The Angband Ladder: Soylent Magenta, Gnome Priest by deepcut

  [Angband 3.4.1 Character Dump]

 Name   Soylent Magenta                          Self  RB  CB  EB   Best
 Sex    Female       Age             72   STR:     16  -1  -1  +0     14
 Race   Gnome        Height          43   INT:     10  +2  -3  +0      9
 Class  Priest       Weight          76   WIS:     16  +0  +3  +0  18/10
 Title  Priest       Social       Liked   DEX:     15  +2  -1  +2     18
 HP     118/118      Maximize         Y   CON:     13  +1  +1  +0     15
 SP     34/34                             CHR:     10  -2  +2  +2     12

 Level               21   Armor    [25,+54]     Saving Throw         72%
 Cur Exp           7995   Fight     (+0,-2)     Stealth        Excellent
 Max Exp           7995   Melee   (+12,+10)     Fighting       Very Good
 Adv Exp           9860   Shoot     (+0,+0)     Shooting       Excellent
 MaxDepth    600' (L12)   Blows    1.0/turn     Disarming            49%
 Game Turns      535469   Shots      1/turn     Magic Device          74
 Standard Turns   52112   Infra       40 ft     Perception       1 in 29
 Resting Turns     5760   Speed      Normal     Searching            22%
 Gold              5321   Burden   84.1 lbs

 You are one of several children of a Gnome Mage.  You are the black
 sheep of the family.  You have brown eyes, straight blond hair, and an
 average complexion.


rAcid:....+........ Nexus:.............
rElec:......+...... Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:+............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:+............ Shots:.............
FrAct:............+ Might:.............
HLife:............. S.Dig:.............
Stea.:+............ ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor at 600 feet (level 12).
     
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 31 vs. orcs, 31 vs. trolls, and 17.8 vs.
     others.
     
b) a Short Bow (x2) (+0,+0)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
c) a Ring of Protection [+17]
     Bought from a store.
     
     Can be destroyed by electricity.
     
d) a Ring of Protection [+10]
     Bought from a store.
     
     Can be destroyed by electricity.
     
e) an Amulet of Resist Acid
     Found lying on the floor at 350 feet (level 7).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (10331 turns)
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Studded Leather Armour of Resist Lightning (-1) [12,+6]
     Bought from a store.
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     Can be destroyed by acid, fire.
     
h) a Cloak [1,+3]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) a Wicker Shield [2,+6]
     Dropped by Lagduf, the Snaga at 550 feet (level 11).
     
     Can be destroyed by acid.
     
j) a Metal Cap [3,+5]
     Bought from a store.
     
     Can be destroyed by acid.
     
k) a Set of Gauntlets [3,+2]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
l) a Pair of Iron Shod Boots [4,+3]
     Found lying on the floor at 450 feet (level 9).
     
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Character Quiver]

n) 40 Arrows (1d4) (+0,+0)
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     Can be destroyed by fire.
     
b) a Holy Book of Prayers [Words of Wisdom]
     Bought from a store.
     
     Can be destroyed by fire.
     
c) a Holy Book of Prayers [Chants and Blessings]
     Bought from a store.
     
     Can be destroyed by fire.
     
d) 10 Potions of Cure Serious Wounds
     Can be destroyed by cold.
     
e) 9 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
f) 2 Potions of Speed
     Found lying on the floor at 550 feet (level 11).
     
     
     
g) 4 Scrolls of Word of Recall
     Can be destroyed by acid, fire.
     
h) a Rod of Curing
     Found lying on the floor at 500 feet (level 10).
     
     Can be destroyed by electricity.
     
i) a Wand of Stinking Cloud (7 charges)
     Dropped by a Large kobold at 600 feet (level 12).
     
     
     
j) a Staff of Cure Light Wounds (6 charges)
     Can be destroyed by acid, fire.
     
k) a Staff of Teleportation (8 charges)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
     Can be destroyed by fire.
     
b) a Mushroom of Fast Recovery
     Found lying on the floor at 50 feet (level 1).
     
     
     
c) 6 Potions of Cure Critical Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
d) 3 Potions of Neutralize Poison
     Can be destroyed by cold.
     
e) 9 Potions of Speed
     Can be destroyed by cold.
     
f) 10 Scrolls of Identify
     
     
g) 6 Scrolls of Word of Recall
     Can be destroyed by acid, fire.
     
h) 2 Staves of Identify (25 charges)
     Can be destroyed by acid, fire.
     
i) a Ring of Protection [+9]
     Bought from a store.
     
     Can be destroyed by electricity.
     
j) Soft Leather Armour [8,+5]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
k) a Cloak [1,+1]
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     
l) a Wicker Shield [2,+1]
     Dropped by a Blue yeek at 350 feet (level 7).
     
     Can be destroyed by acid.
     
m) a Set of Leather Gloves [1,+2]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
n) a Pair of Leather Boots [2,+5]
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     
o) a Morning Star (2d6) (+1,+6)
     Dropped by Brodda, the Easterling at 550 feet (level 11).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster
     With +12 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +7 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 13.7.
     
p) a Lead-Filled Mace (4d3) (+5,+3)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +14 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +8 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 11.7.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3993     50'    2   Reached level 2
      6303     50'    3   Reached level 3
     11905     50'    4   Reached level 4
     20279     50'    5   Reached level 5
     22611      0'    5   Killed Farmer Maggot
     40720    100'    5   Killed Fang, Farmer Maggot's dog
     45413    100'    6   Reached level 6
     83710    150'    7   Reached level 7
     90281    150'    8   Reached level 8
     97053    150'    8   Killed Grip, Farmer Maggot's dog
    118893    200'    9   Reached level 9
    137018    250'   10   Reached level 10
    169220    300'   11   Reached level 11
    198566    400'   12   Reached level 12
    232165    400'   13   Reached level 13
    258192    450'   13   Killed Bullroarer the Hobbit
    260920    450'   14   Reached level 14
    298457    450'   15   Reached level 15
    340011    500'   16   Reached level 16
    367004    500'   16   Killed Mughash the Kobold Lord
    384600    500'   17   Reached level 17
    402724    550'   18   Reached level 18
    404807    550'   18   Killed Brodda, the Easterling
    435691    550'   18   Killed Lagduf, the Snaga
    444903    600'   19   Reached level 19
    465286    600'   19   Found the Long Sword 'Elvagil'
    494772    600'   20   Reached level 20
    509654    600'   20   Killed Golfimbul, the Hill Orc Chief
    526109    600'   20   Killed Orfax, Son of Boldor
    526109    600'   21   Reached level 21


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 23.11.2015 09:33

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15948. on the Ladder (of 18973)
5751. on the Angband Ladder (of 6502)
6. for this player (

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