The Angband Ladder: Onerilath, Elf Priest by <failureclock@gmx.de>

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Onerilath              Age                124       Str:      5     11
 Sex   : Female                 Height              77       INT:     12       
 Race  : Elf                    Weight              98       WIS:     23       
 Class : Priest(Eru)            Social Class        27       DEX:     13       
 Body  : Player                                              Con:     12     15
 God   : Eru Iluvatar                                        CHR:     18       
                                                                               
 + To Melee Hit          10 Level             29    Hit Points       -1/   163 
 + To Melee Damage       21 Experience     83501    Spell Points    190/   209 
 + To Ranged Hit         23 Max Exp        83501    Sanity          222/   222 
 + To Ranged Damage       1 Exp to Adv.   105000    Piety                16797 
   AC                 26+24 Gold            5192    Speed            Slow (-3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  24d3+84   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 16 (800')
        A lost temple: Level 16 (800')

 Your body was a Player.
 You have defeated 3469 enemies.
 You have completed 12 princess quests.
 You have completed 12 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Ghoulking on level 26 of Mirkwood.
You can feel the danger of evil magic.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have ESP.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Wis   : ...............+            
        Mul Mana  : ...............+            
        Add Stea. : ......2.........            
        Add Tun.. : ..............3.            
        Add Blows : ..3.............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ....+...........            
        Res Elec  : ......+.........            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            

Skills (points left: 9)
 - Combat                                        18.450 [0.700]
          . Weaponmastery                        09.600 [0.700]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            06.050 [1.000]
 - Magic                                         37.675 [0.950]
          . Magic-Device                         01.600 [1.050]
          . Spell-power                          10.350 [0.750]
          - Geomancy                             01.000 [0.300]
                   . Air                         10.900 [0.400]
 - Spirituality                                  33.800 [1.100]
          . Prayer                               17.900 [1.600]
          . Mindcraft                            33.650 [0.650]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You are fated to die on level 8.
You may find a Potion of Resist Heat on level 1.
You may find a Ring of Nothing on level 1.


  [Character Equipment]

a) a War Hammer of Slaying (6d3) (+7,+13)
d) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
e) a Ring of Extra Attacks (+3 attacks)
f) a Ring of Invisibility
k) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 6591 turns of light)
n) an Elven Ring Mail of Resist Lightning (-2 to accuracy) [12,+12] (+2 to
stealth
o) a Fur Cloak [3,+9]
    
p) (nothing)
s) an Iron Helm [5,+8]
    
u) (nothing)
x) a Pair of Metal Shod Boots of Stability [6,+5]
z) (nothing)
{) 19 Iron Shots (1d4) (+5,+5)
    
|) a Pick of Digging (+3)


  [Character Inventory]

a) 2 Spellbooks of Noxious Cloud
    
b) 22 Rations of Food
    
c) 20 Flasks of oil
    
d) 2 Potions of Speed
    
e) 21 Potions of Cure Critical Wounds {25% off}
    
f) 35 Scrolls of Teleportation {75% off}
    
g) a Scroll of Teleport Level
h) 17 Scrolls of Word of Recall {!*}
    
i) 23 Scrolls of Identify {25% off}
    
j) a Scroll of Nothing
k) a Wand of Tidal Wave[5|20] (8 charges)
l) a Wand of Noxious Cloud[2|29] (9 charges)
m) a Wand of Disperse Magic[2|5] (8 charges)
n) a Staff of Healing[2|27] (5 charges)
o) a Ring of Sustain Charisma
p) a Ring of Damage (+12)
q) The Rhino Hide Armour of Astil (-1 to accuracy) [8,+7]
r) a Padded Armour of Resist Cold [4,+5]
s) 10 Hill giant raw meats
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Mushrooms of Cure Blindness
b) a Mushroom of Cure Paranoia
c) 3 Mushrooms of Cure Confusion
d) 16 Mushrooms of Cure Serious Wounds {100% off}
e) a Potion of Cure Light Insanity
f) a Potion of Cure Light Wounds
g) a Wooden Rod of Nothing (10/10)
h) a Wooden Rod of Nothing (10/10)
i) a Filthy Rag [1,-1]
j) a Soft Leather Armour [4,+0]
k) a Soft Leather Armour [4,+0]
l) a Soft Leather Armour [4,+0]
m) a Soft Studded Leather [5,+0]
n) a Dagger of *Slay Dragon* (1d4) (+4,+5) (+2)
o) a Cutlass (1d7) (+0,+0)
p) a Sling (x2) (+0,+0)
q) a Sling (x2) (+0,+0)
r) a Short Bow (x2) (+0,+0)
s) a Short Bow (x2) (+0,+0)
t) 26 Bolts (1d5) (+0,+0)
u) 24 Flight Arrows (1d3) (+0,+0)
v) a Small Wooden Boomerang (1d4) (+4,+4)
w) 4 Anja raw meats


