The Angband Ladder: Mini Walker, Human Warrior by Jungle_Boy

  [NPPAngband 7.1.0 Character Dump]

 Name   Mini Walker                       Self RB CB  EB   Best
 Sex    Female         Age      17 STR:  18/89 +1 +5  +1 18/159
 Race   Human          Height   71 INT:     13 +1 -2  +0     12
 Class  Warrior        Weight  140 WIS:     15 +1 -2  +6  18/20
 Title  Champion       Status    1 DEX:  18/88 +1 +2  +6 18/178
 HP     -97/747                    CON:  18/77 +1 +2  +7 18/177
 SP     0/0            Level    36 CHR:  18/75 +1 -1  +0  18/75

 GameTurn      446338  Armor  [23,+113] Saving Throw        57%
 PlayerTurn     45168  Fight  (+22,+35) Stealth          Superb
 Cur Exp       529607  Melee  (+31,+53) Fighting      Legendary
 Max Exp       529607  Shoot  (+42,+10) Shooting      Legendary
 Adv Exp        20393  Blows     6/turn Disarming            0%
 MaxDepth     1800 ft  Shots     2/turn Magic Device         44
 Gold          260769  Speed         +6 Perception       1 in 8
 Burden       172 lbs  Infra      40 ft Searching           44%
 % Burden         57%

 You are one of several children of a Yeoman. You are the black
 sheep of the family. You have brown eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> The Nalfeshnee breathes fire.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The granite wall burns up.
> The Glabrezu (offscreen) is unaffected!
> The Hezrou (offscreen) is unaffected!
> The Bodak (offscreen) is unaffected!
> You are too confused to read!
> You have 6 charges remaining.
> The Death quasit tries to cast a spell, but fails.
> You failed to use the staff properly.
> The Erinyes (offscreen) casts a spell, burning your eyes!
> You are unaffected!
> The Nalfeshnee breathes fire.
> You die.

Killed by a Nalfeshnee.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)       +  +  
      \}=="~[()]]]               \}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ......1......        Str:  ........ss...
 Int: .............        Int:  .........s...
 Wis: .........6...        Wis:  .........s...
 Dex: .........6...        Dex:  ........ss...
 Con: ......1..6...        Con:  ........ss...
 Chr: .............        Chr:  .........s...
      abcdefghijkl@              abcdefghijkl@ 
rAcid ....+....+...        rBlnd .....+....... 
rElec .........+...        rConf ............. 
rFire .............        Sound ............. 
rCold .........+...        Shard .......+..... 
rPois .............        Nexus ............. 
rFear ............+        Nethr ............. 
rLite ........+....        Chaos ............. 
rDark .............        Disen ........+.... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .........+...        Stea. .........+.+.
Feath .........+...        Sear. .........+...
PLite .........+...        Infra ......+......
Regen .........+...        Aggr  .............
Telep .........++..        Speed .........+...
Invis .....+...+...        Blows .............
FrAct ......+..+...        Shots .+...........
HLife ........++...        Might .............
      abcdefghijkl@              abcdefghijkl@
      \}=="~[()]]]               \}=="~[()]]] 

  [Character Equipment]

a) The Morning Star 'Lacalduil' (2d6) (+9,+18) [+3]
   It slays demons and undead.  It is branded with fire.  It
   cannot be harmed by the elements.     It gives you 6 attacks
   per turn.  
   
   It was dropped by a Quasit at a depth of 950 ft.
b) a Light Crossbow of Extra Shots (x3) (+20,+10) (+1)
   It increases your shooting speed by 1.  
   You can fire this crossbow twice as quickly as an ordinary
   crossbow.
   
