[Angband 4.0.5 Character Dump] Name Glass II Age 104 Self RB CB EB Best Race Elf Height 4'5" Str: 18/46 -1 +3 +0 18/66 18/36 Class Warrior Weight 6st 9lb INT: 9 +2 -2 +0 9 Title Myrmidon Turns used: WIS: 11 -1 -2 +0 8 HP -12/241 Game 226465 DEX: 18/14 +1 +2 +4 18/84 SP 0/0 Standard 22770 CON: 3 -1 +2 +0 4 Resting 1966 Level 30 Armor [31,+25] Saving Throw 55% Cur Exp 94958 Stealth Good Max Exp 94958 Melee 4d4,+21 Disarming 62% Adv Exp 120000 To-hit 66,+15 Magic Devices 46 Blows 2.3/turn Perception 1 in 36 Gold 3931 Searching 22% Burden 145.8 lb Shoot to-dam +4 Infravision 30 ft Overweight -10.1 lb To-hit 68,+18 Speed Normal Max Depth 2700' (L54) Shots 2/turn You are one of several children of a Sindarin Ranger. You have light grey eyes, straight brown hair, and a fair complexion. rAcid:+.....+...... Nexus:............. rElec:+.....+...... Nethr:............. rFire:+.....+...... Chaos:............. rCold:+.....+.+.... Disen:............. rPois:............. pFear:............+ rLite:............+ pBlnd:.....+....... rDark:............. pConf:............. Sound:............. pStun:............. Shard:......+...... HLife:............. Regen:+............ Stea.:+.....+...... ESP:............. Sear.:............. Invis:+....+....... Infra:............+ FrAct:+..........+. Tunn.:............. Feath:+............ Speed:............. S.Dig:....+........ Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > You have a Scroll of Phase Door (e). > Something fiddles with the lock. > You have no more Scrolls of Phase Door (e). > You hear a door burst open! > The Death quasit bites you. > *** LOW HITPOINT WARNING! *** > You feel very clumsy for a moment, but the feeling passes. > The Death quasit claws you. > *** LOW HITPOINT WARNING! *** > The Death quasit claws you. > *** LOW HITPOINT WARNING! *** > You have 6 charges remaining. > The Death quasit bites you. > You die. Killed by a Death quasit. [Character Equipment] a) a Bastard Sword (Defender) (4d4) (+10,+7) [+7] <+1> {@0} Found lying on the floor at 1600 feet (level 32) +1 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.8 blows With +0 STR and +2 DEX you would get 2.8 blows Average damage/round: 76.3. b) a Sling of Extra Shots (x2) (+13,+4) <+1> Dropped by an unknown monster at 1200 feet (level 24) +1 shooting speed. c) a Ring of Dexterity <+4> {@1} Found lying on the floor at 2600 feet (level 52) +4 dexterity. Sustains dexterity. d) a Ring of Damage (+0,+8) {@2} Found lying on the floor at 2000 feet (level 40) e) an Amulet of Slow Digestion {!k} Found lying on the floor at 1950 feet (level 39) Slows your metabolism. f) a Lantern of True Sight (12686 turns) <+2> Dropped by a Mature blue dragon at 1750 feet (level 35) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) Soft Leather Armour of Elvenkind [8,+13] <+2> Dropped by a Nether wraith at 2450 feet (level 49) +2 stealth. Provides resistance to acid, lightning, fire, frost, shards. Cannot be harmed by acid, fire. h) a Fur Cloak [3,-3] {!d, ignore} Dropped by Ibun, Son of Mîm at 1600 feet (level 32) i) a Wicker Shield of Resist Cold [2,-2] Dropped by a Kobold at 100 feet (level 2) Provides resistance to frost. j) a Steel Helm [9,+7] Dropped by a Mature red dragon at 2350 feet (level 47) k) a Set of Caestus (+0,+3) [5,-5] Dropped by an Uruk at 1900 feet (level 38) l) a Pair of Iron Shod Boots of Free Action [4,+4] Bought from a store Cannot be harmed by fire. Prevents paralysis. [Character Inventory] a) a Potion of Cure Serious Wounds b) 2 Potions of Cure Critical Wounds c) 3 Potions of Heroism d) 2 Potions of Resist Poison e) 2 Scrolls of Door/Stair Location f) 6 Scrolls of Identify {@r1} g) a Scroll of Recharging h) a Rod of Treasure Location {@z3} i) 2 Rods of Trap Location {@z2} j) 2 Rods of Illumination {@z4!k} k) a Rod of Recall {@z0!*} Cannot be harmed by lightning. l) a Wand of Cold Balls (7 charges) m) a Wand of Stone to Mud (3 charges) {@a8} n) a Wand of Teleport Other (6 charges) {@a9} o) a Staff of Mapping (9 charges) {@u3} p) 2 Staves of Teleportation (7 charges) {!*} q) 2 Staves of Identify (27 charges) {@u1} r) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4> {@0} Created by debug option +6 strength. +4 tunneling. Slays dragons, animals, evil creatures, undead (powerfully). Branded with fire. Provides immunity to fire. Provides resistance to dark, chaos, disenchantment. Cannot be harmed by acid, fire. Aggravates creatures nearby. Combat info: 2.3 blows/round. With +5 STR and +0 DEX you would get 2.8 blows With +0 STR and +2 DEX you would get 2.8 blows Average damage/round: 357.7 vs. creatures not resistant to fire, 357.7 vs. dragons, 268.4 vs. animals, 268.4 vs. evil creatures, 535.9 vs. undead, and 179.2 vs. others. [Character Quiver] 0) 2 Rounded Pebbles (1d2) (+4,+3) {=g} Combat info: Hits targets up to 100 feet away. Average damage/round: 34.6. 