[Angband 3.4.1 Character Dump] Name Soylent Magenta Self RB CB EB Best Sex Female Age 72 STR: 16 -1 -1 +0 14 Race Gnome Height 43 INT: 10 +2 -3 +0 9 Class Priest Weight 76 WIS: 16 +0 +3 +0 18/10 Title Priest Social Liked DEX: 15 +2 -1 +2 18 HP 118/118 Maximize Y CON: 13 +1 +1 +0 15 SP 34/34 CHR: 10 -2 +2 +2 12 Level 21 Armor [25,+54] Saving Throw 72% Cur Exp 7995 Fight (+0,-2) Stealth Excellent Max Exp 7995 Melee (+12,+10) Fighting Very Good Adv Exp 9860 Shoot (+0,+0) Shooting Excellent MaxDepth 600' (L12) Blows 1.0/turn Disarming 49% Game Turns 535469 Shots 1/turn Magic Device 74 Standard Turns 52112 Infra 40 ft Perception 1 in 29 Resting Turns 5760 Speed Normal Searching 22% Gold 5321 Burden 84.1 lbs You are one of several children of a Gnome Mage. You are the black sheep of the family. You have brown eyes, straight blond hair, and an average complexion. rAcid:....+........ Nexus:............. rElec:......+...... Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:+............ rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:+............ Shots:............. FrAct:............+ Might:............. HLife:............. S.Dig:............. Stea.:+............ ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Found lying on the floor at 600 feet (level 12). +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 1.0 blows/round. With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 31 vs. orcs, 31 vs. trolls, and 17.8 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store. Can be destroyed by acid, fire. c) a Ring of Protection [+17] Bought from a store. Can be destroyed by electricity. d) a Ring of Protection [+10] Bought from a store. Can be destroyed by electricity. e) an Amulet of Resist Acid Found lying on the floor at 350 feet (level 7). Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (10331 turns) Found lying on the floor at 400 feet (level 8). Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Lightning (-1) [12,+6] Bought from a store. Provides resistance to lightning. Cannot be harmed by electricity. Can be destroyed by acid, fire. h) a Cloak [1,+3] Bought from a store. Can be destroyed by acid, fire. i) a Wicker Shield [2,+6] Dropped by Lagduf, the Snaga at 550 feet (level 11). Can be destroyed by acid. j) a Metal Cap [3,+5] Bought from a store. Can be destroyed by acid. k) a Set of Gauntlets [3,+2] Bought from a store. Can be destroyed by acid, fire. l) a Pair of Iron Shod Boots [4,+3] Found lying on the floor at 450 feet (level 9). Cannot be harmed by fire. Can be destroyed by acid. [Character Quiver] n) 40 Arrows (1d4) (+0,+0) Can be destroyed by acid, fire. Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] Can be destroyed by fire. b) a Holy Book of Prayers [Words of Wisdom] Bought from a store. Can be destroyed by fire. c) a Holy Book of Prayers [Chants and Blessings] Bought from a store. Can be destroyed by fire. d) 10 Potions of Cure Serious Wounds Can be destroyed by cold. e) 9 Potions of Cure Critical Wounds Can be destroyed by cold. f) 2 Potions of Speed Found lying on the floor at 550 feet (level 11). g) 4 Scrolls of Word of Recall Can be destroyed by acid, fire. h) a Rod of Curing Found lying on the floor at 500 feet (level 10). Can be destroyed by electricity. i) a Wand of Stinking Cloud (7 charges) Dropped by a Large kobold at 600 feet (level 12). j) a Staff of Cure Light Wounds (6 charges) Can be destroyed by acid, fire. k) a Staff of Teleportation (8 charges) Bought from a store. Can be destroyed by acid, fire. [Home Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] Can be destroyed by fire. b) a Mushroom of Fast Recovery Found lying on the floor at 50 feet (level 1). c) 6 Potions of Cure Critical Wounds Bought from a store. Can be destroyed by cold. d) 3 Potions of Neutralize Poison Can be destroyed by cold. e) 9 Potions of Speed Can be destroyed by cold. f) 10 Scrolls of Identify g) 6 Scrolls of Word of Recall Can be destroyed by acid, fire. h) 2 Staves of Identify (25 charges) Can be destroyed by acid, fire. i) a Ring of Protection [+9] Bought from a store. Can be destroyed by electricity. j) Soft Leather Armour [8,+5] Bought from a store. Can be destroyed by acid, fire. k) a Cloak [1,+1] Found lying on the floor at 400 feet (level 8). Can be destroyed by acid, fire. l) a Wicker Shield [2,+1] Dropped by a Blue yeek at 350 feet (level 7). Can be destroyed by acid. m) a Set of Leather Gloves [1,+2] Bought from a store. Can be destroyed by acid, fire. n) a Pair of Leather Boots [2,+5] Found lying on the floor at 400 feet (level 8). Can be destroyed by acid, fire. o) a Morning Star (2d6) (+1,+6) Dropped by Brodda, the Easterling at 550 feet (level 11). Can be destroyed by acid, fire. Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +7 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 13.7. p) a Lead-Filled Mace (4d3) (+5,+3) Bought from a store. Can be destroyed by acid, fire. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster With +14 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +8 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 11.7. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3993 50' 2 Reached level 2 6303 50' 3 Reached level 3 11905 50' 4 Reached level 4 20279 50' 5 Reached level 5 22611 0' 5 Killed Farmer Maggot 40720 100' 5 Killed Fang, Farmer Maggot's dog 45413 100' 6 Reached level 6 83710 150' 7 Reached level 7 90281 150' 8 Reached level 8 97053 150' 8 Killed Grip, Farmer Maggot's dog 118893 200' 9 Reached level 9 137018 250' 10 Reached level 10 169220 300' 11 Reached level 11 198566 400' 12 Reached level 12 232165 400' 13 Reached level 13 258192 450' 13 Killed Bullroarer the Hobbit 260920 450' 14 Reached level 14 298457 450' 15 Reached level 15 340011 500' 16 Reached level 16 367004 500' 16 Killed Mughash the Kobold Lord 384600 500' 17 Reached level 17 402724 550' 18 Reached level 18 404807 550' 18 Killed Brodda, the Easterling 435691 550' 18 Killed Lagduf, the Snaga 444903 600' 19 Reached level 19 465286 600' 19 Found the Long Sword 'Elvagil' 494772 600' 20 Reached level 20 509654 600' 20 Killed Golfimbul, the Hill Orc Chief 526109 600' 20 Killed Orfax, Son of Boldor 526109 600' 21 Reached level 21 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)