The Angband Ladder: MITZzif, Gnome Rogue by <TheOtherMITZE@yahoo.com>

  [Angband 3.5.0 Character Dump]

 Name   MITZzif      Age             61          Self  RB  CB  EB   Best
 Sex    Female       Height        3'4"   STR:     17  -1  +0  +0     16
 Race   Gnome        Weight     5st 3lb   INT:     13  +2  +1  +0     16
 Class  Rogue        Turns used:          WIS:     10  +0  -3  +0      7
 Title  Robber       Game        294274   DEX:     15  +2  +3  +0  18/20
 HP     -4/142       Standard     28025   CON:     14  +1  -1  +0     14
 SP     6/16         Resting       3379

 Level                 16    Armor      [23,+18]    Saving Throw     56%
 Cur Exp             3367                           Stealth    Excellent
 Max Exp             3367    Melee        1d5,+6    Disarming        80%
 Adv Exp             3450    To-hit        38,+5    Magic Devices     72
                             Blows      1.6/turn    Perception   1 in 13
 Gold                2929                           Searching        38%
 Burden         129.5 lbs    Shoot to-dam     +3    Infravision    40 ft
 Speed                 -2    To-hit        42,+8
 Max Depth     900' (L18)    Shots        1/turn

 You are one of several children of a Gnome Prankster.  You are the
 black sheep of the family.  You have brown eyes, straight brown hair,
 and a dark complexion.


rAcid:............. Nexus:.............
rElec:....+........ Nethr:.............
rFire:..+.....+.... Chaos:.............
rCold:..+.......... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............+ Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> The Ochre jelly misses you.
> The Ochre jelly touches you.
> You are covered in acid!
> One of your Arrows (n) was destroyed!
> The Warg bites you.
> The Warg misses you.
> The Ochre jelly misses you.
> The Warg bites you.
> The Ochre jelly misses you.
> The Ochre jelly touches you.
> You are covered in acid!
> You hit the Ochre jelly (7).
> The Ochre jelly touches you.
> You are covered in acid!
> You die.

Killed by an Ochre jelly.

  [Character Equipment]

a) a Main Gauche of Slay Animal (1d5) (+3,+5)
     Found lying on the floor at 200 feet (level 4).
     
     Slays animals.
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 20.2 vs. animals, and 15.1 vs. others.
     
b) a Short Bow (x2) (+6,+3)
     Found lying on the floor at 350 feet (level 7).
     
c) a Ring of Resist Fire and Cold
     Found lying on the floor of a special room at 700 feet (level 14).
     
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
d) a Ring of Protection [+11]
     Bought from a store.
     
e) an Amulet of Resist Lightning
     Found lying on the floor at 800 feet (level 16).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (10454 turns) <+2>
     Found lying on the floor of a special room at 250 feet (level 5).
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Studded Leather Armour (-1) [12,-3]
     Dropped by an unknown monster at 350 feet (level 7).
     
h) a Cloak of Protection [1,+10]
     Found lying on the floor at 250 feet (level 5).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Resist Fire [2,-2]
     Found lying on the floor at 500 feet (level 10).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [7,-3]
     Bought from a store.
     
l) a Pair of Leather Sandals [1,+3]
     Bought from a store.
     


  [Character Quiver]

n) 32 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 11.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 7 Potions of Cure Serious Wounds
d) 6 Potions of Neutralize Poison
e) 3 Potions of Speed
f) 4 Potions of Heroism
g) 2 Potions of True Seeing
h) 13 Scrolls of Detect Invisible
i) 5 Scrolls of Satisfy Hunger
j) 2 Scrolls of Word of Recall
k) 3 Scrolls of Holy Chant
l) 2 Wands of Magic Missile (25 charges)
m) 2 Wands of Stinking Cloud (26 charges)
n) 3 Wands of Light (14 charges)
o) an Amulet of Resist Acid
     Dropped by a Kobold at 900 feet (level 18).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
p) an Amulet of Searching <+1>
     Dropped by a Green glutton ghost at 900 feet (level 18).
     
