The Angband Ladder: MITZzif III, Gnome Rogue by <TheOtherMITZE@yahoo.com>

  [Angband 3.5.0 Character Dump]

 Name   MITZzif III  Age             61          Self  RB  CB  EB   Best
 Sex    Female       Height        3'4"   STR:     17  -1  +0  +0     16
 Race   Gnome        Weight     5st 3lb   INT:     13  +2  +1  +0     16
 Class  Rogue        Turns used:          WIS:     10  +0  -3  +0      7
 Title  Robber       Game        110098   DEX:     15  +2  +3  +0  18/20
 HP     -1/161       Standard     10402   CON:     14  +1  -1  +0     14
 SP     3/19         Resting       1075

 Level                 18    Armor      [14,+11]    Saving Throw     58%
 Cur Exp             4646                           Stealth    Excellent
 Max Exp             4646    Melee        3d5,+7    Disarming        83%
 Adv Exp             5400    To-hit       41,+17    Magic Devices     76
                             Blows      1.1/turn    Perception   1 in 13
 Gold                4036                           Searching        38%
 Burden         119.9 lbs    Shoot to-dam    +15    Infravision    40 ft
 Speed                 -1    To-hit       44,+19
 Max Depth    1200' (L24)    Shots        1/turn

 You are one of several children of a Gnome Prankster.  You are the
 black sheep of the family.  You have brown eyes, straight brown hair,
 and a dark complexion.


rAcid:............. Nexus:.............
rElec:........+.... Nethr:.............
rFire:..+.......... Chaos:.............
rCold:..+.......... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............+ Might:.............
HLife:............. S.Dig:...+.........
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> Something makes scary noises.
> You are terrified!
> You have 27 Iron Shots (1d4) (+0,+0) (n).
> You have 26 Iron Shots (1d4) (+0,+0) (n).
> The 4-headed hydra bites you.
> The 4-headed hydra tries to cast a spell, but fails.
> You feel better.
> You feel bolder now.
> You feel bold.
> You feel like a hero!
> You have 4 Potions of Heroism (e).
> The 4-headed hydra bites you.
> You have 25 Iron Shots (1d4) (+0,+0) (n).
> The 4-headed hydra bites you.
> You die.

Killed by a 4-headed hydra.

  [Character Equipment]

a) a Katana of Slay Troll (3d5) (+2,+6)
     Found lying on the floor at 1000 feet (level 20).
     
     Slays trolls.
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 41.7 vs. trolls, and 19.6 vs. others.
     
b) a Sling of Power (x2) (+4,+15)
     Found lying on the floor at 50 feet (level 1).
     
c) a Ring of Resist Fire and Cold {!d}
     Found lying on the floor at 600 feet (level 12).
     
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
d) a Ring of Slow Digestion {!d}
     Found lying on the floor at 500 feet (level 10).
     
     Slows your metabolism.  
     
f) a Lantern (9550 turns) <+2>
     Dropped by a Priest at 700 feet (level 14).
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family.
     
h) a Cloak [1,+3]
     Found lying on the floor at 50 feet (level 1).
     
i) a Wicker Shield of Resist Lightning [2,+6]
     Dropped by Wormtongue, Agent of Saruman at 900 feet (level 18).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) a Hard Leather Cap [2,+0]
     Bought from a store.
     
l) a Pair of Leather Sandals [1,+0]
     Bought from a store.
     


  [Character Quiver]

n) 25 Iron Shots (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 35.7.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Pieces of Elvish Waybread
c) 30 Potions of Cure Light Wounds
d) 3 Potions of Neutralize Poison
e) 4 Potions of Heroism
f) a Potion of True Seeing
g) 2 Potions of Speed
h) a Potion of Restore Mana
i) 2 Potions of Nimbleness
j) a Potion of Resist Poison
k) 10 Scrolls of Detect Invisible
l) 3 Scrolls of Word of Recall
m) 5 Scrolls of Blessing
n) a Scroll of Enchant Armour
o) 3 Wands of Light (25 charges)
p) a Wand of Trap/Door Destruction (11 charges)
q) a Wicker Shield [2,+0]
     Found lying on the floor at 900 feet (level 18).
     
r) a Lucerne Hammer (2d5) (+0,+0)
     Found lying on the floor at 1100 feet (level 22).
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 8.6.
     
s) a War Hammer (Blessed) (3d3) (+5,+6) <+3>
     Dropped by a Quasit at 600 feet (level 12).
     
     +3 wisdom.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 16.1.
     
t) a Shovel (1d2) (+0,+0) <+1>
     Bought from a store.
     
     +1 tunneling.
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 3.4.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Pieces of Elvish Waybread
e) 3 Potions of Cure Serious Wounds
f) 2 Potions of Cure Critical Wounds
g) 10 Potions of Heroism
h) 3 Potions of Resist Heat
i) 2 Scrolls of Word of Recall
j) 2 Scrolls of Blessing
k) a Staff of Identify (7 charges)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       235     50'  Reached level 2
       750     50'  Reached level 3
      1323    100'  Killed Fang, Farmer Maggot's dog
      1323    100'  Reached level 4
      1677    100'  Reached level 5
      2418    200'  Reached level 6
      3109    400'  Reached level 7
      3251    500'  Reached level 8
      3541    600'  Reached level 9
      3725    600'  Killed Grip, Farmer Maggot's dog
      3841    600'  Reached level 10
      3869    600'  Reached level 11
      4502    600'  Reached level 12
      4728    600'  Reached level 13
      4731    600'  Killed Bullroarer the Hobbit
      5271    700'  Killed Brodda, the Easterling
      5689    700'  Reached level 14
      7037    800'  Reached level 15
      7498    900'  Killed Wormtongue, Agent of Saruman
      7498    900'  Reached level 16
      7939    900'  Killed Ufthak of Cirith Ungol
      8147    900'  Reached level 17
      9731    900'  Killed Sméagol
     10165   1100'  Reached level 18


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 26.3.2014 05:08

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20. on the Competition No.154 Ladder (of 24)

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On 26.3.2014 05:08 TheOtherMITZE@yahoo.com wrote:
Note to self: leave hydras alone until I have decent speed and AC.

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