  [Home Inventory - Lothlorien ]

a) a Book of Teleportation
b) 7 Spellbooks of See the Music
    
c) The Bag of Tricks
    It can be activated for stat loss.  
    You found it in the remains of a Sand-dweller on level 16 of A lost temple.
d) The Shrunken Head of Nightmares
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
e) Raal's Voodoo Doll of Revenge
    It can be activated for high stat loss.  
    You found it in the remains of a Black orc on level 16 of A lost temple.
f) The Devil's Pentagram
    It can be activated for Ruination.  
    You found it in the remains of a Hill orc on level 20 of Mirkwood.
g) Valdarbon's Automatic Alchemist
    It can be activated for experience loss.  
    You found it in the remains of a Dark elven warlock on level 23 of
    Mirkwood.
h) a Parchment titled ``Demigods and their Uses''
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
i) The Medallion of Good Will
    It can be activated for stat loss.  
    You found it lying on the ground on level 4 of A lost temple.
j) a Parchment titled ''Immortality For Dummies''
    It can be activated for stun.  
    You found it lying on the ground on level 12 of Mirkwood.
k) Jor's Buckler of Missile Attraction
    It can be activated for summon monster.  
    You found it in the remains of a Sand-dweller on level 16 of A lost temple.
l) a Mushroom of Cure Confusion
m) 6 Mushrooms of Restore Strength
n) 3 Mushrooms of Restore Constitution
o) 3 Potions of Cure Light Insanity
p) 2 Potions of Cure Serious Insanity
q) 2 Potions of Cure Light Wounds
    
r) a Potion of Healing
s) a Potion of Restore Life Levels {75% off}
    
t) a Potion of Restore Intelligence
u) a Potion of Curing
v) 3 Scrolls of Recharging {25% off}
    
w) a Scroll of Magic Mapping
x) 9 Scrolls of Object Detection
    
a) a Rod Tip of Frost Bolts (35 Mana to cast)
b) 3 Rod Tips of Trap Location (8 Mana to cast)
c) a Rod Tip of Light (15 Mana to cast)
d) a Wand of Manathrust[3|15] (15 charges)
e) a Staff of Remove Curses[1|17] (6 charges)
f) a Staff of Disarm[2|10] (18 charges)
g) a Staff of Teleportation[1|23] (13 charges)
h) an Amulet of Charisma (+1)
i) an Elven Thunderlord Coat [9,+10] (+2 to stealth)
j) a Ball-and-Chain of *Slay Giant* (2d4) (+4,+2) (+1)
k) a War Hammer (3d3) (+5,+2)
l) a War Hammer (3d3) (+4,+1)
m) a Short Bow of Accuracy (x2) (+10,+5)
n) 2 Empty Bottles



Posted on 14.7.2015 07:51
Last updated on 15.7.2015 08:06

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12820. on the Ladder (of 19090)
2235. on the ToME Ladder (of 3155)
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Comments

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On 14.7.2015 07:51 failureclock@gmx.de wrote:
This is supposed to be the same Onerilath that I posted yesterday... anyway, finally got some moderately usable items but I'm still lacking important resistances. If I can't do something about them and my max HP soon, I'll probably die "It breathes--more--" style...

On 15.7.2015 08:06 failureclock@gmx.de wrote:
Sigh... that was the logical conclusion of not finding any good items. Lacking free action, the ghoulking chain-paralyzed me and there was nothing I could do. It seems Mirkwood is the place where all of my characters die, I always make it to a depth of 20-30 but invariably a princess/FF quest appears that is too hard for me to handle and I die. On some of the previous levels I had close calls too, including being hammered down to 1 HP by a pack of phantom beasts but I barely got out of there alive. Still, I'd like being able to make it to Mordor at least... :(

Ah well, I'm glad I managed to overcome my old "noob" days; back then I always died on early Barrow-downs levels, often to great wyrms of power but more often to wimpy things like insect swarms and newts. Maybe someday I'll find out how to survive Mirkwood and advance farther into the game! :-)

On 15.7.2015 23:21 Estie wrote:
When Mirkwood becomes too dangerous, a good place to go to is the sandworm lair. You want detection, disarming and digging ability, but can live without FA or SI.

Alternatively, you can grab 3 guaranteed artifacts from the special level in orc caves (Thalkettoth, Cammithrim and main gauche of Maedros are always there, hidden behind diggable walls). Its the second-last level of orc caves, and easy way to get there is to teleport by means of thunderlord (for 10k, sell some princess rewards to get that much).
You want digging there and a word of recall scroll, but dont need detection or disarming as there are no traps, nor FA or SI as you almost exclusively meet orcs (though there can be an ogre mage or priest occasionally).

On 16.7.2015 07:56 failureclock@gmx.de wrote:
The last time I went to Deathwatch (with an earlier character), the game somehow failed to correctly generate the level. On entering I got the "This place looks filled with evilness" message and all, and I've never been there before, yet it seemed to be just a bog-standard Orc Caves level?! I'll have to try again with a new character just to make sure though, or maybe I can teleport there in wizard mode, maybe there is a bug and the game can't load the Deathwatch level file or something.

Never been to the sandworm lair yet. It's full of breeders, right? That might mean packing a Sterilize spellbook and pouring lots of skill points into (fumblefingers-granted) Air...

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