The Angband Ladder: Elly, Dunadan Paladin by Twilight

  [Angband 3.5-dev Character Dump]

 Name   Elly         Age             59          Self  RB  CB  EB   Best
 Sex    Female       Height       87 in   STR:  18/85  +1  +1  +0 18/105
 Race   Dunadan      Weight     154 lbs   INT:     13  +2  -3  +2     14
 Class  Paladin      Turns used:          WIS:     17  +2  +1  +0  18/20
 Title  Guardian     Game        320641   DEX:  18/91  +2  -1  +2 18/121
 HP     -101/403     Standard     34755   CON:     15  +3  +2  +4  18/60
 SP     37/50        Resting       4504   CHR:     16  +2  +2  +2  18/40

 Level                 33    Armor      [63,+60]    Saving Throw     69%
 Cur Exp           582010                           Stealth         Fair
 Max Exp           582010    Melee     (+22,+28)    Disarming        51%
 Adv Exp           591250    Blows      4.5/turn    Magic Devices     63
                             Base to-hit    66.0    Perception   1 in 35
 Gold               35905                           Searching        15%
 Burden         160.9 lbs    Shoot     (+26,+18)    Infravision     0 ft
 Speed             Normal    Shots        1/turn
 Max Depth    3100' (L62)    Base to-hit    49.6

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight brown hair, and a very
 dark complexion.


rAcid:......+.+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:...+......... Feath:.............
rLite:...........+. pFear:...........+.
rDark:............. pBlnd:.....+.......
Sound:............. pConf:.............
Shard:......+...... pStun:.............

Light:+....+....... Tunn.:.............
Regen:....+........ Speed:.............
  ESP:.........+... Blows:.............
Invis:.....+....... Shots:.............
FrAct:.......+...+. Might:.............
HLife:............. S.Dig:...........+.
Stea.:......++...+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You sense the presence of doors!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> The Grand master mystic summons spiders.
> The Grand master mystic summons animals.
> The Bile Demon breathes poison.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> Something mumbles.
> *** LOW HITPOINT WARNING! ***
> The Bile Demon breathes poison.
> You die.

Killed by a Bile Demon.

  [Character Equipment]

a) the Lucerne Hammer of Lalas (8d5) (+10,+20) <+2, +1> {@w0}
     Dropped by N�r, the Dwarf at 2650 feet (level 53).
     
     +2 dexterity, charisma.
     *Slays* dragons.
     Branded with acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.5 blows/round.
     With +3 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 483.5 vs. creatures not resistant to acid,
     716.8 vs. dragons, and 250.6 vs. others.
     
     Radius 1 light.
b) a Long Bow of Power (x3) (+14,+18)
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).
     
     Can be destroyed by acid, fire.
     
c) a Ring of Constitution <+4>
     Found lying on the floor of a special room at 2800 feet (level
     56).
     
     +4 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
d) a Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
e) an Amulet of Regeneration
     Dropped by a Ghost at 2650 feet (level 53).
     
     Speeds regeneration.  
     
f) a Lantern of True Sight (12389 turns) <+2>
     Dropped by a Half-troll at 2950 feet (level 59).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     
     Radius 2 light.
g) Metal Scale Mail of Elvenkind (-2) [38,+13] <+1>
     Found lying on the floor of a special room at 2300 feet (level
     46).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+9] <+2, +1>
     Found lying on the floor at 2900 feet (level 58).
     
     +2 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Can be destroyed by fire.
     Sustains intelligence.
     Prevents paralysis.  
     
i) a Leather Shield of Resistance [8,+8]
     Found lying on the floor of a special room at 1550 feet (level
     31).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Steel Helm of Telepathy [9,+9]
     Found lying on the floor at 3050 feet (level 61).
     
     Can be destroyed by acid.
     Grants telepathy.  
     
k) a Set of Gauntlets of Slaying (+1,+2) [3,+4]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
l) the Pair of Leather Boots 'Gondring' [2,+9] <+1>
     Dropped by Grishn�kh, the Hill Orc at 2150 feet (level 43).
     
