[ToME 2.2.1 Character Dump] Name : Tuhoaja Age 21 Str: 18/*** 18/*** Sex : Male Height 45 INT: 18/54 Race : RohanKnight Weight 87 WIS: 18/26 Class : Unbeliever Social Class 1 DEX: 18/148 Body : Player CON: 18/179 God : Nobody CHR! 18/130 + To Melee Hit 75 Level 41 Max Hit Points 882 + To Melee Damage 69 Experience 3057598 Cur Hit Points 882 + To Ranged Hit 49 Max Exp 3057598 Max SP (Mana) 42 + To Ranged Damage 28 Exp to Adv. 3300000 Cur SP (Mana) 42 AC 55+33 Gold 832643 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Bad Blows/Round: 10 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 30d7+690 Stealth : Bad Magic Device: Fair Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 11543 enemies. You saved Bree from a dreadful Nazgul. You saved 14 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : 1.....5..32..... Add Dex : .........3...... Add Con : 1........3...... Add Chr : ..2............. Add Stea. : ......5......... Add Sear. : .....4.......... Add Infra : ......5......... Add Tun.. : ......5......... Add Speed : ...............+ Add Blows : ...1............ Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : .........+.+.... Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ..+......+...... Sust Con : .........+...... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+............. Hold Life : ...........+.... Res Acid : ..+...+.++...... Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : ..+.....++...... Res Pois : ......+......... Res Fear : +........+.....+ Res Lite : ................ Res Dark : +.+......+...... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ..+....+...+.... Res Neth : ................ Res Nexus : .........+...... Res Chaos : ..........+..... Res Disen : ................ AntiMagic : ....+........... Lite : +............... See Invis : +............... Digestion : +........+...... Regen : ..+............. Activate : .....+.......... Fly : ..+............. Evil.ESP : +............... Animal.ESP: ......+......... Skills (points left: 0) - Combat 43.352 [0.800] - Weaponmastery 45.881 [1.050] . Sword-mastery 26.800 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Antimagic 45.850 [0.650] - Sneakiness 01.945 [0.900] . Stealth 03.100 [0.300] . Disarming 01.000 [0.900] . Spirituality 01.000 [0.300] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Giant leech on level 58. You are fated to meet an Aimless-looking merchant on level 18. [Character Equipment] a) a Dark Sword of Gondolin (3d7) (+15,+16) (+1) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mature white dragon on level 60 of Erebor. d) a Short Bow of Power (x2) (+15,+28) {100% off} You stole it from the Expensive Black Market. e) The Ring of Rinwe (+2) It increases your charisma by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, cold, dark and shards. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. f) an Indestructible Ring of Extra Attacks (+1 attack) k) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Moria. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Mouse Fur of Protection [1,+11] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Shield of Deflection of Resistance [10,+15] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Aquatic kobold on level 32 of The Small Water Cave. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Cesti of Power (+1,+0) [5,-5] (+2) It increases your strength by 2. It provides resistance to chaos. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Hard Leather Boots of Eleiglion [3,+9] It sustains your strength, wisdom and charisma. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. z) (nothing) {) 8 Arrows (1d4) {excellent} |) Climbing Set [Character Inventory] a) a Tome of Knowledge b) a War Tome of Tulkas c) The Gem of Ice {teleport level} It can be activated for teleport level. You found it in the remains of a Dark elven druid on level 40 of Moria. d) Balrilbon's Soulgem {destruction} It can be activated for Destruction. You found it in the remains of a Nether wraith on level 39 of Mordor. e) a Parchment titled ``Tenser's Last Words'' {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 46 of Moria. f) the Crystal Ball of The Witch-King of Angmar {restore stats & life levels} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 14 of Mirkwood. g) Bigby's Big Book of Brutality {acquirement} It can be activated for acquirement. You found it lying on the ground on level 29 of The Sandworm lair. h) Raistlin's Ready Ranger It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 37 of Mordor. i) a Cymbal j) 4 Potions of Healing k) a Potion of *Healing* l) a Potion of Restore Life Levels m) 2 Potions of Enlightenment n) a Potion of Curing o) 8 Scrolls of Teleportation p) 23 Scrolls of Word of Recall {50% off} q) 28 Scrolls of Identify r) a Scroll of *Enchant Armor* s) a Scroll of Divination t) a Ring of Ice [+15] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Young black dragon on level 39 of Mordor. u) a Magical Pick (1d3) (+11,+9) (+1) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) b) The Dark Sword of Tirech (3d7) (+4,+8) (+3) It generates an antimagic field. It increases your intelligence by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 38 of Mordor. c) The Halberd 'Galadoron' (3d5) (+11,+8) (+4) It can be wielded two-handed. It increases your dexterity by 4 . It does extra damage from acid. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 30 of Mirkwood. [Home Inventory - Gondolin ] a) The Ring of Lostar (+5 to searching) It increases your searching by 5. It sustains your dexterity. It provides resistance to light and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 32 of Mirkwood. b) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of a Lost soul on level 10 of Barrow-Downs. c) 2 Dark Swords (3d7) (+0,+0) [Home Inventory - Minas Anor ] a) 5 Sprigs of Athelas b) The Ring of Power of Uvatha the Horseman It makes you invisible. It provides resistance to acid, poison, blindness, shards and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Dark Sword of *Slay Dragon* (3d7) (+5,+6) (+1) It generates an antimagic field. It increases your constitution by 1. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid and electricity. It allows you to sense the presence of dragons. You found it in the remains of Angamaite of Umbar on level 29 of Mirkwood. [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas b) 2 Potions of Cure Insanity c) 83 Potions of Water Curing {quest} d) The Crumpled Scroll of Mass Resurrection e) a Ring of Slaying (+12,+11) f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . g) an Amulet of the Serpents [+5] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You bought it from the Black Market. h) The Phial of Undeath (-5) {terrible} i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . j) The Stone of Lore (charging) It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. l) Partial Plate Armour of Resistance (-3) [22,+18] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. m) The Thunderlord Coat 'Nindor' [9,+4] It sustains your constitution and charisma. It provides immunity to cold . It provides resistance to fire, cold, poison, light, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 27 of Mirkwood. n) The Golden Crown of Valdi [0,+17] It sustains your charisma. It provides resistance to acid, dark, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Hard Leather Cap of Ianorn [2,+4] It provides light (radius 1) forever. It sustains your wisdom and dexterity. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Mirkwood. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Glaive 'Aindeb' (2d6) (+10,+7) (+3 to speed) It can be wielded two-handed. It increases your speed by 3. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 25 of The Old Forest. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and disenchantment. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. x) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair.