Encrusted Crown of Telepathy [0,+14] {@w1} It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of an Ancient red dragon on level 70 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 78 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. z) (nothing) {) 4 Seeker Arrows of Slay Undead (4d4) (+11,+5) |) The Gnomish Shovel of Halcame (+2,-2) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Character Inventory] a) The Pendulum of Orcus {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 22 of Mirkwood. b) Balrilbon's Bag of Wondrous Tricks {@A0 Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 62 of Mordor. c) Cathal's Corrupting Cymbal {@A1 restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 31 of Mirkwood. d) The Toenail of Vecna {@A2 cure insanity} It can be activated for cure insanity. You found it in the remains of a Barrow wight on level 37 of The Land Of Rhun. e) 27 Potions of Speed f) 11 Potions of Healing g) 3 Potions of *Healing* h) 27 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. i) 9 Scrolls of Word of Recall j) 9 Scrolls of Remove Curse k) 10 Scrolls of Protection from Evil l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. m) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. n) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. o) The Long Sword 'Ringil' (4d5) (+21,+24) (+10) {@w0} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Venomous Espadon of Westernesse (2d9) (+9,+11) (+2) It increases your strength, dexterity and constitution by 2. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Uruk on level 66 of Dol Guldur. q) 36 Seeker Arrows of Venom (4d4) (+10,+15) r) 20 Seeker Arrows (4d4) (+5,+8) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 68 of Angband. b) 4 Potions of Cure Serious Insanity c) 29 Potions of Cure Insanity d) a Potion of Life e) The Ring of Isilothad (+8 to accuracy) It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire, shards and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 40 of Illusory Castle. f) a Ring of Nether Resistance g) a Ring of Sound Resistance h) The Ring of Durin (+2) {cursed} i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Dol Guldur. j) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 57 of Mordor. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. o) a Frozen Dagger (1d4) (+6,+9) p) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Angband. q) a Cutlass of *Slay Dragon* (1d7) (+9,+3) (+2) r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Katana of Gilmar (3d4) (+11,+13) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and constitution by 3. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 57 of Mordor. t) a Dark Sword of Aman (3d7) (+16,+13) [+2] (+1) It generates an antimagic field. It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of an Ancient white dragon on level 49 of Illusory Castle. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. v) a Long Bow of Extra Shots (x3) (+8,+10) w) a Heavy Crossbow of Siegecraft (x6) (+8,+21) [+3] x) a Blessed Small Wooden Boomerang of *Slay Evil* (1d4) (+6,+7) (+4) [Home Inventory - Gondolin ] a) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your intelligence, dexterity and charisma. It provides resistance to dark, nether, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 66 of Mordor. b) a Ring of Accuracy (+19) c) an Indestructible Ring of Speed (+14) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 61 of Mordor. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 95 of Angband. g) The Amulet of Calch (+1) It increases your wisdom by 1. It sustains your wisdom and constitution. It provides resistance to fire, confusion and shards. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 71 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 71 of Angband. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. m) The Robe of Great Luck [-30,-20] (+60) n) The Cloak of Thingol [1,+17] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Jewel Encrusted Crown of Thard [0,+18] It provides resistance to cold, confusion, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor. q) The Steel Helm of Anaroth [6,+12] It provides light (radius 2) forever. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. r) The Dragon Helm of Gauglin [8,+18] It provides light (radius 5) forever. It provides resistance to electricity, cold, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. s) a Pair of Soft Leather Boots of Speed [2,+10] (+5) It increases your speed by 5. You bought it from the Footwear Shop. t) The Dagger 'Nimthanc' (E:148377, L:29) (1d4) (+32,+18) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from fire and frost. It makes you invisible. It provides resistance to fire and cold. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) a Vampiric Shadow Blade (4d4) (+8,+12)(0%) (+0 to stealth) It decreases your stealth by 0. It decreases your hit points by 0%. It drains life from your foes. It provides resistance to life draining and dark. It cannot be harmed by acid. You found it lying on the ground on level 70 of Angband. w) The Heavy Crossbow 'Boros' (x6) (+14,+13) (+2) It provides light (radius 1) forever. It increases your wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Ring 'Boront' (+1) It increases your strength, intelligence and dexterity by 1. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 48 of Mordor. b) an Indestructible Amulet of Reflection c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor. d) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Metal Lamellar Armour 'Quenon' (-3 to accuracy) [23,+3] It sustains your wisdom. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 34 of Mordor. g) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Feathers Cloak of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Mordor. j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid . It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 55 of Mordor. k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 37 of Mordor. l) a Long Sword of Aman (2d5) (+9,+10) [+4] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature red dragon on level 38 of Mordor. m) a Spectral Katana (3d4) (+5,+12) n) The Two-Handed Sword of Falduin (3d6) (+4,+19) (+3 attacks) It must be wielded two-handed. It increases your constitution and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. o) a Dark Sword of Aman (3d7) (+11,+15) [+1] (+3) It generates an antimagic field. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. p) a Spectral Dark Sword (3d7) (+4,+8) q) a Dark Sword of Fury (3d7) (+9,+18) [-5] (+1) r) a Dark Sword of Slay Demon (3d7) (+5,+10) s) a Blessed Scythe (5d3) (+3,+7) (+3) t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 39 of Mordor. u) a Mace of Extra Attacks (2d4) (+5,+7) (+3 attacks) v) a Morning Star of *Slay Animal* (2d6) (+5,+10) (+2 to stealth) [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. b) 2 Potions of Cure Serious Insanity c) 2 Potions of Cure Insanity d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice skeleton on level 36 of Heart of the Earth. e) a Ring of Free Action f) a Ring of Slaying (+5,+16) g) a Ring of Nether Resistance h) a Ring of Nexus Resistance i) a Ring of Shard Resistance j) a Ring of Extra Attacks (+1 attack) k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Amulet of Irumor (+3 to stealth) It increases your strength and stealth by 3. It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. m) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . n) an Amulet of Anti-Magic o) The Blue Stone 'Toris Mejistos'(40%) (+2) p) The Double Ring Mail 'Aressauri' (-2 to accuracy) [15,+5] It sustains your constitution. It provides immunity to electricity and cold. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Large Metal Shield of Reflection [5,+16] s) a Steel Helm of Water Breathing [6,+11] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Dracolisk on level 56 of Mordor. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 14 of Mirkwood. u) a Dark Sword (3d7) (+0,+0) {@w0} It generates an antimagic field. v) a Gnomish Shovel of Digging (+12,+11) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) The Mithril Shot of Celion (3d4) (+14,+14) It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 60 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Ring of Power of The Witch-King of Angmar It makes you invisible. It sustains your constitution. It provides resistance to electricity, cold, poison, light and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 82 of Angband. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. c) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of Mordor. d) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . |
Posted on 2.7.2004 06:59
1588. on the Ladder (of 19090)
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