     +5% to searching.
     
q) a Broad Sword (2d5) (+5,+4)
     Dropped by Ulfast, Son of Ulfang at 900 feet (level 18).
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 13.5.
     
r) a Lance (2d8) (+5,+6)
     Dropped by Ufthak of Cirith Ungol at 900 feet (level 18).
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would get 1.1 blows
     Average damage/round: 17.5.
     
s) a Shovel of Digging (1d2) (+8,+7) <+5>
     Found lying on the floor at 400 feet (level 8).
     
     +5 tunneling.
     Branded with acid.
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 17.1 vs. creatures not resistant to acid,
     and 13 vs. others.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Mushrooms of Emergency
e) 6 Mushrooms of Terror
f) 4 Potions of Cure Serious Wounds
g) a Potion of Cure Critical Wounds
h) a Potion of Speed
i) 3 Potions of Heroism
j) 2 Potions of Resist Heat
k) 2 Potions of Resist Cold
l) 2 Potions of Resist Poison
m) 19 Scrolls of Detect Invisible
n) 2 Scrolls of Satisfy Hunger
o) 17 Scrolls of Holy Chant
p) a Staff of Identify (12 charges)
q) a Small Metal Shield of Resist Acid [5,+3]
     Dropped by Wormtongue, Agent of Saruman at 350 feet (level 7).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
r) 17 Bolts of Lightning (1d5) (+6,+6)
     Dropped by an Apprentice at 250 feet (level 5).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     


[Player history]
      Turn   Depth  Note
     22948      0'  Began the quest to destroy Morgoth.
     22948     50'  Reached level 2
     22948     50'  Reached level 3
     22948    100'  Reached level 4
     22948    150'  Reached level 5
     22948    150'  Killed Fang, Farmer Maggot's dog
     22948    150'  Reached level 6
     22948    150'  Reached level 7
     22948    200'  Reached level 8
     22948    250'  Reached level 9
     22948    250'  Killed Bullroarer the Hobbit
     22948    250'  Reached level 10
     22948    300'  Reached level 11
     22948    350'  Reached level 12
     22948    350'  Killed Sméagol
     22948    350'  Killed Wormtongue, Agent of Saruman
     22948    350'  Reached level 13
     22948    350'  Reached level 14
     22948    350'  Killed Grip, Farmer Maggot's dog
     25295    600'  Reached level 15
     26624      0'  Killed Farmer Maggot
     27118    900'  Reached level 16
     27261    900'  Killed Ulfast, Son of Ulfang
     27498    900'  Killed Ufthak of Cirith Ungol


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 25.3.2014 09:23
Last updated on 25.3.2014 22:30

Download this dump

23. on the Competition No.154 Ladder (of 24)

Comments

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On 25.3.2014 09:23 TheOtherMITZE@yahoo.com wrote:
So, I got back into playing Angband (and variants!) after reading a 'Let's Play' on the Something Awful forums. After checking out the character and several false starts, I also decided to join the competition, even though I've never even made it as far as the midgame in any 'band.

I totally got this (no I don't).

On 25.3.2014 19:51 darkdrone wrote:
welcome to the Angband Comp! may you have a lot of fun!!

On 25.3.2014 22:30 TheOtherMITZE@yahoo.com wrote:
Dead.

I ended up on a level with at least six uniques, including three orcs, Orfax, and Boldor. The smartest thing I could have done would probably have been running away.

Instead, I tried systematically take them all out with my clearly inadequate supplies. While trying to path to one of them, I ran into a jelly or some such monster that wreaked my equipment and then killed me while I tried to survive to recall.

Lesson learned: prepare your escape route ahead of time. I should probably have been carrying some form of teleportation, too.

On 26.3.2014 19:46 darkdrone wrote:
no harm done... just keep trying.

and yes, running away is ALWAYS wise.

In angband there are no Invincible Chars....

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