The Angband Ladder: Fingolfin, High-Elf Ranger by <Fingolfin@post.sk>

  [ToME 2.2.5 Character Dump]

 Name  : Fingolfin              Age                112       STR:     21       
 Sex   : Male                   Height              91       INT:     16       
 Race  : High-Elf               Weight             182       WIS:     17       
 Class : Ranger                 Social Class       100       DEX:     20       
 Body  : Player                                              CON:     21       
 God   : Yavanna Kementari                                   CHR:     18       
                                                                               
 + To Melee Hit          29 Level             25    Max Hit Points       238   
 + To Melee Damage       14 Experience     35944    Cur Hit Points        -3   
 + To Ranged Hit         28 Max Exp        35944    Max SP (Mana)         41   
 + To Ranged Damage       5 Exp to Adv.    40250    Cur SP (Mana)         41   
   AC                 27+67 Gold           92198    Piety              -8942   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  2         
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d10+28   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Noldorin King.  You have light           
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: ON
 Persistent Dungeons:  ON

 Recall Depth:
        Barrow-Downs: Level 4 (200')
        The Old Forest: Level 13 (650')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 11305 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by an Archangel on level 1 of Barrow-Downs.
You are confused.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to fire.
You are resistant to bright light.
You are resistant to darkness.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 2)
 - Combat                                        27.256 [0.800]
          . Weaponmastery                        15.000 [0.500]
          - Archery                              14.868 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 06.300 [0.300]
                   . Crossbow-mastery            01.500 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    05.180 [0.950]
          . Disarming                            05.000 [1.000]
 - Magic                                         07.020 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           02.000 [0.500]
          . Divination                           01.500 [0.500]
          . Nature                               02.000 [0.500]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  02.100 [0.700]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Character Equipment]

a) a Trident of Slaying (2d10) (+9,+6)
        It can be wielded two-handed.  It is very sharp and can make your foes
    bleed.  
    You found it lying in a vault on level 1 of Barrow-Downs.
d) a Long Bow (x3) (+5,+5)
e) a Ring of Accuracy (+18)
    
    You bought it from the Black Market.
f) a Ring of Protection [+15]
    
    You bought it from the Magic shop.
k) an Amulet of Devotion (+1)
    It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 1.  It sustains 
    your wisdom and charisma.  It provides resistance to life draining, 
    fire, light and dark.  
    You found it in the remains of a Random Number Generator on level 1 of
    Barrow-Downs.
m) a Brass Lantern (with 2320 turns of light)
    It provides light (radius 2) when fueled.  It cannot be
    harmed by fire.  
n) Dwarven Metal Scale Mail (-2) [13,+26] (+2)
    It increases your strength, constitution and 
    infravision by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) an Entish Bark of Immolation [1,+10]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) (nothing)
s) an Iron Helm [5,+7]
    
u) a Set of Gauntlets [2,+0]
    
x) a Pair of Metal Shod Boots of Free Action [6,+7]
    It provides
    immunity to paralysis.  
    You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) 28 Arrows (1d4) (+2,+1)
|) a Mattock (+5,+3) (+3)


  [Character Inventory]

a) a Book of Beginner Cantrips
b) 11 Lembases
c) 11 Flasks of oil
    
d) 5 Potions of Cure Light Insanity
    
e) 3 Potions of Speed
f) 9 Potions of Cure Light Wounds
g) 3 Potions of Cure Serious Wounds
h) a Scroll of Phase Door
i) 3 Scrolls of Word of Recall
j) 5 Scrolls of Identify
    
k) 4 Scrolls of *Identify*
    
l) 7 Scrolls of Light
m) 2 Scrolls of Magic Mapping
n) 3 Scrolls of Treasure Detection
o) 9 Scrolls of Trap Detection
p) 7 Scrolls of Door/Stair Location
q) 8 Scrolls of Satisfy Hunger
r) a Bastard Sword (3d4) (+5,+4)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Heward's Excellent Experimental Earmuffs
    It can be
    activated for experience loss.  
    You found it in the remains of a Random Number Generator on level 1 of
    Barrow-Downs.
b) a Potion of Restore Wisdom
c) 14 Scrolls of Summon Monster
d) 20 Scrolls of Word of Recall
e) 20 Scrolls of Identify
    
