[ToME 2.2.0 Character Dump] Name : Cadoam Age 125 STR: 14 Sex : Male Height 81 INT: 25 Race : High-Elf Hermit Weight 164 WIS: 13 Class : Geomancer Social Class 68 DEX: 14 Body : Player CON: 11 God : Nobody CHR: 20 + To Melee Hit -5 Level 25 Max Hit Points 124 + To Melee Damage 0 Experience 41124 Cur Hit Points -13 + To Ranged Hit -1 Max Exp 41124 Max SP (Mana) 160 + To Ranged Damage 0 Exp to Adv. 43750 Cur SP (Mana) 152 AC 20+60 Gold 118180 (Miscellaneous Abilities) Fighting : Poor Perception : Excellent Blows/Round: 1 Bows/Throw : Fair Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 1d4 Stealth : Superb Magic Device: Superb Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Telerin Warrior. You have light grey eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 10 (500') Maze: Level 31 (1550') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Your opponents are behaving stupidly. Your body was a Player. You have defeated 1811 enemies. You saved a young hobbit from an horrible fate. You saved 11 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Black knight on level 31 of Maze. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of orcs. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 15.670 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 29.700 [0.700] . Mana 03.500 [0.700] - Geomancy 20.600 [0.700] . Fire 11.917 [1.050] . Water 19.267 [1.050] . Air 05.617 [1.050] . Earth 04.567 [1.050] . Meta 00.000 [0.800] . Conveyance 07.200 [0.800] . Divination 05.600 [0.800] . Temporal 00.000 [0.800] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 02.100 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find a Staff of Disarm on level 1. You are fated to meet a Red naga on level 1. You are fated to find an Iron Spike on level 9. [Character Equipment] a) a Mage Staff of Power [Stone Skin] (1d4) (-3,+3) (+3) d) a Drum of the Eldar (+2) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 2. It provides resistance to acid and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. e) a Ring of Fire Resistance f) a Ring of Fear Resistance k) an Amulet of Lightning Resistance m) a Brass Lantern (with 466 turns of light) {25% off} It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Elven Hard Studded Leather of Resistance (-1) [7,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 6 of Barrow-Downs. o) a Mouse Fur of Protection [1,+18] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield of Reflection [2,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) a Metal Cap [3,-1] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+2 to infravision) It increases your strength, constitution and infravision by 2. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel (1d2) (+0,+0) (+2) [Character Inventory] a) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Library. b) a Tome of Translocation {@m2} c) 2 Books of Beginner Cantrips {@m1} d) The Crystal Ball of Godly Sights e) 8 Flasks of oil f) 10 Potions of Cure Critical Wounds g) 8 Scrolls of Teleportation {25% off} h) 4 Scrolls of Word of Recall {50% off} i) 12 Scrolls of Identify {@r1} j) an Iron Rod of Trap Location (50/50) {@z1} k) a Ring of Damage (-14) {cursed} l) a Brass Lantern (with 7500 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. m) a Long Sword of Slay Orc (2d5) (+9,+4) n) a Trident (1d8) (+5,+5) o) a Flail (2d6) (+4,+4) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Everrunning Wave b) a Book of Beginner Cantrips {@m1} c) a Fireproof Book of Teleportation It cannot be harmed by fire. You bought it from the Library. d) a Spellbook of Identify e) The Diamond Prism of Light (charging) It can be activated for acquirement. You found it in the remains of a Moon beast on level 29 of Maze. f) the Hand of Vecna It can be activated for curing. You found it lying on the ground on level 1 of Barrow-Downs. g) 4 Potions of Cure Light Insanity h) 2 Potions of Cure Serious Insanity i) 8 Potions of Cure Insanity j) a Potion of Invisibility k) 2 Potions of Healing l) a Wooden Rod of Nothing (10/10) m) a Staff of Disarm[1|10] (25 charges) n) a Ring of Speed (+4) o) a Ring of Invisibility p) an Amulet of Spell q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Set of Leather Gloves of Slaying (+1,+6) [1,+5] s) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Pair of Metal Shod Boots 'Vandoron' [6,+2] It sustains your intelligence. It provides resistance to life draining, electricity, fire, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 16 of The Old Forest. w) a Mage Staff of Spell (1d4) (+7,+4) [Home Inventory - Lothlorien ] a) a Spellbook of Disarm