   It was dropped by Golfimbul, the Hill Orc Chief at a depth of
   950 ft.
c) a Ring of Damage (+0,+11)
d) a Ring of Damage (+0,+11)
e) an Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
   
f) a Brass Lantern of Sight (14902 turns)
   It provides resistance to blindness.  It grants you the
   ability to see invisible things.  It cannot be harmed by fire.
   
g) Double Chain Mail (Dwarven) (-2) [16,+22] (+1)
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
h) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Small Leather Shield of Preservation [2,+19] {RLite}
   It provides resistance to light, disenchantment, and life
   draining.  It sustains your strength, dexterity, and 
   constitution.  It cannot be harmed by the elements.  
   It was bought in a store.
j) The Golden Crown 'Mataurion' (+2,+2) [0,+22] (+6)
   It increases your wisdom, dexterity, and constitution by 6.  
   It increases your stealth, searching, and speed by 6.  It
   provides resistance to acid, lightning, cold, and life
   draining.  It sustains all your stats.  It slows your
   metabolism, makes you fall like a feather, lights the dungeon
   around you, and speeds your regeneration.  It grants you 
   immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for haste self
   (20+d20 turns) every 200 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Two headed ogre at a depth of 1600 ft.
k) The Set of Gauntlets of Argilain [2,+14]
   It grants you the power of telepathy.  It makes you native to
   terrains made of fire.  It activates for fire ball (72) every
   20 turns.  It cannot be harmed by the elements.  
   It was dropped by a Quasit at a depth of 950 ft.
l) a Pair of Soft Leather Boots of Stealth [2,+7] (+2)
   It increases your stealth by 2.  


  [Character Equipment -- Quiver]

n) 19 Bolts of Wounding (2d5) (+12,+8)
   
   They were dropped by Mim, Betrayer of Turin at a depth of 1600
   ft.
o) 4 Bolts of Slay Dragon (1d5) (+3,+10)
   It slays dragons.  
p) 28 Bolts (1d5) (+7,+5)
   
q) 28 Bolts (1d5) (+6,+1)
   
r) 20 Bolts (1d5) (+2,+4)
   


  [Character Inventory]

a) a Mushroom of Restoring
b) 27 Potions of Cure Critical Wounds
c) 3 Potions of Healing
d) a Potion of Restore Strength
e) a Potion of Restore Constitution
f) a Potion of Strength
g) 2 Potions of Resist Acid
h) 11 Scrolls of Phase Door
i) 5 Scrolls of Teleport Level
j) 3 Scrolls of Word of Recall
k) 8 Scrolls of Identify {10 pct off}
l) 5 Scrolls of Satisfy Hunger
m) 4 Rods of Trap Location (1 charging) {@z1}
n) 4 Rods of Door/Stair Location (1 charging) {@z2}
o) 3 Rods of Illumination (1 charging)
p) 2 Rods of Disarming
q) 3 Wands of Teleport Other (32 charges)
r) 3 Wands of Stone to Mud (18 charges)
s) a Staff of Teleportation (6 charges) {10 pct off}
t) a Staff of Speed (3 charges)
u) 26 Bolts of Slay Undead (1d5) (+6,+9)
   It slays undead.  

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)          ++    ++        
       ,!!!?--=="~[)]||/}              ,!!!?--=="~[)]||/}      
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ...............2........  Str:  ..............s..s......
 Int:  ........................  Int:  ............s.s.........
 Wis:  ........................  Wis:  ........................
 Dex:  ..............3.........  Dex:  ..............s.........
 Con:  ........2.....3.........  Con:  ........s.....s.........
 Chr:  .........4..............  Chr:  .........s....s.s.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ........................ rBlnd  ........................
rElec  ...........+...++....... rConf  ........................
rFire  .............+++........ Sound  ........................
rCold  ........................ Shard  ........................
rPois  ........................ Nexus  ...............+........
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ............+........... Stea.  ..............+++.......
Feath  ........................ Sear.  ........................
PLite  ............+.++........ Infra  ........................
Regen  ...............+........ Aggr   ........................
Telep  ........................ Speed  ........................
Invis  ............++.......... Blows  ........................
FrAct  .......+................ Shots  ........................
HLife  ........................ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ,!!!?--=="~[)]||/}              ,!!!?--=="~[)]||/}

