The Angband Ladder: Tim, Dark-Elf Geomancer by Neil Stevens
[ToME 2.2.1 Character Dump] Name : Tim Age 89 Str: 6 13 Sex : Male Height 69 Int: 18/20 18/70 Race : Dark-Elf Weight 92 Wis: 11 14 Class : Geomancer Social Class 22 Dex: 18 18/30 Body : Player Con: 8 11 God : Eru Iluvatar Chr: 13 17 + To Melee Hit -30 Level 25 Max Hit Points 144 + To Melee Damage -38 Experience 27457 Cur Hit Points -24 + To Ranged Hit 4 Max Exp 27457 Max SP (Mana) 248 + To Ranged Damage 15 Exp to Adv. 31500 Cur SP (Mana) 91 AC 13+66 Gold 474448 Piety 4244 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 1 Bows/Throw : Fair Searching : Excellent Shots/Round: 2 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 1d4-38 Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orc Cave: Level 12 (600') The Sandworm lair: Level 26 (1300') Your body was a Player. You have defeated 732 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Time hound on level 12 of Orc Cave. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to nexus attacks. You are resistant to nether forces. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 24.100 [1.100] . Magic-Device 01.000 [1.050] . Spell-power 29.700 [0.700] - Geomancy 29.700 [0.700] . Fire 22.469 [1.050] . Water 21.419 [1.050] . Air 21.419 [1.050] . Earth 20.369 [1.050] . Meta 00.000 [0.700] . Conveyance 01.400 [0.700] . Divination 15.400 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry [Phase Door] (1d4) (-15,-17)(40%) (+2) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 2. It increases your mana capacity by 40%. You found it lying in a vault on level 26 of The Sandworm lair. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) a Ring of Invisibility It makes you invisible. You bought it from the Black Market. f) (nothing) k) an Amulet of the Serpents [+3] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) Elven Padded Armour [4,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Entish Bark of Eldur [1,+16] It sustains your dexterity and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Demonshield [5,+4] It speeds your regenerative powers. s) a Golden Crown of Might [0,+4] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid. You found it lying in a vault on level 23 of The Sandworm lair. u) (nothing) x) a Pair of Hard Leather Boots of Stability [3,+10] It provides resistance to nexus. It allows you to levitate. You found it lying in a vault on level 24 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel (1d2) (+4,+7) (+2) It increases your ability to tunnel by 2. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) a Fireproof Tome of the Impenetrable Earth {@m7@b7 !k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. d) a Fireproof Tome of the Everrunning Wave {@m6@b6 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. f) a Rune [Holding] g) a Potion of Cure Light Insanity h) 4 Potions of Speed i) 9 Potions of Cure Critical Wounds j) 5 Potions of Restore Life Levels k) 10 Scrolls of Teleportation l) 8 Scrolls of Word of Recall {!*!*} m) an Awl-Pike (*Defender*) (1d8) (+2,-3) [+1] (+1 to stealth) n) a Trident (1d8) (+4,+1) o) a Short Bow (x2) (+0,+0) p) 27 Flight Arrows (1d3) (+4,+3) q) an Essence of Confusion r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Potions of Cure Light Insanity b) a Silver Rod of Quickness of Nothing (100/100) It can cast spells faster. You found it lying in a vault on level 22 of The Sandworm lair. c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 24 of The Sandworm lair. d) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it lying in a vault on level 24 of The Sandworm lair. e) an Adamantite Rod of Nothing (200/200) f) a Feathers Cloak of Air [1,+12] It allows you to breathe without air. You found it lying in a vault on level 26 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. b) an Elemental Dark Sword of Gondolin (3d7) (+7,+13) (+3) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 3. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, dark and nether. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. |
Posted on 30.6.2003 04:14
14841. on the Ladder (of 19090)
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