f) 15 Scrolls of Light
g) 15 Scrolls of Magic Mapping
h) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
i) The Ring Mail of Araukar (-2 to accuracy) [12,+2]
    It
    sustains your constitution.  It provides resistance to acid, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.
j) The Large Metal Shield 'Deluianas' [5,+3]
    It sustains 
    your intelligence.  It provides resistance to life draining, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
k) a Venomous Broad Sword of Slay Orc (2d5) (+5,+9)
    It poisons
    your foes.  It is especially deadly against orcs.  It provides
    resistance to poison.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) a Pike of Extra Attacks (2d5) (+7,+2) (+1 attack)
    It can be
    wielded two-handed.  It increases your attack speed by 1.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) a Beaked Axe of Westernesse (2d6) (+6,+7) (+1)
    It must be
    wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) a Glaive of *Slay Giant* (2d6) (+8,+15) (+2)
    It can be
    wielded two-handed.  It increases your strength by 2.  It is
    especially deadly against giants.  It sustains your strength.  It
    provides resistance to shards.  It allows you to sense the presence of 
    giants.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) a Light Crossbow of Extra Shots (x3) (+13,+6)
    It fires
    missiles excessively fast.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) a Light Crossbow of Accuracy (x3) (+17,+11)
    
    You found it lying in a vault on level 1 of Barrow-Downs.
q) a Heavy Crossbow of Power (x4) (+12,+10)
    
    You found it lying in a vault on level 1 of Barrow-Downs.
r) 28 Arrows of Venom (1d4) (+9,+5)
    It poisons
    your foes.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) 24 Arrows (1d4) (+3,+5)
t) 25 Arrows (1d4) (+4,+2)
u) a Small Metal Boomerang of Slay Animal (3d4) (+5,+8)
    It is
    especially deadly against natural creatures.  
    You found it lying in a vault on level 3 of Barrow-Downs.
v) a Parchment - Adventurer's Guide to Middle-earth
w) 4 Parchments - Map of Lothlorien


  [The Mathom-house Inventory - Bree ]

a) a Demonblade of Morgul (4d6) (-8,-16) [-8] (-3) {cursed}
    It decreases 
    your luck by 3.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It allows you to see invisible
    monsters.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It can
    re-curse itself.  
    You found it lying in a vault on level 3 of Barrow-Downs.
b) a Potion of Corruption
    
c) a Ring of Weakness (-1) {cursed}
    It decreases 
    your strength by 1.  It is cursed.  
    You found it lying in a vault on level 1 of Barrow-Downs.
d) a Ring of Stupidity (-1) {cursed}
    It decreases 
    your intelligence by 1.  It is cursed.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Ring of Teleportation {cursed}
    It can be
    activated for teleportation and destruction of the ring if it is being
    worn. It induces random teleportation.  It is cursed.  
    You found it lying in a vault on level 1 of Barrow-Downs.
f) an Amulet of Teleportation {cursed}
    It induces
    random teleportation.  It is cursed.  
    You found it lying in a vault on level 4 of Barrow-Downs.
g) an Amulet of Infravision (-1) {cursed}
    It decreases 
    your infravision by 1.  It is cursed.  
    You found it lying in a vault on level 4 of Barrow-Downs.
h) Soft Studded Leather [5,-2]
    
i) a Metal Cap of Teleportation [3,+7] {cursed}
    It induces
    random teleportation.  It is cursed.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) a Pair of Soft Leather Boots [2,-2]
    
k) a Broken Sword (1d2) (-4,-6) {cursed}
    It is cursed.

l) a Broken Sword (1d2) (-2,-4)
    
m) a Sabre of Morgul (1d7) (-7,-16) [-3] (-7) {cursed}
        It decreases your luck by 7.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Ogre in a forest.
n) 20 Rounded Pebbles (1d2) (-1,-2) {cursed}
    It is cursed.  
o) a Broken Stick
    
p) a Giant black ant skeleton
    



Posted on 14.12.2003 19:30
Last updated on 20.12.2003 11:45

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14711. on the Ladder (of 19090)
2538. on the ToME Ladder (of 3155)

Comments

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On 20.12.2003 11:45 Fingolfin@post.sk wrote:
Hello.., why is my Piety so bad?! What I must to do for improve it?

On 21.12.2003 11:50 Erik wrote:
Worship anybody but Yavanna.

What the h*ck are you doing with small/arena/unusual/persistent levels all on??

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