The Angband Ladder: Tony XXI, Half-Troll Warrior by Wanderlust

  [Angband 4.0.4 Character Dump]

 Name   Tony XXI     Age             21          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        6'9"   STR:     18  +4  +3  +4 18/110
 Class  Warrior      Weight    21st 2lb   INT:  18/15  -4  -2  +0     14
 Title  Myrmidon     Turns used:          WIS:     13  -2  -2  +0      9
 HP     -10/363      Game        342589   DEX:     11  -4  +2  +0      9
 SP     0/0          Standard     44033   CON:     18  +3  +2  +0  18/50
                     Resting       2658

 Level                 30    Armor      [32,+53]    Saving Throw     41%
 Cur Exp           117962                           Stealth          Bad
 Max Exp           126852    Melee       8d1,+34    Disarming        46%
 Adv Exp           120000    To-hit       75,+22    Magic Devices     32
                             Blows      1.1/turn    Perception   1 in 43
 Gold               58106                           Searching        13%
 Burden          170.7 lb    Shoot to-dam     +7    Infravision   100 ft
 Overweight       -9.2 lb    To-hit       60,+15    Speed             12
 Max Depth    1950' (L39)    Shots        1/turn

 Your mother was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 dirty sea-weed green hair, and green ulcerous skin.



rAcid:......+..+... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.........+...
rPois:............. pFear:............+
rLite:............. pBlnd:.............
rDark:+............ pConf:.............
Sound:......+...... pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:......++.....
  ESP:............. Sear.:.............
Invis:+........+... Infra:....+....+..+
FrAct:+............ Tunn.:.............
Feath:+............ Speed:..+....+...+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Last Messages]

> The draining fails.
> You smite the Mummified troll (107). It was a great hit!
> You have destroyed the Mummified troll.
> You hit the Undead beholder (42).
> The Undead beholder gazes at you.
> *** LOW HITPOINT WARNING! ***
> Energy drains from your pack!
> The Undead beholder bites you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> You hit the Undead beholder (42).
> The Undead beholder points at you and screams the word 'DIE!'
> You die.
> You have been given a nasty cut.
> Character dump successful.

Killed by an Undead beholder.

  [Character Equipment]

a) a Great Hammer of Gondolin (8d1) (+14,+15) <+1>
     Found lying on the floor at 1850 feet (level 37)
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 72 vs. demons, 72 vs. orcs, 72 vs. trolls,
     72 vs. dragons, and 51.7 vs. others.
     
b) a Heavy Crossbow (x4) (+7,+7)
     Found lying on the floor at 1850 feet (level 37)
     
c) a Jade Ring of Speed <+8>
     Found lying on the floor at 1850 feet (level 37)
     
     +8 speed.
     
d) a Zircon Ring of Damage (+0,+10)
     Found lying on the floor of a cavern at 1350 feet (level 27)
     
e) a Sea Shell Amulet of Infravision <+3>
     Found lying on the floor at 1050 feet (level 21)
     
     +3 infravision.
     
f) a Lantern (14861 turns) <+2>
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Studded Leather Armour of Elvenkind (-1) [12,+19] <+2>
     Found lying on the floor of a cavern at 1800 feet (level 36)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, sound.
     Cannot be harmed by acid, fire.
     
h) an Elven Cloak [6,+4] <+1>
     Dropped by Gorbag, the Orc Captain at 850 feet (level 17)
     
     +1 stealth.
     +1 speed.
     
i) a Wicker Shield [2,+6]
     Dropped by a Bandit at 1950 feet (level 39)
     
j) the Iron Helm of Anilluin [7,+16] <+4>
     Dropped by Brodda, the Easterling at 1350 feet (level 27)
     
     +4 infravision.
     Provides resistance to acid, disenchantment.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Power (+3,+2) [1,+2] <+4>
     Found lying on the floor of a special room at 950 feet (level 19)
     
     +4 strength.
     
l) a Pair of Iron Shod Boots of Speed [4,+6] <+3>
     Dropped by Lagduf, the Snaga at 900 feet (level 18)
     
     +3 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 13 Viscous Pink Potions of Cure Serious Wounds
b) 12 Dark Blue Potions of Cure Critical Wounds
c) 3 Dark Green Potions of Enlightenment {!*}
d) 16 Violet Potions of Speed {BUFF}
e) 2 Yellow Potions of Heroism {BUFF}
f) 6 Scrolls titled "conter" of Phase Door {@r1}
g) 4 Scrolls titled "co no or" of Satisfy Hunger
h) a Scroll titled "do nonstia" of Light
i) 3 Scrolls titled "rogo alibras" of Protection from Evil {BUFF}
j) 3 Ivory Rods of Treasure Location {@a2}
k) 3 Lead-Plated Rods of Door/Stair Location (1 charging) {@a3}
l) 2 Runed Rods of Trap Location {@a4}
m) 3 Tungsten Rods of Illumination {@a1}
n) 2 Molybdenum Rods of Recall {@a9 !*}
     Cannot be harmed by lightning.
     
