The Angband Ladder: Glass II, Elf Warrior by Ingwe Ingweron

  [Angband 4.0.5 Character Dump]

 Name   Glass II     Age            104          Self  RB  CB  EB   Best
 Race   Elf          Height        4'5"   Str:  18/46  -1  +3  +0  18/66  18/36
 Class  Warrior      Weight     6st 9lb   INT:      9  +2  -2  +0      9
 Title  Myrmidon     Turns used:          WIS:     11  -1  -2  +0      8
 HP     -12/241      Game        226465   DEX:  18/14  +1  +2  +4  18/84
 SP     0/0          Standard     22770   CON:      3  -1  +2  +0      4
                     Resting       1966

 Level                 30    Armor      [31,+25]    Saving Throw     55%
 Cur Exp            94958                           Stealth         Good
 Max Exp            94958    Melee       4d4,+21    Disarming        62%
 Adv Exp           120000    To-hit       66,+15    Magic Devices     46
                             Blows      2.3/turn    Perception   1 in 36
 Gold                3931                           Searching        22%
 Burden          145.8 lb    Shoot to-dam     +4    Infravision    30 ft
 Overweight      -10.1 lb    To-hit       68,+18    Speed         Normal
 Max Depth    2700' (L54)    Shots        2/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



rAcid:+.....+...... Nexus:.............
rElec:+.....+...... Nethr:.............
rFire:+.....+...... Chaos:.............
rCold:+.....+.+.... Disen:.............
rPois:............. pFear:............+
rLite:............+ pBlnd:.....+.......
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:+............ Stea.:+.....+......
  ESP:............. Sear.:.............
Invis:+....+....... Infra:............+
FrAct:+..........+. Tunn.:.............
Feath:+............ Speed:.............
S.Dig:....+........ Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You have a Scroll of Phase Door (e).
> Something fiddles with the lock.
> You have no more Scrolls of Phase Door (e).
> You hear a door burst open!
> The Death quasit bites you.
> *** LOW HITPOINT WARNING! ***
> You feel very clumsy for a moment, but the feeling passes.
> The Death quasit claws you.
> *** LOW HITPOINT WARNING! ***
> The Death quasit claws you.
> *** LOW HITPOINT WARNING! ***
> You have 6 charges remaining.
> The Death quasit bites you.
> You die.

Killed by a Death quasit.

  [Character Equipment]

a) a Bastard Sword (Defender) (4d4) (+10,+7) [+7] <+1> {@0}
     Found lying on the floor at 1600 feet (level 32)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 76.3.
     
b) a Sling of Extra Shots (x2) (+13,+4) <+1>
     Dropped by an unknown monster at 1200 feet (level 24)
     
     +1 shooting speed.
     
c) a Ring of Dexterity <+4> {@1}
     Found lying on the floor at 2600 feet (level 52)
     
     +4 dexterity.
     Sustains dexterity.
     
d) a Ring of Damage (+0,+8) {@2}
     Found lying on the floor at 2000 feet (level 40)
     
e) an Amulet of Slow Digestion {!k}
     Found lying on the floor at 1950 feet (level 39)
     
     Slows your metabolism.  
     
f) a Lantern of True Sight (12686 turns) <+2>
     Dropped by a Mature blue dragon at 1750 feet (level 35)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Soft Leather Armour of Elvenkind [8,+13] <+2>
     Dropped by a Nether wraith at 2450 feet (level 49)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, shards.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak [3,-3] {!d, ignore}
     Dropped by Ibun, Son of M�m at 1600 feet (level 32)
     
i) a Wicker Shield of Resist Cold [2,-2]
     Dropped by a Kobold at 100 feet (level 2)
     
     Provides resistance to frost.
     
j) a Steel Helm [9,+7]
     Dropped by a Mature red dragon at 2350 feet (level 47)
     
k) a Set of Caestus (+0,+3) [5,-5]
     Dropped by an Uruk at 1900 feet (level 38)
     
l) a Pair of Iron Shod Boots of Free Action [4,+4]
     Bought from a store
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) a Potion of Cure Serious Wounds
b) 2 Potions of Cure Critical Wounds
c) 3 Potions of Heroism
d) 2 Potions of Resist Poison
e) 2 Scrolls of Door/Stair Location
f) 6 Scrolls of Identify {@r1}
g) a Scroll of Recharging
h) a Rod of Treasure Location {@z3}
i) 2 Rods of Trap Location {@z2}
j) 2 Rods of Illumination {@z4!k}
k) a Rod of Recall {@z0!*}
     Cannot be harmed by lightning.
     
l) a Wand of Cold Balls (7 charges)
m) a Wand of Stone to Mud (3 charges) {@a8}
n) a Wand of Teleport Other (6 charges) {@a9}
o) a Staff of Mapping (9 charges) {@u3}
p) 2 Staves of Teleportation (7 charges) {!*}
q) 2 Staves of Identify (27 charges) {@u1}
r) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4> {@0}
     Created by debug option
     
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 357.7 vs. creatures not resistant to fire,
     357.7 vs. dragons, 268.4 vs. animals, 268.4 vs. evil creatures,
     535.9 vs. undead, and 179.2 vs. others.
     