25% chance of breaking upon contact. 1) 19 Iron Shots of Flame (1d4) (+10,+13) {@f1=g} Branded with fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 198.8 vs. creatures not resistant to fire, and 79.4 vs. others. 25% chance of breaking upon contact. 2) 9 Rounded Pebbles (1d2) (+5,+4) {=g} Combat info: Hits targets up to 100 feet away. Average damage/round: 38.6. 25% chance of breaking upon contact. [Home Inventory] a) a Potion of Healing b) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. c) a Potion of Brawn d) a Potion of Nimbleness e) a Potion of Toughness f) 3 Potions of Berserk Strength g) 5 Scrolls of Teleportation {!*} h) 2 Scrolls of Enchant Weapon To-Hit i) a Scroll of Enchant Weapon To-Dam j) 8 Scrolls of Recharging k) 2 Scrolls of Deep Descent {!*} l) a Scroll of Rune of Protection m) a Rod of Teleport Other {@z9} n) a Rod of Identify {@z1} Cannot be harmed by lightning. o) a Wand of Stone to Mud (5 charges) {@a8} p) 3 Staves of Mapping (25 charges) {@u3} q) a Ring of Constitution <+4> Found lying on the floor of a special room at 2250 feet (level 45) +4 constitution. Sustains constitution. r) a Ring of Bodykeeping {!k} Found lying on the floor in a vault at 2600 feet (level 52) Sustains strength, dexterity, constitution. s) a Ring of Accuracy (+17,+0) {@1} Found lying on the floor of a labyrinth at 1200 feet (level 24) t) a Ring of Free Action {!k} Found lying on the floor at 1050 feet (level 21) Prevents paralysis. u) 25 Rounded Pebbles of Acid (1d2) (+7,+1) {@f1=g} Branded with acid. Combat info: Hits targets up to 100 feet away. Average damage/round: 66.2 vs. creatures not resistant to acid, and 26.4 vs. others. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 0 0' Found the Mighty Hammer 'Grond' 0 0' Found the Flail 'Totila' 0 0' Found the Two-Handed Great Flail 'Thunderfist' 0 0' Found the Morning Star 'Bloodspike' 0 0' Found the Morning Star 'Firestar' 0 0' Found the Mace 'Taratol' 0 0' Found the Great Hammer of AulĂ« 0 0' Found the Quarterstaff 'Nar-i-vagil' 0 0' Found the Quarterstaff 'Eriril' 0 0' Found the Quarterstaff of OlĂłrin 0 0' Found the Mace of Disruption 'Deathwreaker' 0 0' Found the Whip of Gothmog 0 0' Found the Ball-and-Chain of Fundin Bluecloak 157 50' Reached level 2 225 100' Reached level 3 288 100' Reached level 4 792 100' Reached level 5 995 100' Killed Fang, Farmer Maggot's dog 1409 250' Reached level 6 1434 250' Reached level 7 1553 300' Killed Grip, Farmer Maggot's dog 1690 300' Reached level 8 1815 300' Killed Mughash the Kobold Lord 1815 300' Reached level 9 2672 350' Reached level 10 2927 350' Reached level 11 3782 450' Reached level 12 4113 550' Reached level 13 4143 550' Killed Wormtongue, Agent of Saruman 4199 550' Killed Lagduf, the Snaga 4246 550' Reached level 14 4538 550' Killed Bullroarer the Hobbit 5938 650' Reached level 15 6465 700' Reached level 16 7347 750' Reached level 17 8066 800' Reached level 18 8440 900' Reached level 19 9068 950' Reached level 20 9742 1050' Reached level 21 9748 1050' Killed Brodda, the Easterling 9838 1050' Killed Ulfast, Son of Ulfang 10860 1050' Killed Bolg, Son of Azog 10860 1050' Reached level 22 11712 1150' Reached level 23 12583 1200' Killed Azog, King of the Uruk-Hai 12583 1200' Reached level 24 12714 1200' Killed Sangahyando of Umbar 12781 1200' Killed AngamaitĂ« of Umbar 12816 1200' Reached level 25 12999 1200' Killed Ufthak of Cirith Ungol 13195 1300' Killed SmĂ©agol 13936 1450' Killed Orfax, Son of Boldor 14259 1550' Reached level 26 14641 1600' Killed Ibun, Son of MĂ®m 14825 1600' Reached level 26 15083 1700' Killed Nár, the Dwarf 15189 1750' -- Note: Lantern True Sight 15370 1750' Reached level 27 16191 1850' Reached level 28 17459 1950' Killed Beorn, the Shape-Changer 18255 2000' Reached level 29 18452 0' Reached level 29 19331 0' Killed Farmer Maggot 20549 2300' Killed Gorbag, the Orc Captain 20567 2300' Killed Lugdush, the Uruk 22437 2600' Reached level 30 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : yes (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend)