The Angband Ladder: Mini 2, Human Warrior by Jungle_Boy

  [NPPAngband 7.1.0 Character Dump]

 Name   Mini 2                            Self RB CB  EB   Best
 Sex    Female         Age      17 STR:     18 +0 +5  +5 18/100
 Race   Human          Height   71 INT:     10 +0 -2  +5     13
 Class  Warrior        Weight  140 WIS:     14 +0 -2  +3     15
 Title  Commando       Status    1 DEX:  18/68 +1 +2  +3 18/128
 HP     -126/510                   CON:  18/20 +3 +2  +0  18/70
 SP     0/0            Level    35 CHR:  18/92 +0 -1  +3 18/112

 GameTurn      588620  Armor  [21,+135] Saving Throw        55%
 PlayerTurn     56502  Fight  (+15,+35) Stealth          Heroic
 Cur Exp       408084  Melee  (+22,+43) Fighting      Legendary
 Max Exp       408084  Shoot  (+23,+15) Shooting      Legendary
 Adv Exp        41916  Blows     6/turn Disarming            6%
 MaxDepth     1950 ft  Shots     1/turn Magic Device         43
 Gold           14903  Speed     Normal Perception      1 in 23
 Burden       138 lbs  Infra       0 ft Searching           29%
 % Burden         46%

 You are one of several children of a Yeoman. You are the black
 sheep of the family. You have brown eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> The Great crystal drake creates a mesmerising illusion.
> You are confused!
> You are confused.
> There is a permanent wall in the way.
> The Great crystal drake claws you.
> The Great crystal drake bites you.
> The Great crystal drake breathes shards.
> You have been given a deep gash.
> You feel very good.
> You are no longer confused.
> You are no longer bleeding.
> You have 29 Potions of Cure Critical Wounds (c).
> The Great crystal drake breathes an enormous ball of shards.
> You have been given a deep gash.
> You die.

Killed by a Great crystal drake.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)       ++ +  
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ......23.....        Str:  ......s.ss...
 Int: ......23.....        Int:  .........s...
 Wis: .......3.....        Wis:  .......s.s.s.
 Dex: .........3...        Dex:  .......s.s...
 Con: .............        Con:  ......s......
 Chr: .......3.....        Chr:  .......s.s...
      abcdefghijkl@              abcdefghijkl@ 
rAcid ......++++.+.        rBlnd ............. 
rElec .......+++...        rConf ............. 
rFire .......+++...        Sound ............. 
rCold ......++++.+.        Shard ............. 
rPois .............        Nexus ............. 
rFear ............+        Nethr ............. 
rLite .............        Chaos ............. 
rDark .............        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .............        Stea. ......++++.+.
Feath ......++.....        Sear. ...........+.
PLite .......+++.+.        Infra .............
Regen ....++..+....        Aggr  .............
Telep ..........+..        Speed .............
Invis ......++.....        Blows .............
FrAct ......++...+.        Shots .............
HLife .......+...+.        Might .+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Battle Axe of Rhuinas (8d8) (+7,+8)
   It activates for resistance (20+d20 turns) every 111 turns.  
   It cannot be harmed by the elements.     It gives you 6
   attacks per turn.  
   
   It was dropped by a Mature green dragon at a depth of 1300 ft.
   
b) a Sling of Extra Might (x3) (+8,+15) (+1)
   It increases your shooting power by 1.  
   It was dropped by a Spirit naga at a depth of 1000 ft.
c) a Ring of Damage (+0,+14)
d) a Ring of Damage (+0,+13)
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) The Star 'Endamar'
   It lights the dungeon around you and speeds your regeneration.
   It activates for magic mapping every 50+d50 turns.  It cannot
   be harmed by the elements.  
   It was lying on the floor at a depth of 1550 ft.
g) The Soft Leather Armour of Bramant [4,+23] (+2)
   It increases your strength and intelligence by 2.  It
   increases your stealth by 2.  It provides resistance to acid 
   and cold.  It sustains your strength and constitution.  It 
   makes you fall like a feather.  It grants you immunity to
   paralysis and the ability to see invisible things.  It
   activates for drain life (120) every 40 turns.  It cannot be
   harmed by the elements.  
   It was dropped by Bolg, Son of Azog at a depth of 1050 ft.
h) The Cloak 'Gabed' [1,+23] (+3)
   It increases your strength, intelligence, wisdom, and 
   charisma by 3.  It increases your stealth by 3.  It provides
   resistance to acid, lightning, fire, cold, and life draining.
   It sustains your wisdom, dexterity, and charisma.  It makes
   you fall like a feather and lights the dungeon around you.  
   It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 1400 ft.
i) The Small Leather Shield 'Serim' [2,+21] (+1)
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, and cold.  It sustains your strength.  
   It lights the dungeon around you and speeds your regeneration.
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 1600 ft.
j) The Iron Helm 'Luiaur' [6,+21] (+3)
   It increases your dexterity by 3.  It increases your stealth
   by 3.  It provides resistance to acid, lightning, fire, and 
   cold.  It sustains your strength, intelligence, wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  
   It activates for drain life (90) every 40 turns.  It cannot
   be harmed by the elements.  
   It was dropped by Draebor, the Imp at a depth of 900 ft.
k) The Set of Gauntlets of Argilain [2,+14]
   It grants you the power of telepathy.  It makes you native to
   terrains made of fire.  It activates for fire ball (72) every
   20 turns.  It cannot be harmed by the elements.  
   It was dropped by a Half ogre at a depth of 1650 ft.
l) The Pair of Metal Shod Boots of Tundilin (+2,+2) [6,+25] (+3)
   It increases your stealth and searching by 3.  It provides
   resistance to acid, cold, and life draining.  It sustains
   your wisdom.  It lights the dungeon around you.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by Wormtongue, Agent of Saruman at a depth of 550
   ft.