o) 3 Molybdenum Wands of Acid Bolts (11 charges)
p) a Brass Wand of Stone to Mud (2 charges)
q) 2 Willow Staves of Detect Evil (5 charges) {@Z2}
r) 2 Locust Staves of Mapping (14 charges) {@Z3}
s) 2 Dogwood Staves of Teleportation (7 charges)
t) 2 Hickory Staves of Identify (20 charges) {@Z5}
u) a Cloak [1,+6]
     Found lying on the floor at 1950 feet (level 39)
     
v) a Leather Shield [8,+5]




  [Character Quiver]

0) 3 Bolts of Venom (1d5) (+11,+8)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 128.5 vs. creatures not resistant to poison,
     and 73.4 vs. others.
     25% chance of breaking upon contact.
     
1) 21 Arrows (1d4) (+5,+2)


  [Home Inventory]

a) a Red Mushroom of Vigor {STASH}
b) 4 Orange Potions of Cure Light Wounds
c) 18 Dark Blue Potions of Cure Critical Wounds
d) 3 Red Speckled Potions of Healing {STASH}
e) a Cyan Potion of Life {!*!*}
     It can be thrown at creatures with damaging effect.
     
f) a Pungent Potion of Restore Life Levels
g) 3 Grey Speckled Potions of Resist Cold
h) 2 Metallic Green Potions of Resist Poison
i) a Scroll titled "ferius ortas" of *Destruction*
j) 2 Locust Staves of Mapping (13 charges) {@Z3}
k) a Runed Staff of Curing (5 charges) {ignore}
l) 3 Hickory Staves of Identify (6 charges)
m) a Ruby Ring of Strength <+3>
     Found lying on the floor of a cavern at 1800 feet (level 36)
     
     +3 strength.
     Sustains strength.
     
n) an Adamantite Ring of Free Action
     Prevents paralysis.  
     
o) 16 Bolts (1d5) (+7,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 48.9.
     25% chance of breaking upon contact.
     
p) 37 Bolts (1d5) (+5,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 61.2.
     25% chance of breaking upon contact.
     
q) 7 Arrows (1d4) (+2,+1) {@f1}
r) 30 Arrows (1d4) (+6,+3)
s) 27 Arrows (1d4) (+5,+6)
t) 40 Mithril Arrows (3d4) (+3,+3)
     Cannot be harmed by acid, fire.
     
u) 19 Rounded Pebbles (1d2) (+2,+3)
v) 27 Iron Shots (1d4) (+4,+1)
w) 24 Iron Shots (1d4) (+2,+5)
x) 15 Mithril Shots (2d4) (+10,+12)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       848    100'  Reached level 2
       866    100'  Reached level 3
      1213    150'  Reached level 4
      1403    150'  Reached level 5
      1574    150'  Killed Fang, Farmer Maggot's dog
      1654    200'  Reached level 6
      1969    250'  Reached level 7
      2681    400'  Reached level 8
      3026    400'  Reached level 9
      3321    500'  Reached level 10
      3407    500'  Reached level 11
      4278    550'  Reached level 12
      5077    600'  Reached level 13
      5601    600'  Reached level 14
      7331    650'  Reached level 15
      8744    700'  Reached level 16
     10669    750'  Reached level 17
     11608    800'  Reached level 18
     12511    800'  Killed Bullroarer the Hobbit
     13327    850'  Killed Gorbag, the Orc Captain
     13327    850'  Reached level 19
     13809    850'  Reached level 20
     14832    900'  Killed Lagduf, the Snaga
     15154    900'  Killed Grishnákh, the Hill Orc
     15433    900'  Killed Wormtongue, Agent of Saruman
     15764    900'  Killed Mughash the Kobold Lord
     16018    900'  Reached level 21
     16604      0'  Killed Farmer Maggot
     17747    950'  Killed Bolg, Son of Azog
     17747    950'  Reached level 22
     17864    950'  Killed Lugdush, the Uruk
     17886    950'  Reached level 23
     18969   1100'  Reached level 24
     19231   1100'  Killed Nár, the Dwarf
     20056   1150'  Killed Ulfast, Son of Ulfang
     20253   1150'  Killed Ufthak of Cirith Ungol
     20292   1150'  Reached level 25
     21060   1150'  Reached level 25
     23763   1300'  Killed Ibun, Son of Mîm
     24981   1350'  Reached level 26
     25979   1350'  Killed Brodda, the Easterling
     25981   1350'  Found the Iron Helm of Anilluin
     28296   1500'  Reached level 27
     28334   1500'  Killed Orfax, Son of Boldor
     28337   1500'  Killed Boldor, King of the Yeeks
     29414   1500'  Killed Grip, Farmer Maggot's dog
     30166   1550'  Killed Angamaitë of Umbar
     30195   1550'  Killed Sangahyando of Umbar
     30218   1550'  Found the Robe 'Aldolar' (LOST)
     31169   1650'  Reached level 28
     31501   1700'  Killed Shagrat, the Orc Captain
     34433   1700'  Reached level 29
     35965   1750'  Killed Azog, King of the Uruk-Hai
     38642   1850'  Reached level 30
     41655   1950'  Killed Uglúk, the Uruk
     42122   1950'  Killed The Queen Ant
     42806   1950'  Reached level 31
     43963   1950'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 15.12.2015 10:39
Last updated on 20.12.2015 10:07

