The Angband Ladder: Tim, Dark-Elf Geomancer by Neil Stevens

  [ToME 2.2.1 Character Dump]

 Name  : Tim                    Age                 89       Str:      6     13
 Sex   : Male                   Height              69       Int:  18/20  18/70
 Race  : Dark-Elf               Weight              92       Wis:     11     14
 Class : Geomancer              Social Class        22       Dex:     18  18/30
 Body  : Player                                              Con:      8     11
 God   : Eru Iluvatar                                        Chr:     13     17
                                                                               
 + To Melee Hit         -30 Level             25    Max Hit Points       144   
 + To Melee Damage      -38 Experience     27457    Cur Hit Points       -24   
 + To Ranged Hit          4 Max Exp        27457    Max SP (Mana)        248   
 + To Ranged Damage      15 Exp to Adv.    31500    Cur SP (Mana)         91   
   AC                 13+66 Gold          474448    Piety               4244   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  1d4-38    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, curly black hair and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 12 (600')
        The Sandworm lair: Level 26 (1300')

 Your body was a Player.
 You have defeated 732 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Time hound on level 12 of Orc Cave.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         24.100 [1.100]
	  . Magic-Device                                01.000 [1.050]
	  . Spell-power                                 29.700 [0.700]
	  - Geomancy                                    29.700 [0.700]
	 	  . Fire                                      22.469 [1.050]
	 	  . Water                                     21.419 [1.050]
	 	  . Air                                       21.419 [1.050]
	 	  . Earth                                     20.369 [1.050]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  01.400 [0.700]
	  . Divination                                  15.400 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry [Phase Door] (1d4) (-15,-17)(40%) (+2)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Ring of Invisibility
    It
    makes you invisible.  
    You bought it from the Black Market.
f) (nothing)
k) an Amulet of the Serpents [+3] (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
n) Elven Padded Armour [4,+12] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Entish Bark of Eldur [1,+16]
    It sustains 
    your dexterity and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to electricity
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield [5,+4]
    It speeds your regenerative
    powers.  
s) a Golden Crown of Might [0,+4] (+3)
    It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 23 of The Sandworm lair.
u) (nothing)
x) a Pair of Hard Leather Boots of Stability [3,+10]
    It
    provides resistance to nexus.  It allows you to levitate.  
    You found it lying in a vault on level 24 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (1d2) (+4,+7) (+2)
    It 
    increases your ability to tunnel by 2.  


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {@m7@b7 !k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave {@m6@b6 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) a Rune [Holding]
g) a Potion of Cure Light Insanity
h) 4 Potions of Speed
    
i) 9 Potions of Cure Critical Wounds
    
j) 5 Potions of Restore Life Levels
    
k) 10 Scrolls of Teleportation
    
l) 8 Scrolls of Word of Recall {!*!*}
    
m) an Awl-Pike (*Defender*) (1d8) (+2,-3) [+1] (+1 to stealth)
n) a Trident (1d8) (+4,+1)
o) a Short Bow (x2) (+0,+0)
p) 27 Flight Arrows (1d3) (+4,+3)
q) an Essence of Confusion
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of Cure Light Insanity
    
b) a Silver Rod of Quickness of Nothing (100/100)
    It can
    cast spells faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) an Adamantite Rod of Nothing (200/200)
    
f) a Feathers Cloak of Air [1,+12]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) an Elemental Dark Sword of Gondolin (3d7) (+7,+13) (+3)
    It
    provides light (radius 1) forever.  It generates an antimagic field.  
    It increases your strength and constitution by 3.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, dark and nether.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It speeds your regenerative powers.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.



Posted on 30.6.2003 04:14
Last updated on 11.7.2003 14:14

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2559. on the ToME Ladder (of 3155)
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Comments

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On 30.6.2003 04:14 Neil Stevens wrote:
I started my Geomancer by killing some townsfolk, buying a Wand of Manathrust, and killing a Lizard Man with it. Every else since I've killed with Geyser.

I like beaming.

On 11.7.2003 13:08 Neil Stevens wrote:
Dumped the Human, now trying a Dark Elf. Offense is a combination of Geyser and Noxious Cloud.

On 11.7.2003 13:19 Neil Stevens wrote:
Look at the Mathom-house! Where's an unbeliver when I need one?

On 11.7.2003 14:14 Neil Stevens wrote:
Well, I'm convinced Geomancers are a good class now. A time hound isn't the wimpiest of enemies.

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