The Angband Ladder: Whitey, Human Mage by Bombadil

  [Angband 3.4.0 Character Dump]

 Name   Whitey                                   Self  RB  CB  EB   Best
 Sex    Male         Age             19   STR! 18/100  +0  -3 +11 18/180
 Race   Human        Height          78   INT! 18/100  +0  +3  +6 18/190
 Class  Mage         Weight         130   WIS! 18/100  +0  +0  +2 18/120
 Title  Arch-Mage    Social   Respected   DEX! 18/100  +0  +0  +3 18/130
 HP     -173/888     Maximize         Y   CON! 18/100  +0  -2 +12 18/200
 SP     234/365                           CHR! 18/100  +0  +1  +2 18/130

 Level               49   Armor  [109,+136]     Saving Throw         83%
 Cur Exp        5549970   Fight   (+23,+19)     Stealth             Fair
 Max Exp        5549970   Melee   (+31,+30)     Fighting       Excellent
 Adv Exp        5850000   Shoot   (+43,+22)     Shooting       Excellent
 MaxDepth   4850' (L97)   Blows    3.8/turn     Disarming            85%
 Game Turns     5473906   Shots      2/turn     Magic Device         110
 Standard Turns  513168   Infra        0 ft     Perception       1 in 20
 Resting Turns   263164   Speed          16     Searching            16%
 Gold           1180669   Burden  187.8 lbs

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight black hair, and a dark
 complexion.


rAcid:+.....+.*.... Nexus:......+......
rElec:+............ Nethr:......+......
rFire:+...+........ Chaos:......+.+....
rCold:+.....+...... Disen:.+...........
rPois:....+........ Feath:+............
rLite:..........+.. pFear:....+.+.++.+.
rDark:......+...... pBlnd:+............
Sound:........++... pConf:.........+...
Shard:.......+..... pStun:.........+...

Light:.....+....+.. Tunn.:.............
Regen:+............ Speed:.++.+..+...+.
  ESP:............. Blows:.............
Invis:+....+....... Shots:.+...........
FrAct:+.......+.+.. Might:.............
HLife:......+...... S.Dig:.............
Stea.:++.....++..+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You see a Scroll of Trap Detection.
> Something mumbles.
> You hit the Black ogre.
> You miss the Black ogre.
> You hit the Black ogre.
> You have slain the Black ogre.
> You have found 180 gold pieces worth of opals.
> Something wooshes.
> The Potions of Resist Poison shatter!
> You are hit by cold!
> 4 Black ogres die.
> You are no longer full.
> Something wooshes.
> You are hit by cold!
> You die.

Killed by Ancalagon the Black.

  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Found lying on the floor of a cavern at 2800 feet (level 56).
     
     +3 strength, constitution.
     +1 stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 292.9 vs. demons, 292.9 vs. orcs, 292.9 vs.
     trolls, and 178.1 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Dropped by a Great crystal drake at 3450 feet (level 69).
     
     +3 dexterity.
     +1 stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed <+10>
     Dropped by Pazuzu, Lord of Air at 4850 feet (level 97).
     
     +10 speed.
     Can be destroyed by electricity.
     
d) a Ring of Intelligence <+6>
     Found under some rubble at 4650 feet (level 93).
     
     +6 intelligence.
     Can be destroyed by electricity.
     Sustains intelligence.
     
e) the Elfstone 'Elessar' [+10] <+2> (charging)
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 520 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
f) the Star of Elendil <+3>
     Dropped by Akhorahil the Blind at 3900 feet (level 78).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 132 to 260 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Radius 3 light.
g) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2>
     Found lying on the floor in a pit at 3950 feet (level 79).
     
     +2 constitution.
     Provides resistance to acid, cold, dark, nexus, nether, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1154 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
h) an Elven Cloak of Protection [6,+18] <+1>
     Dropped by a Frost giant at 3300 feet (level 66).
     
     +1 stealth, speed.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Dropped by Saruman of Many Colours at 3500 feet (level 70).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) a Golden Crown of Serenity [0,+17]
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+12] <+1>
     Found lying on the floor at 2000 feet (level 40).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Radius 1 light.
l) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Dropped by a Master thief at 2050 feet (level 41).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 16 Seeker Arrows of Flame (4d4) (+10,+8)
     Dropped by an Ancient red dragon at 3500 feet (level 70).
     
