The Angband Ladder: Cadoam, High-Elf Geomancer by <siphal@wxs.nl>

  [ToME 2.2.0 Character Dump]

 Name  : Cadoam                 Age                125       STR:     14       
 Sex   : Male                   Height              81       INT:     25       
 Race  : High-Elf Hermit        Weight             164       WIS:     13       
 Class : Geomancer              Social Class        68       DEX:     14       
 Body  : Player                                              CON:     11       
 God   : Nobody                                              CHR:     20       
                                                                               
 + To Melee Hit          -5 Level             25    Max Hit Points       124   
 + To Melee Damage        0 Experience     41124    Cur Hit Points       -13   
 + To Ranged Hit         -1 Max Exp        41124    Max SP (Mana)        160   
 + To Ranged Damage       0 Exp to Adv.    43750    Cur SP (Mana)        152   
   AC                 20+60 Gold          118180                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  1d4       
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Warrior.  You have               
          light grey eyes, wavy blond hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Maze: Level 31 (1550')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 1811 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Black knight on level 31 of Maze.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         15.670 [0.900]
	  . Magic-Device                                01.000 [1.050]
	  . Spell-power                                 29.700 [0.700]
	  . Mana                                        03.500 [0.700]
	  - Geomancy                                    20.600 [0.700]
	 	  . Fire                                      11.917 [1.050]
	 	  . Water                                     19.267 [1.050]
	 	  . Air                                       05.617 [1.050]
	 	  . Earth                                     04.567 [1.050]
	  . Meta                                        00.000 [0.800]
	  . Conveyance                                  07.200 [0.800]
	  . Divination                                  05.600 [0.800]
	  . Temporal                                    00.000 [0.800]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.800]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 02.100 [0.700]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
	  . Summoning                                   01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Staff of Disarm on level 1.
You are fated to meet a Red naga on level 1.
You are fated to find an Iron Spike on level 9.


  [Character Equipment]

a) a Mage Staff of Power [Stone Skin] (1d4) (-3,+3) (+3)
d) a Drum of the Eldar (+2)
        It can be activated for singing a song of freedom if it is being worn. 
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
e) a Ring of Fire Resistance
f) a Ring of Fear Resistance
k) an Amulet of Lightning Resistance
m) a Brass Lantern (with 466 turns of light) {25% off}
    It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
n) Elven Hard Studded Leather of Resistance (-1) [7,+12] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 6 of
    Barrow-Downs.
o) a Mouse Fur of Protection [1,+18]
    It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield of Reflection [2,+14]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) a Metal Cap [3,-1]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+2 to infravision)
    It increases your 
    strength, constitution and infravision by 2.  It provides resistance 
    to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (1d2) (+0,+0) (+2)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Tome of Translocation {@m2}
    
c) 2 Books of Beginner Cantrips {@m1}
    
d) The Crystal Ball of Godly Sights
e) 8 Flasks of oil
    
f) 10 Potions of Cure Critical Wounds
    
g) 8 Scrolls of Teleportation {25% off}
    
h) 4 Scrolls of Word of Recall {50% off}
    
i) 12 Scrolls of Identify {@r1}
    
j) an Iron Rod of Trap Location (50/50) {@z1}
k) a Ring of Damage (-14) {cursed}
l) a Brass Lantern (with 7500 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
m) a Long Sword of Slay Orc (2d5) (+9,+4)
n) a Trident (1d8) (+5,+5)
o) a Flail (2d6) (+4,+4)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Everrunning Wave
    
b) a Book of Beginner Cantrips {@m1}
c) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Spellbook of Identify
    
e) The Diamond Prism of Light (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Moon beast on level 29 of Maze.
f) the Hand of Vecna
    It can
    be activated for curing.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) 4 Potions of Cure Light Insanity
h) 2 Potions of Cure Serious Insanity
i) 8 Potions of Cure Insanity
    
j) a Potion of Invisibility
k) 2 Potions of Healing
    
l) a Wooden Rod of Nothing (10/10)
m) a Staff of Disarm[1|10] (25 charges)
n) a Ring of Speed (+4)
o) a Ring of Invisibility
p) an Amulet of Spell
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) a Set of Leather Gloves of Slaying (+1,+6) [1,+5]
s) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Pair of Metal Shod Boots 'Vandoron' [6,+2]
    It sustains your intelligence.  It
    provides resistance to life draining, electricity, fire, poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 16 of The Old Forest.
w) a Mage Staff of Spell (1d4) (+7,+4)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Disarm
    



Posted on 3.7.2003 07:40

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