     +1 stealth.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     


  [Character Quiver]

n) 21 Seeker Arrows (4d4) (+8,+8)
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 110.1.
     35% chance of breaking upon contact.
     
o) 19 Arrows (1d4) (+6,+5)
     Dropped by Itangast the Fire Drake at 3100 feet (level 62).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 78.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1!k!v!d}
     Can be destroyed by fire.
     
b) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2!k!v!d}
     Can be destroyed by fire.
     
c) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!k!v!d}
     Can be destroyed by fire.
     
d) 4 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5!k!v!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6!k!v!d}
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
g) 3 Potions of Healing
     Can be destroyed by cold.
     
h) a Potion of Restore Life Levels
     Found lying on the floor in a vault at 3100 feet (level 62).
     
     Can be destroyed by cold.
     
i) 2 Potions of Speed {@q2}
     Can be destroyed by cold.
     
j) 20 Scrolls of Phase Door {@r1}
     Can be destroyed by acid, fire.
     
k) 2 Scrolls of *Destruction*
     Can be destroyed by acid, fire.
     
l) a Rod of Magic Mapping {@z6}
     Bought from a store.
     
     Can be destroyed by electricity.
     
m) 3 Rods of Teleport Other {@z5}
     Can be destroyed by electricity.
     
n) a Rod of Recall {@z0}
     Found lying on the floor of a special room at 2150 feet (level
     43).
     
     Cannot be harmed by electricity.
     
o) a Rod of Identify {@z7}
     Found lying on the floor of a special room at 2650 feet (level
     53).
     
     Cannot be harmed by electricity.
     
p) 2 Wands of Teleport Other (18 charges) {@a1}
     Can be destroyed by electricity.
     
q) a Wand of Drain Life (5 charges)
     Found lying on the floor of a special room at 3100 feet (level
     62).
     
     Can be destroyed by electricity.
     
r) 2 Staves of *Destruction* (7 charges)
     Can be destroyed by acid, fire.
     
s) a Staff of Speed (7 charges)
     Dropped by a Young multi-hued dragon at 3100 feet (level 62).
     
     Can be destroyed by acid, fire.
     
t) a Staff of Confuse Monsters (8 charges)
     Found lying on the floor in a vault at 3100 feet (level 62).
     
     Can be destroyed by acid, fire.
     
u) a Ring of Digging <+4> {!k}
     +4 tunneling.
     Can be destroyed by electricity.
     
v) the Rapier 'Faugros' (4d6) (+18,+27) [+9] <+3>
     Found in a chest from 3100 feet (level 62).
     
     +3 strength, wisdom, speed.
     *Slays* dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 564.5 vs. dragons, and 270.5 vs. others.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!k!v!d}
     Found lying on the floor of a special room at 1500 feet (level
     30).
     
     Can be destroyed by fire.
     
b) 2 Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     Found lying on the floor of a cavern at 2750 feet (level 55).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
d) 15 Potions of Restore Mana
     Can be destroyed by cold.
     
e) 3 Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
f) 12 Scrolls of Teleportation {@r2}
     Can be destroyed by acid, fire.
     
g) 2 Scrolls of Banishment
     Can be destroyed by acid, fire.
     
h) a Scroll of Mass Banishment
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) 5 Scrolls of Recharging
     Can be destroyed by acid, fire.
     
j) 5 Scrolls of Deep Descent
     Can be destroyed by acid, fire.
     
k) 2 Scrolls of *Destruction*
     Can be destroyed by acid, fire.
     
l) a Wand of Annihilation (3 charges)
     Found lying on the floor of a special room at 3050 feet (level
     61).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Staff of Teleportation (3 charges) {@u2}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
n) a Ring of Damage (+0,+13)
     Found lying on the floor at 3000 feet (level 60).
     
     Can be destroyed by electricity.
     
o) an Iron Crown of Might [0,+11] <+3, +2, +1>
     Found lying on the floor of a special room at 2800 feet (level
     56).
     
     +3 strength.
     +2 dexterity.
     +1 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
p) the Cutlass of Angalo (1d8) (+13,+21) <+3>
     Dropped by a Black ogre at 1900 feet (level 38).
     
     +3 dexterity, constitution.
     Slays undead, orcs, giants.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.5 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 204.3 vs. undead, 204.3 vs. orcs, 204.3 vs.
     giants, and 160.7 vs. others.
     
q) the Long Sword 'Nimarn' (4d5) (+10,+11) [+1] <+2>
     Found lying on the floor of a special room at 2850 feet (level
     57).
     
     +2 constitution, stealth, speed.
     Slays animals.
     Branded with weak venom, flames.
     Provides immunity to lightning.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, constitution.
     Blessed by the gods.  
     