     Branded with flames.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 499.2 vs. creatures not resistant to fire,
     and 249.6 vs. others.
     35% chance of breaking upon contact.
     
o) 27 Mithril Arrows of Flame (3d4) (+10,+9)
     Found in a chest from 4500 feet (level 90).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 480.4 vs. creatures not resistant to fire,
     and 240.2 vs. others.
     35% chance of breaking upon contact.
     
p) 26 Mithril Arrows of Slay Evil (3d4) (+16,+12)
     Found lying on the floor at 4700 feet (level 94).
     
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 435.8 vs. evil creatures, and 261.4 vs.
     others.
     35% chance of breaking upon contact.
     
q) 14 Seeker Arrows of Wounding (4d4) (+19,+19)
     Found lying on the floor in a vault at 4700 feet (level 94).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 321.2.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) 4 Books of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) 2 Books of Magic Spells [Incantations and Illusions]
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations]
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 24 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
k) a Potion of Restore Mana
     Can be destroyed by cold.
     
l) 17 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
m) 3 Wands of Teleport Other (5 charges)
     Can be destroyed by electricity.
     
n) 4 Wands of Dragon's Flame (16 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
o) 2 Wands of Dragon's Frost (8 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
p) 3 Staves of Teleportation (23 charges)
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) 32 Potions of Healing
     Can be destroyed by cold.
     
b) 20 Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
c) 6 Potions of Life
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
d) 18 Potions of Restore Mana
     Can be destroyed by cold.
     
e) a Rod of Restoration
     Found lying on the floor in a vault at 4250 feet (level 85).
     
     Cannot be harmed by electricity.
     
f) the Ring of Barahir <+1>
     Dropped by Ji Indur Dawndeath at 4200 feet (level 84).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Ring of Tulkas <+4>
     Dropped by Kham�l, the Black Easterling at 4250 feet (level 85).
     
     +4 strength, dexterity, constitution.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 392 to 780 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
h) an Amulet of the Magi [+8] <+3>
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     +3 intelligence.
     +15% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) an Amulet of ESP <+7>
     Dropped by a Bile Demon at 3300 feet (level 66).
     
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
j) the Amulet of Carlammas <+3, +1>
     Found lying on the floor in a vault at 3300 feet (level 66).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 587 to 1170 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
k) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Found in a chest from 4500 feet (level 90).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
m) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a Young blue dragon at 3900 feet (level 78).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) the Hard Leather Armour of Himring [20,+15]
     Found lying on the floor in a vault at 2000 feet (level 40).
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 262 to 520 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
o) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor at 2750 feet (level 55).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
p) the Cloak 'Colluin' [1,+15]
     Found lying on the floor at 1600 feet (level 32).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 288 turns to recharge at your current speed.
     Your chance of success is 98.3%
     
q) the Leather Shield of Celegorm [8,+20]
     Dropped by a Nalfeshnee at 2700 feet (level 54).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by Ar-Pharaz�n the Golden at 3900 feet (level 78).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 145 to 286 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
s) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by an Ancient gold dragon at 4850 feet (level 97).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 13 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
t) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+9] <+3, +2>
     Dropped by a Ghoul at 3500 feet (level 70).
     
     +3 speed.
     +2 intelligence, dexterity, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 52 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
u) the Bastard Sword 'Calris' (5d4) (+0,+20) <+5>
     Found lying on the floor at 3300 feet (level 66).
     
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     3.8 blows/round.
     With +4 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 248.4 vs. evil creatures, 300.2 vs. demons,
     300.2 vs. trolls, 403.9 vs. dragons, and 196.6 vs. others.
     
v) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
     Found lying on the floor at 3300 feet (level 66).
     
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 13 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 248.4 vs. animals, 308.4 vs. giants, 308.4
     vs. creatures not resistant to fire, and 188.4 vs. others.
     
     Radius 1 light.
w) the Pick of Erebor (4d3) (+5,+20) <+5, +3, +1>
     Dropped by E�l, the Dark Elf at 4250 feet (level 85).
     