  [Character Equipment -- Quiver]

n) 10 Iron Shots of Wounding (1d4) (+11,+10)
   
o) 20 Iron Shots (1d4) (+7,+8)
   
p) 27 Iron Shots (1d4) (+6,+4)
   


  [Character Inventory]

a) 4 Mushrooms of Cure Confusion
b) 2 Potions of Speed
c) 29 Potions of Cure Critical Wounds
d) 2 Potions of Healing
e) a Potion of Restore Charisma
f) a Potion of Enlightenment
g) 7 Scrolls of Phase Door
h) 5 Scrolls of Teleportation
i) 4 Scrolls of Teleport Level
j) 2 Scrolls of Word of Recall
k) 2 Scrolls of Satisfy Hunger
l) 4 Rods of Trap Location
m) 4 Rods of Door/Stair Location
n) 4 Rods of Illumination
o) a Rod of Detection
   It cannot be harmed by electricity.  
p) a Rod of Stone to Mud
q) a Rod of Disarming
r) 2 Wands of Teleport Other (20 charges)
s) a Wand of Teleport Other (8 charges)
t) a Staff of Perception (5 charges)
u) a Staff of Magic Mapping (6 charges)
v) 20 Arrows (1d4) (+7,+2)
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)           + ++ + +  +    
       ,!!?????-=~[(]]||/\\}{          ,!!?????-=~[(]]||/\\}{  
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .........4.1....2.......  Str:  .........s..ss.ss..ss...
 Int:  ........................  Int:  .................ss.....
 Wis:  ............3...........  Wis:  ............s..s........
 Dex:  ...................3....  Dex:  ..................ss....
 Con:  ...........13.1.2.......  Con:  ............s.s.s.......
 Chr:  ............3...........  Chr:  ..............s.s.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ............+....+...... rBlnd  ........................
rElec  .............+...++..... rConf  ........................
rFire  .............+...+...... Sound  ........................
rCold  ............+........... Shard  ........................
rPois  ........................ Nexus  ........................
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ........................ Stea.  ............+......+....
Feath  .............++...+..... Sear.  ........................
PLite  ..............+++.++.... Infra  ...........+............
Regen  ..............+......... Aggr   ........................
Telep  ........................ Speed  ........................
Invis  ..................++.... Blows  ........................
FrAct  ...........+++.......... Shots  ........................
HLife  .................+...... Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ,!!?????-=~[(]]||/\\}{          ,!!?????-=~[(]]||/\\}{

  [Home Inventory]

a) 3 Mushrooms of Restoring
b) 7 Potions of Restore Life Levels
c) a Potion of Resistance
   It cannot be harmed by cold.  
d) 3 Scrolls of Remove Curse
e) 2 Scrolls of *Destruction*
f) a Scroll of Banishment
   It was found in a chest at a depth of 1300 ft.
g) a Scroll of Mass Banishment
h) 2 Scrolls of *Acquirement*
   They were dropped by a Balance drake at a depth of 1300 ft.
i) 3 Wands of Teleport Other (30 charges)
j) a Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
   