     When activated, it cures confusion and hallucination, removes fear
     and grants you temporary resistance to confusion.
     Takes 65 to 72 turns to recharge.
     Your chance of success is 91.4%
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 182 vs. animals, 182 vs. creatures not
     resistant to poison, 233.6 vs. creatures not resistant to fire,
     and 130.8 vs. others.
     
r) a Scythe of Gondolin (5d3) (+13,+14) <+1>
     Dropped by Uldor the Accursed at 1800 feet (level 36).
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 191.4 vs. demons, 191.4 vs. orcs, 191.4 vs.
     trolls, 191.4 vs. dragons, and 116.8 vs. others.
     
     Radius 1 light.
s) the Flail of Sorome (2d6) (+11,+21) [+1] <+4>
     Dropped by Lugdush, the Uruk at 2450 feet (level 49).
     
     +4 strength, dexterity.
     Slays undead, orcs, dragons.
     *Slays* demons.
     Provides resistance to fire, nether.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost ball with damage 100.
     Takes 82 to 100 turns to recharge.
     Your chance of success is 89.7%
     
     Combat info:
     4.5 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 261 vs. undead, 261 vs. orcs, 261 vs.
     dragons, 329.6 vs. demons, and 192.4 vs. others.
     
t) a Flail (Defender) (2d6) (+8,+3) [+1] <+3> {@w0!k}
     Dropped by a Mature blue dragon at 2150 feet (level 43).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 75.2.
     
u) 16 Bolts of Slay Evil (1d5) (+9,+6)
     Found lying on the floor at 2900 feet (level 58).
     
     Slays evil creatures.
     Can be destroyed by acid.
     
v) 12 Bolts of Flame (1d5) (+6,+6)
     Dropped by a Master vampire at 3050 feet (level 61).
     
     Branded with flames.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     
w) 25 Iron Shots of Slay Evil (1d4) (+6,+6)
     Dropped by a Stone troll at 1650 feet (level 33).
     
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3738     50'    2   Reached level 2
      4398     50'    3   Reached level 3
      7929    100'    4   Reached level 4
     11546    100'    4   Killed Fang, Farmer Maggot's dog
     11546    100'    5   Reached level 5
     18712    150'    6   Reached level 6
     27201    400'    7   Reached level 7
     27211    400'    8   Reached level 8
     27903    400'    9   Reached level 9
     36787    400'   10   Reached level 10
     40272    400'   11   Reached level 11
     45222    500'   11   Killed Bullroarer the Hobbit
     48243    500'   11   Killed Wormtongue, Agent of Saruman
     48243    500'   12   Reached level 12
     48382    500'   12   -- Note: Long Bow of Power (+14, +18)
     53043    550'   12   Killed Mughash the Kobold Lord
     53258    550'   13   Reached level 13
     57040    650'   13   Killed Grip, Farmer Maggot's dog
     62465    750'   13   Killed Golfimbul, the Hill Orc Chief
     62475    750'   14   Reached level 14
     73571   1000'   15   Reached level 15
     74930   1000'   15   -- Note: Trident of Westernesse
     76048   1050'   16   Reached level 16
     77792   1050'   16   Killed Bolg, Son of Azog
     77792   1050'   17   Reached level 17
     82477   1200'   17   Killed Lagduf, the Snaga
     82477   1200'   18   Reached level 18
     87497   1400'   19   Reached level 19
     89730   1400'   20   Reached level 20
     93192   1550'   21   Reached level 21
     97857   1550'   21   Killed Azog, King of the Uruk-Hai
     97857   1550'   22   Reached level 22
    104194   1600'   23   Reached level 23
    110221   1650'   24   Reached level 24
    112559   1700'   24   -- Note: -TOther
    114981   1750'   25   Reached level 25
    116503   1750'   25   -- Note: Godly Insights (LVault)
    120942   1750'   26   Reached level 26
    125239   1800'   26   Killed Uldor the Accursed
    135381   1850'   27   Reached level 27
    144003   1900'   27   Found the Cutlass of Angalo
    150936   2050'   27   Killed Angamaitë of Umbar
    154836      0'   27   Killed Farmer Maggot
    159445   2100'   28   Reached level 28
    167376   2150'   28   Killed Grishnákh, the Hill Orc
    167407   2150'   28   Found the Pair of Leather Boots 'Gondring'
    176043   2200'   28   Killed Sméagol
    181500   2250'   28   Killed Lokkak, the Ogre Chieftain
    187686   2300'   29   Reached level 29
    187686   2300'   30   Reached level 30
    187696   2300'   30   -- Note: !XP
    196340   2450'   31   Reached level 31
    198118   2450'   31   Killed Lugdush, the Uruk
    198136   2450'   31   Found the Flail of Sorome
    199990   2450'   31   Killed Uglúk, the Uruk
    215026   2550'   31   Killed Khîm, Son of Mîm
    230759   2650'   31   Killed Nár, the Dwarf
    230789   2650'   31   Found the Lucerne Hammer of Lalas
    235376   2650'   31   Killed Boldor, King of the Yeeks
    252603   2800'   31   Killed Brodda, the Easterling
    255990   2800'   31   Reached level 31
    271532   2850'   31   Found the Long Sword 'Nimarn'
    286121   2950'   32   Reached level 32
    292821   2950'   32   Killed Gorbag, the Orc Captain
    305041   3050'   32   Killed Bill the Stone Troll
    306609   3050'   32   Killed Adunaphel the Quiet
    310317   3050'   32   -- Note: !Augmentation
    317094   3100'   33   Reached level 33
    317531   3100'   33   Found the Rapier 'Faugros'
    318018   3100'   33   Killed Itangast the Fire Drake