     +5 tunneling.
     +3 strength, constitution.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 261.1 vs. demons, 261.1 vs. orcs, 261.1 vs.
     trolls, 261.1 vs. creatures not resistant to acid, and 193.1 vs.
     others.
     
     Radius 1 light.
x) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Found lying on the floor in a vault at 3200 feet (level 64).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3166     50'    2   Reached level 2
     29848     50'    3   Reached level 3
     47143     50'    4   Reached level 4
     63413    100'    5   Reached level 5
     76126    100'    6   Reached level 6
     80548    100'    6   Killed Grip, Farmer Maggot's dog
     84309    100'    7   Reached level 7
    122079    100'    7   Killed Fang, Farmer Maggot's dog
    145505    150'    8   Reached level 8
    153978    150'    9   Reached level 9
    197892    200'   10   Reached level 10
    224593    250'   11   Reached level 11
    266791    300'   12   Reached level 12
    308821    350'   13   Reached level 13
    332353    350'   14   Reached level 14
    370979    400'   15   Reached level 15
    375233    400'   15   Killed Lagduf, the Snaga
    392778      0'   15   Killed Farmer Maggot
    420622    500'   16   Reached level 16
    452928    500'   16   Killed Brodda, the Easterling
    460909    500'   16   Killed Mughash the Kobold Lord
    473800    500'   17   Reached level 17
    544849    500'   17   Killed Wormtongue, Agent of Saruman
    547515    500'   18   Reached level 18
    586989    500'   18   Killed Sméagol
    638676    550'   19   Reached level 19
    642792    550'   19   Killed Orfax, Son of Boldor
    691966    550'   19   Killed Bullroarer the Hobbit
   1879935    600'   20   Reached level 20
   1887837    600'   20   Found the Rapier 'Forasgil' (LOST)
   1952887    850'   21   Reached level 21
   1960720    850'   21   Killed Ulfast, Son of Ulfang
   2287466    950'   22   Reached level 22
   2292493    950'   22   Killed Gorbag, the Orc Captain
   2336502    950'   23   Reached level 23
   2404276    950'   23   Killed Nár, the Dwarf
   2404393    950'   23   Found the Phial of Galadriel (LOST)
   2628170    950'   24   Reached level 24
   2684554   1000'   24   Killed Golfimbul, the Hill Orc Chief
   2696146   1000'   24   Killed Shagrat, the Orc Captain
   2702169   1000'   25   Reached level 25
   2820299   1000'   26   Reached level 26
   2936481   1000'   26   Killed Grishnákh, the Hill Orc
   2985345   1000'   27   Reached level 27
   3065124   1000'   27   Killed Ufthak of Cirith Ungol
   3242887   1200'   28   Reached level 28
   3340637   1400'   28   Killed Sangahyando of Umbar
   3407819   1400'   28   Killed Khîm, Son of Mîm
   3457961   1400'   29   Reached level 29
   3692913   1550'   29   Found the Metal Cap of Thengel (LOST)
   3699827   1550'   30   Reached level 30
   3925324   1550'   30   Killed Lugdush, the Uruk
   3972119   1550'   31   Reached level 31
   3988823   1550'   31   Killed Angamaitë of Umbar
   4096502   1550'   31   Killed Bolg, Son of Azog
   4108849   1550'   31   Killed Uglúk, the Uruk
   4174267   1550'   31   Killed Beorn, the Shape-Changer
   4195188   1550'   31   Killed Draebor, the Imp
   4246798   1600'   31   Found the Cloak 'Colluin'
   4266499   1600'   31   Killed Ulwarth, Son of Ulfang
   4274558   1650'   31   Killed Uldor the Accursed
   4274558   1650'   32   Reached level 32
   4287818   1650'   32   Reached level 32
   4328303   1750'   32   Killed Boldor, King of the Yeeks
   4412455   1750'   32   Killed Ibun, Son of Mîm
   4441074   1750'   33   Reached level 33
   4545835   2000'   33   Found the Set of Leather Gloves 'Cammithrim'
   4564238   2000'   34   Reached level 34
   4627373   2000'   34   Found the Hard Leather Armour of Himring
   4635154   2050'   35   Reached level 35
   4638157   2050'   35   Found the Pair of Steel Shod Boots of Thrór
   4642527      0'   35   Reached level 35
   4668190   2150'   35   Killed Tom the Stone Troll
   4691098   2450'   35   Killed Rogrog the Black Troll
   4694671   2450'   36   Reached level 36
   4723698   2500'   36   Killed Scatha the Worm
   4732150   2500'   37   Reached level 37
   4756244   2650'   37   Killed Azog, King of the Uruk-Hai
   4779206   2700'   37   Found the Leather Shield of Celegorm