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12172. on the Ladder (of 19090)
4801. on the Angband Ladder (of 6561)
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Comments

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On 15.12.2015 15:44 Wanderlust wrote:
Well my last character taught me not to open vaults with 20-level OOD monsters in them when I have no basic resistances nor clue what those monsters can do. Armed with that wisdom, hopefully this @ will get a bit further before he bites the dust.

This early in the game my most significant find so far are a lantern and a crossbow that was available in the store. Starting with the basics.

On 15.12.2015 22:32 Wanderlust wrote:
Gorbag dropped an elven cloak! It has 7 more AC points than the [1, +5] cloak it replaced, plus a permanent +1 speed boost. It gives a stealth bonus too, but I still don't think I'll be sneaking up on too many monsters.

The rest of my kit hasn't really come together yet though.

On 16.12.2015 20:02 Wanderlust wrote:
This game is the slowest progression of any I've played so far and I kinda like it this way. No huge power bumps, no artifacts. Just a steady progression of slightly better items.

Funny my best weapon was dropped by Farmer Maggot.

Aside from that I've got a bit more speed, a decent long bow, free action, and plenty of melee power to handle anything as far as I've been down. I've never had speed before, so I'll have to watch how it affects the gameplay. I guess I'll occassionally get to double-attack normal-speed monsters?

On 17.12.2015 10:06 Wanderlust wrote:
Now I'm getting down to the levels where I've always managed to die quickly before. But I've learned a couple lessons ...

This is the point in the game where I started to feel invulnerable in the past, because half-troll warriors just plow through 99% of what you see at this depth. That's why the other 1% is so surprising ... but now I'm beginning to understand Angband is all about planning for that unexpected 1% and making sure it doesn't happen.

At this point I'm doing quite reasonable in melee and ranged combat, mostly due to +4 speed. Brodda dropped a nice randart helm with see invisible, +4 infravision, and resistance to acid and disenchantment, so that's nice.

I guess the main point right now is to be careful. Also basic resistances wouldn't hurt.

On 19.12.2015 09:34 Wanderlust wrote:
I'm still surviving, mostly because I've learned to be MUCH more careful. Had a close scrape trying to loot the right half of a vault that had an AMHD in the left half. He was blocked by a sleeping Algroth ... what in the world made me think it might be safe?

When he blinded me with a flash, I realized it could have just as easily been a killing breath. Lucky I had a teleport scroll.

Other than that, it's still a gradual progression. Most notable recent finds include hard leather armor of resistance (which I'm very grateful for) and a rapier of Slay Evil which finally brings my melee damage output to a quite decent level.

On 19.12.2015 22:50 Wanderlust wrote:
I made a weapon trade-off I'm not sure whether or not was really the best idea. Dropped my rapier of Slay Evil, which was doing 117 damage to evil and 106 to regular monsters, for a great hammer of Gondolin which does ony 52 damage to regular monsters.

However it seemed worth it because the hammer of Gondolin has resist paralysis, which freed up a ring slot and allowed me to wear the +8 ring of speed I found near the Gondolin hammer.

As I think it through a little more I think I made a slightly suboptimal choice here, especially considering my speed was already +4, so the additonal +8 represented a 57% increase over my speed before the weapon switch. For this I sacrificed 51% of my damage output.

These choices are complex and interesting. I'd like to figure out some kind of spreadsheet-based way to manage inventory to keep track of stuff and help evaluate trade-offs.

On 19.12.2015 23:00 Avenger wrote:
But a Great Hammer is a much more trollish weapon choice then a rapier.

And don't underestimate speed - it factors into your attack power as well as survival.

On 20.12.2015 07:12 Wanderlust wrote:
Totally valid point about hammers being more trollish. I feel much better about my choice now. Also on the whole the extra speed might actually compensate for the damage loss.

@ did manage to get DEX/INT stat-swapped by a nexus vortex. So far it doesn't seem to be TOO crippling, and there are some stat-gain potions around.

On 20.12.2015 10:25 Wanderlust wrote:
Unfortunately undead beholders are not very bashable. Is there an effective way to deal with these things?

On 20.12.2015 12:05 wobbly wrote:
Running away is my preferred method.

On 20.12.2015 16:35 Wanderlust wrote:
Yeah, that's what I figured ...

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