  [Options]

  [Interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Center map continuously                      : no  (center_player)
Show flavors in object descriptions          : no  (show_flavors)
Allow mouse clicks to move the player        : no  (mouse_movement)
Show mouse status line buttons               : no  (mouse_buttons)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)

  [Warning]

Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Disturb whenever viewable monster moves      : yes (disturb_near)
Automatically clear '-more-' prompts         : yes (auto_more)
Notify on object recharge                    : yes (notify_recharge)
Use the roguelike command keyset             : no  (rogue_like_commands)
Use the roguelike command keyset             : no  (rogue_like_commands)
Use the roguelike command keyset             : no  (rogue_like_commands)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)


Posted on 8.5.2013 23:53
Last updated on 12.5.2013 07:26

Download this dump

9. on the Competition No.138 Ladder (of 35)

Comments

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On 8.5.2013 23:53 Twilight wrote:
I've been reading the forums again for a while after a few years away from the game and I have also tried out a few divers that died due to me diving a bit too aggressively and general rustiness. Last I played the game had turned a bit munchkin, so I had the wrong mindset for the current a bit harder game.

I thought I'd make a try at the competition character and had a couple of deaths before this character turned promising.

Elly found a decent magical sling on the first trip into the dungeon. When she found a ring of the Mouse with +4 DEX/Stealth and was about to squelch it I realized she should use it and go "ranger". The stealth helped immensely. The infinite basic ammo at the general store helped this approach and I dedicated 3 slots for ammo ever since. Not long after that she got a Long Bow of Power from Wormtongue and I decided to dive to 1500 feet for stat-gain.

She even uses a Ring of Escaping, which I've not used since the early days of its introduction into the game. Bless up and if necessary take it off if the penalty to shooting gets too much. It doesn't reduce standard turns, but it's still good.

The latest finds are a rod of Teleport Other and Godly Insights(!), so things are looking up.

... and of course I will die the next session after bothering to make this dump says mr Murphy! :)

On 9.5.2013 22:48 Estie wrote:
Love it when the items found lead to an unorthodox way of playing a character.

On 11.5.2013 19:22 Twilight wrote:
Indeed. I also like it when you can/should use items that you don't usually have in your repertoire. Now Elly has turned a bit more normal though even if the shooter is still in use.

I realized I had to make time to play this character since the deadline is not that far off.

Descending a bit slower, ie exploring more of levels. Obviously with this character, as others have mentioned, the low starting CON is a big issue. We'll see if that kills her off in the end.

The regeneration from the Defender is the main reason I swap weapons.

No artifact light and not many useful artifacts found at all for being at this depth.

On 12.5.2013 07:26 Twilight wrote:
And died quite avoidably if I'd been more careful.

I found a good weapon, but was lacking in CON (of course) and speed .

And now for something completely different ... or perhaps not. :)

On 12.5.2013 15:53 fizzix wrote:
Rough break. You were descending at a pretty good clip.

On 13.5.2013 04:52 Estie wrote:
*boom*

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3rd in Angband (3.0.6) by Darin (95%)



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