   4781072   2700'   37   Found the Full Plate Armour of Isildur
   4814848   2700'   37   Killed Lorgan, Chief of the Easterlings
   4821380   2700'   38   Reached level 38
   4825475   2750'   38   Found the Set of Gauntlets 'Paurhach' (LOST)
   4830591   2750'   38   Found the Leather Scale Mail 'Thalkettoth'
   4865494   2800'   38   Found the Battle Axe of Balli Stonehand
   4868907   2800'   38   Killed Smaug the Golden
   4871940   2800'   38   Killed Medusa, the Gorgon
   4880411   2950'   38   Killed Castamir the Usurper
   4889375   3050'   38   Killed Adunaphel the Quiet
   4895295   3050'   39   Reached level 39
   4897699   3050'   39   Reached level 39
   4903480   3050'   39   Killed Waldern, King of Water
   4910710   3150'   39   Killed Uvatha the Horseman
   4936536   3200'   40   Reached level 40
   4942054   3200'   40   Found the Short Bow of Amrod
   4953751   3250'   40   Killed Hoarmurath of Dir
   4970071   3300'   40   Found the Bastard Sword 'Calris'
   4982276   3300'   40   Found the Amulet of Carlammas
   4983473   3300'   40   Killed Vargo, Tyrant of Fire
   4983473   3300'   41   Reached level 41
   5002224   3300'   41   Found the Broad Sword 'Aranrúth' (LOST)
   5030021   3300'   42   Reached level 42
   5030563   3300'   42   Killed Ren the Unclean
   5040688   3300'   42   Killed The Queen Ant
   5040721   3300'   42   Found the Spear of Oromë
   5050325   3300'   43   Reached level 43
   5063395   3400'   43   Killed The Cat Lord
   5071168   3450'   43   Killed Ulfang the Black
   5077580   3450'   43   Found the Long Bow 'Belthronding'
   5081741   3500'   44   Reached level 44
   5092516   3500'   44   Found the Pair of Leather Boots of Wormtongue
   5098542   3500'   44   Killed Saruman of Many Colours
   5099010   3500'   44   Found the Small Metal Shield of Thorin
   5118025   3500'   44   Killed Dwar, Dog Lord of Waw
   5118025   3500'   45   Reached level 45
   5131736   3700'   45   Killed Bill the Stone Troll
   5133289   3700'   45   Killed Mîm, Betrayer of Turin
   5134520   3700'   45   Killed Itangast the Fire Drake
   5152292   3750'   46   Reached level 46
   5153639   3750'   46   Found the Set of Gauntlets 'Pauraegen' (LOST)
   5167952   3800'   46   Killed Shelob, Spider of Darkness
   5187905   3900'   46   Found the Soft Leather Armour 'Hithlomir'
   5193537   3900'   46   Killed Akhorahil the Blind
   5193545   3900'   46   Found the Star of Elendil
   5194721   3900'   46   Killed Ar-Pharazôn the Golden
   5194945   3900'   46   Found the Iron Helm 'Holhenneth'
   5200914   3900'   46   Killed Polyphemus, the Blind Cyclops
   5200914   3900'   47   Reached level 47
   5206130   3900'   47   Killed Fundin Bluecloak
   5213969   3950'   47   Found the Adamantite Plate Mail 'Soulkeeper'
   5223710   4000'   47   Found the Halberd 'Osondir' (LOST)
   5228152   4000'   47   Killed Ariel, Queen of Air
   5232892   4000'   47   Killed Gorlim, Betrayer of Barahir
   5234098   4000'   47   Killed Kavlax the Many-Headed
   5278003   4050'   47   Killed Quaker, Master of Earth
   5288264   4200'   47   Killed Ji Indur Dawndeath
   5288468   4200'   47   Found the Ring of Barahir
   5297227   4250'   47   Killed Khamûl, the Black Easterling
   5297248   4250'   47   Found the Ring of Tulkas
   5350110   4250'   47   Killed Eöl, the Dark Elf
   5350254   4250'   47   Found the Pick of Erebor
   5361245   4300'   48   Reached level 48
   5370576   4350'   48   Found the Broad Sword 'Aeglin' (LOST)
   5382878   4350'   48   Killed Radagast the Brown
   5398998   4500'   48   Found the Mithril Chain Mail 'Belegennon'
   5409217   4550'   48   Found the Elfstone 'Elessar'
   5410852   4550'   48   Found the Two-Handed Great Flail 'Thunderfist' (LOST)
   5415997   4550'   48   Found the Zweihander 'Mormegil' (LOST)
   5426738   4600'   48   Killed Glaurung, Father of the Dragons
   5433388   4650'   48   Found the Iron Crown of Berúthiel (LOST)
   5437345   4700'   48   Killed Harowen the Black Hand
   5438929   4700'   48   Killed The Balrog of Moria
   5438929   4700'   49   Reached level 49
   5442658   4700'   49   Found the Glaive of Pain
   5465226   4850'   49   Killed Pazuzu, Lord of Air
   5471082   4850'   49   Found the Pair of Leather Boots 'Dal-i-thalion'
   5472499   4850'   49   Killed The Lernaean Hydra