  [Home Inventory]

a) a Mushroom of Restoring
b) 13 Potions of Speed {10 pct off}
c) 4 Potions of Resist Heat
d) 4 Potions of Healing
e) 2 Scrolls of Teleport Level
f) 2 Wands of Teleport Other (20 charges)
g) 2 Wands of Stone to Mud (11 charges)
h) 2 Rings of Free Action
   It grants you immunity to paralysis.  
i) a Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your 
   constitution.  
j) an Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
   
k) The Phial 'Elydh'
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   It was dropped by an Erinyes at a depth of 1500 ft.
l) Dragon Scale Mail (Blue) (-1) [5,+10]
   It provides resistance to lightning.  It activates for
   electricity resistance (10+d10 turns) and breathe lightning
   (100) every 100+d100 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Death quasit at a depth of 1500 ft.
m) The Large Metal Shield of Maedhorn [5,+16]
   It sustains your intelligence.  It slows your metabolism and 
   lights the dungeon around you.  It grants you the ability to
   see invisible things.  It activates for fire bolt (9d8) every
   8+d8 turns.  It cannot be harmed by the elements.  
   It was dropped by a Mage at a depth of 1600 ft.
n) The Metal Cap of Felen [3,+23]
   It provides resistance to fire.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
   It was dropped by a Guardian naga at a depth of 850 ft.
o) The Dagger 'Gonduin' (1d4) (+14,+17) [+6] (+3)
   It increases your dexterity and constitution by 3.  It
   increases your stealth by 3.  It slays animals, orcs, trolls, 
   and all evil creatures.  It provides resistance to fire.  It
   sustains your strength, intelligence, dexterity, constitution,
   and charisma.  It can be thrown effectively and lights the
   dungeon around you.  It cannot be harmed by the elements.    
   It gives you 6 attacks per turn.  
   
   
   It was dropped by a Vrock at a depth of 1500 ft.
p) The Main Gauche of Varverith (1d5) (+10,+15) (+2)
   It increases your strength by 2.  It increases your stealth
   by 2.  It slays animals, trolls, giants, and all evil
   creatures, and it is especially deadly against undead.  It is
   branded with acid.  It provides resistance to lightning, fire,
   and nexus.  It lights the dungeon around you and speeds your
   regeneration.  It cannot be harmed by the elements.     It
   gives you 6 attacks per turn.  
   
   It was dropped by a Death quasit at a depth of 1500 ft.
q) The Glaive of Oionwe (2d6) (+8,+13) (+2)
   It increases your stealth by 2.  It slays animals and all
   evil creatures, and it is especially deadly against demons.  
   It is branded with acid and frost.  It provides resistance to 
   lightning.  It sustains your charisma.  It cannot be harmed
   by the elements.     It gives you 6 attacks per turn.  
   
   It was a reward for your exploits at a depth of 850 ft.
r) The Light Crossbow of Tancar (x3) (+8,+8)
   It sustains your strength.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
   It was dropped by an Imp at a depth of 1500 ft.

  [Current Quest]

There are 220 remaining creatures from a demon stronghold at a depth of 1800
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.3.2015 18:26
Last updated on 12.3.2015 05:16

Download this dump

8. on the Competition No.170 Ladder (of 28)

Comments

Jump to latest

On 7.3.2015 18:26 Jungle_Boy wrote:
Third try, spent a bunch of money on stat increases and got an HP reward from the last quest.

On 10.3.2015 06:27 Jungle_Boy wrote:
My current quest is to clear a demon stronghold. My reward from the previous quest was an artifact glaive that is especially deadly against demons, how fortuitous!

On 11.3.2015 05:39 Jungle_Boy wrote:
Got ESP which is nice. Also a creeping coin stronghold allowed me to buy a lot of stat increases plus a couple HP increase rewards were nice. Looking pretty good right now I think.

On 12.3.2015 05:16 Jungle_Boy wrote:
Well poop, too many demons in a big room. Was doing really well.

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