  [Character Quiver]

0) 2 Rounded Pebbles (1d2) (+4,+3) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 34.6.
     25% chance of breaking upon contact.
     
1) 19 Iron Shots of Flame (1d4) (+10,+13) {@f1=g}
     Branded with fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 198.8 vs. creatures not resistant to fire,
     and 79.4 vs. others.
     25% chance of breaking upon contact.
     
2) 9 Rounded Pebbles (1d2) (+5,+4) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 38.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of Healing
b) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Brawn
d) a Potion of Nimbleness
e) a Potion of Toughness
f) 3 Potions of Berserk Strength
g) 5 Scrolls of Teleportation {!*}
h) 2 Scrolls of Enchant Weapon To-Hit
i) a Scroll of Enchant Weapon To-Dam
j) 8 Scrolls of Recharging
k) 2 Scrolls of Deep Descent {!*}
l) a Scroll of Rune of Protection
m) a Rod of Teleport Other {@z9}
n) a Rod of Identify {@z1}
     Cannot be harmed by lightning.
     
o) a Wand of Stone to Mud (5 charges) {@a8}
p) 3 Staves of Mapping (25 charges) {@u3}
q) a Ring of Constitution <+4>
     Found lying on the floor of a special room at 2250 feet (level 45)
     
     +4 constitution.
     Sustains constitution.
     
r) a Ring of Bodykeeping {!k}
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     Sustains strength, dexterity, constitution.
     
s) a Ring of Accuracy (+17,+0) {@1}
     Found lying on the floor of a labyrinth at 1200 feet (level 24)
     
t) a Ring of Free Action {!k}
     Found lying on the floor at 1050 feet (level 21)
     
     Prevents paralysis.  
     
u) 25 Rounded Pebbles of Acid (1d2) (+7,+1) {@f1=g}
     Branded with acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 66.2 vs. creatures not resistant to acid,
     and 26.4 vs. others.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  Found the Mighty Hammer 'Grond'
         0      0'  Found the Flail 'Totila'
         0      0'  Found the Two-Handed Great Flail 'Thunderfist'
         0      0'  Found the Morning Star 'Bloodspike'
         0      0'  Found the Morning Star 'Firestar'
         0      0'  Found the Mace 'Taratol'
         0      0'  Found the Great Hammer of Aulë
         0      0'  Found the Quarterstaff 'Nar-i-vagil'
         0      0'  Found the Quarterstaff 'Eriril'
         0      0'  Found the Quarterstaff of Olórin
         0      0'  Found the Mace of Disruption 'Deathwreaker'
         0      0'  Found the Whip of Gothmog
         0      0'  Found the Ball-and-Chain of Fundin Bluecloak
       157     50'  Reached level 2
       225    100'  Reached level 3
       288    100'  Reached level 4
       792    100'  Reached level 5
       995    100'  Killed Fang, Farmer Maggot's dog
      1409    250'  Reached level 6
      1434    250'  Reached level 7
      1553    300'  Killed Grip, Farmer Maggot's dog
      1690    300'  Reached level 8
      1815    300'  Killed Mughash the Kobold Lord
      1815    300'  Reached level 9
      2672    350'  Reached level 10
      2927    350'  Reached level 11
      3782    450'  Reached level 12
      4113    550'  Reached level 13
      4143    550'  Killed Wormtongue, Agent of Saruman
      4199    550'  Killed Lagduf, the Snaga
      4246    550'  Reached level 14
      4538    550'  Killed Bullroarer the Hobbit
      5938    650'  Reached level 15
      6465    700'  Reached level 16
      7347    750'  Reached level 17
      8066    800'  Reached level 18
      8440    900'  Reached level 19
      9068    950'  Reached level 20
      9742   1050'  Reached level 21
      9748   1050'  Killed Brodda, the Easterling
      9838   1050'  Killed Ulfast, Son of Ulfang
     10860   1050'  Killed Bolg, Son of Azog
     10860   1050'  Reached level 22
     11712   1150'  Reached level 23
     12583   1200'  Killed Azog, King of the Uruk-Hai
     12583   1200'  Reached level 24
     12714   1200'  Killed Sangahyando of Umbar
     12781   1200'  Killed Angamaitë of Umbar
     12816   1200'  Reached level 25
     12999   1200'  Killed Ufthak of Cirith Ungol
     13195   1300'  Killed Sméagol
     13936   1450'  Killed Orfax, Son of Boldor
     14259   1550'  Reached level 26
     14641   1600'  Killed Ibun, Son of Mîm
     14825   1600'  Reached level 26
     15083   1700'  Killed Nár, the Dwarf
     15189   1750'  -- Note: Lantern True Sight
     15370   1750'  Reached level 27
     16191   1850'  Reached level 28
     17459   1950'  Killed Beorn, the Shape-Changer
     18255   2000'  Reached level 29
     18452      0'  Reached level 29
     19331      0'  Killed Farmer Maggot
     20549   2300'  Killed Gorbag, the Orc Captain
     20567   2300'  Killed Lugdush, the Uruk
     22437   2600'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 23.6.2016 13:54

Download this dump

10. on the Competition No.189 Ladder (of 18)

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On 23.6.2016 13:55 Ingwe Ingweron wrote:
Mauled by a death quasit with no escape left.

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