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 20.1.2013 04:13
Last updated on 5.2.2013 01:12

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5888. on the Ladder (of 19090)
2452. on the Angband Ladder (of 6561)
7. for this player (

Comments

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On 21.1.2013 21:13 emulord wrote:
Low stats, 1 blow per round, 43 SP... I don't know how you manage. It seems like killing orc packs would be slow and somewhat risky because of low stealth.
You need stat potions so much, maybe replace amulet of resist acid (redundant) with amulet of intelligence?

On 21.1.2013 21:46 Bombadil wrote:
Human mages are very weak and that is what I like about playing this guy. Everything is challenging initially.

My orc pack strategy is to fight on my terms.

I find a long hallway and either use spear of light (on light sensitive varieties) or lightning bolt repeatedly to soften up a whole pile of them at once.

By the time I run out of SP they are all pretty much down to a fraction of their life and I can finish them off with melee / shooting arrows / shooting fire from Narthanc / and magic missile as point regen allows.

If I run into trouble I teleport out and come back when I am refreshed.

I really havent had much luck so far in terms of finding helpful items.

I will hang out around 1500' and pick and choose my battles and try to improve this guy.

Regarding the amulet, yup its useless and I need to replace it.

On 27.1.2013 03:42 Bombadil wrote:
Still alive, and trying to build my stats.

On 28.1.2013 04:56 Bombadil wrote:
I got a nice upgrade on my shield, and I have been blessed with many good cloaks.

I moved down to 2000 feet and ran into a nether wraith that hit pretty hard, I suppose I should make nether resistance a priority.

Any input is welcome. Am I too deep? Too shallow? What is my biggest need?



On 28.1.2013 13:44 Paffa wrote:
Depth seems fine to me but you'll definitely need more constitution, swap either of those rings to +3 or more con ring. More hp makes everything easier. Don't go much deeper until you've gotten your con reasonably higher, hope for con potions :)

On 28.1.2013 15:56 Bombadil wrote:
Thanks.
OK I'll probably hang around 2000 and be careful until my con gets near max.

On 29.1.2013 04:16 Bombadil wrote:
Tonight I found 2 potions of augmentation which I put to good use towards achieving max stats.

I also found a ring of constitution +4 which I am now using instead of the ring of bodykeeping.

I had another close call with a nether bolt (I think it was from an Emperor Wight) which brought me down to 35 hp!

Those nether bolts are scary!

On 30.1.2013 02:01 Bombadil wrote:
Good loot is appearing everywhere now.

In just a couple trips I found Armour of Himring, boots of Thor, Mordenkainens, and lots of stat potions.

I picked up nether resist and fear resist, and gave up nexus resist.

Im starting to accumulate mana/healing/*healing* as I run across them, and I have started down from 2000.....