k) The Phial 'Elydh'
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was found in a chest at a depth of 1400 ft.
l) Double Chain Mail (Dwarven) (-2) [16,+21] (+1) {10 pct off}
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
m) The Cloak of Elegothir (+2,+2) [1,+21] (+3)
   It increases your wisdom, constitution, and charisma by 3.  
   It increases your stealth by 3.  It provides resistance to 
   acid and cold.  It sustains your strength, wisdom, and 
   constitution.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was dropped by an Ogre mage at a depth of 1650 ft.
n) The Set of Gauntlets of Anrun (+5,+5) [2,+24]
   It provides resistance to lightning and fire.  It sustains
   your strength.  It makes you fall like a feather.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
   It was dropped by a Young chromatic dragon at a depth of 1550 ft.
o) The Set of Cesti 'Enghaliach' (+4,+4) [5,+23] (+1)
   It increases your constitution by 1.  It sustains your 
   constitution and charisma.  It makes you fall like a feather, 
   lights the dungeon around you, and speeds your regeneration.  
   It cannot be harmed by the elements.  
   It was found in a chest at a depth of 1500 ft.
p) The Rapier of Uinim (1d6) (+11,+4)
   It is especially deadly against undead.  It sustains your 
   strength and wisdom.  It lights the dungeon around you.  It
   cannot be harmed by the elements.     It gives you 6 attacks
   per turn.  
   
   It was dropped by an Uruk at a depth of 1050 ft.
q) The Broad Sword 'Nahalind' (6d6) (+16,+18) (+2)
   It increases your strength and constitution by 2.  It
   sustains your strength, constitution, and charisma.  It 
   lights the dungeon around you.  It cannot be harmed by the
   elements.     It gives you 6 attacks per turn.  
   
   It was dropped by a Troll priest at a depth of 1200 ft.
r) The Great Axe of Lorie (4d4) (+18,+10)
   It slays giants.  It is branded with electricity.  It
   provides resistance to acid, lightning, fire, and life
   draining.  It sustains your intelligence.  It cannot be
   harmed by the elements.     It gives you 5 attacks per turn.  
   
   
   It was lying on the floor at a depth of 1200 ft.
s) The Quarterstaff of Seriach (1d9) (+17,+16) (+2)
   It increases your tunneling by 2.  It slays animals, orcs, 
   giants, and all evil creatures, and it is especially deadly
   against demons and undead.  It is branded with acid.  It
   provides resistance to lightning.  It sustains your 
   intelligence and dexterity.  It makes you fall like a feather 
   and lights the dungeon around you.  It grants you the ability
   to see invisible things.  It cannot be harmed by the
   elements.     It gives you 6 attacks per turn.  
   
   It was dropped by an Orc shaman at a depth of 1300 ft.
t) The Ball-and-Chain 'Gelion' (2d4) (+10,+9) [+2] (+3)
   It increases your dexterity by 3.  It increases your stealth
   by 3.  It slays animals, trolls, and undead.  It sustains
   your strength and dexterity.  It lights the dungeon around you.
   It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.     It gives you 6 attacks per
   turn.  
   
   It was dropped by an Uruk at a depth of 1300 ft.
u) The Light Crossbow of Tancar (x3) (+8,+8)
   It sustains your strength.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
   It was dropped by a Young gold dragon at a depth of 1550 ft.
v) 12 Bolts of Frost (1d5) (+6,+12)
   It is branded with frost.  It cannot be harmed by cold.  

  [Current Quest]

At your current speed, you have 708 turns remaining on this greater vault level.
at a depth of 1950 feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.3.2015 06:15
Last updated on 6.3.2015 14:08

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10. on the Competition No.170 Ladder (of 28)

Comments

Jump to latest

On 2.3.2015 06:15 Jungle_Boy wrote:
My best character so far. Coin pits are great for building the piggy bank.

On 2.3.2015 06:16 Jungle_Boy wrote:
It's taking me a while to get out of the ID by use mindset.

On 2.3.2015 14:50 Jungle_Boy wrote:
Got a stat increase as reward and purchased a couple more so I got an extra attack with my HA cutlass. Next up demon stronghold at 900'

On 2.3.2015 18:11 TheOtherMITZE@yahoo.com wrote:
Make sure you have FrAct when you go in!

On 4.3.2015 05:18 Jungle_Boy wrote:
Demon stronghold cleared, picked up a nice artifact helm from draebor and a con increase from my reward. Feeling pretty good.

On 5.3.2015 07:32 Jungle_Boy wrote:
I've found a couple weapons with what seems to me a lot of dice but maybe that is normal in NPP. I also just finished a young dragon pit where I got a couple scrolls of *Acquirement*, do I need to read those deep in the dungeon to get the best rewards?

On 5.3.2015 17:01 nppangband wrote:
The items from a scroll of *Acquirement* are based on the level where it is read. Just don't read it in the town. :)

On 6.3.2015 06:11 Jungle_Boy wrote:
Decided to save the two *Acquirement* until i get a little deeper. Bad news, I got my strength nexus swapped with charisma, good news I got Telepathy! Seems like I have a lot of artifacts that all do the same thing.

On 6.3.2015 14:08 Jungle_Boy wrote:
Should have gone with the healing potion instead of CCW.

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