I also just noticed that my cloaks poison resist is redundant now and I have several good cloaks in storage -- which to pick?

Any input is welcome!

On 30.1.2013 05:24 Bagplant wrote:
I've been working on low stealth mages in 3.4.1 myself, half-troll mages in my case (I know, I'm crazy) partly in the interest of seeing whether a low-stealth fast diving play style is viable in 3.4.1. (Jury is still out). They tend to reach stat gain and then die somewhere between 1500' and 2000. Nice to see from your dump that it's possible, although I think I would go mad diving as slowly as you have been.

Regarding the cloak question, I don't think there is one clear standout so it's probably just personal preference.



On 30.1.2013 21:21 Paffa wrote:
I'd go with the magi cloak, more intelligence is always nice and it would give you another confusion resistance source so you could replace Thengel once you find something more valuable

On 31.1.2013 03:31 Bombadil wrote:
I moved down to 2500 feet and still going strong. I found Tensers Transformation and a few more stat potions.

Blindness is becoming an annoyance to me now, so something with prevent blindness would be nice.

On 1.2.2013 03:37 Bombadil wrote:
I found the Shield Celegorm, so I have added both rDark and pBlind, I have also maxed my Self CON now.

I found the plate mail of Isildur, but I cant make use of it yet. I cant give up my Hard Leather Armour of Himring as it is the only Nether resist I have.

Inventory space is becoming very difficult to manage now. I am saving a bunch of stat gain potions (to use as stat restore potions) later, maybe this is a waste of space. I miss that stat restore potions...

My weapon could be better, but I dont melee that much yet.

Some things hit really really hard down here. Something almost killed me with poison (I think Shelob) which suprised me. I am starting to feel a little more uncomfortable down here around 2750.

On 2.2.2013 06:15 Bombadil wrote:
I upgraded my weapons to the Battle Axe of Balli Stonehand and the Short Bow of Amrod.

I have been avoiding really tough battles for the most part, looking more for low risk high reward scenarios.

I need to find a Kelek Grimoire, any idea how deep these start to appear?

On 3.2.2013 01:29 Bombadil wrote:
3500 feet down now.

Loot and death around every corner. I still havent found a Kelek's but I have discovered the power of rift...

I have a lot of gear, if anyone has any comments I'm all ears.

I do have one question, do mages have a weight limit on their armor slot? I seem to get a penalty message if I try to wear the full plate armor of Isildur.

On 3.2.2013 14:25 Paffa wrote:
Yes they do, but it only cuts your max SP, not too big a deal if it doesn't go down serious.

I'd recommend changing your weapon to Orome, shield to Thoring and replacing that damage ring with a nice INT ring. Also as a mage, you shouldn't need stat sustains *that* much, so I'd got with the ESP or magi amulet. With the intelligence boost you should be able to use rift as your main damage dealer. Belthronding does nice damage as well with branded arrows.

Kelek's should begin to appear around level 80, but I can't guarantee anything.. Most shallow depth I've found it has been level 27 :D

On 4.2.2013 04:48 Bombadil wrote:
Found Keleks now.

I need more speed, I have a speed ring +10 in storage, I'll have to juggle my gear around to see how to work that in.



On 5.2.2013 01:12 Bombadil wrote:
I cast a create door thinking that Ancalagon couldnt breath through a closed door.

I guess I was wrong.

Oh well I guess I should have just teleported level after the first breath.

On 5.2.2013 04:57 Bagplant wrote:
I'm pretty sure he needs line of sight, which I would have expected the doors to block. My guess would be that something else opened one of them before he had his move and gave him line of sight? There did seem to be other creatures in the area from the messages. Without knowing the map layout at time of death it's hard to say for sure.

Tough luck, but congrats on getting so far with a challenging race/class combo (3.4.1 also seems to have bumped up the difficulty a bit compared to earlier versions). Best of luck with your next character.

On 6.2.2013 22:54 Paffa wrote:
That's how it probably went, creatures can't breath through a closed door.

Tough luck, I feel sorry for you :/ You should have teleported yourself or Ancalagon away, if you weren't going to kill him. If you were, you should've casted resistance to cut the breath damages. And you also should have been hasted, 16 speed isn't really enough for that deep :S

Good luck on next character!

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