The Angband Ladder: Son of JonJon, Gnome Mage by <mwrm>

  [Angband 3.0.6 Character Dump]

 Name   Son of JonJon                            Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR! 18/100  -1  -5  +8 18/120
 Race   Gnome             Height     42   INT! 18/100  +2  +3 +10 18/250
 Class  Mage              Weight     88   WIS! 18/100  +0  +0  +7 18/170
 Title  Arch-Mage         Status     37   DEX! 18/100  +2  +1  +5 18/180
 HP     857/857           Maximize    Y   CON! 18/100  +1  -2 +17 18/260
 SP     385/385           Preserve    Y   CHR! 18/100  -2  +1  +2 18/110

 Level           49       Armor    [30,+118]     Saving Throw     Heroic
 Cur Exp    6834252       Fight     (+18,+8)     Stealth          Superb
 Max Exp    6834252       Melee    (+33,+26)     Fighting         Heroic
 Adv Exp    6975000       Shoot     (+30,+7)     Shooting         Heroic
 MaxDepth   3050 ft       Blows       4/turn     Disarming        Superb
 Gold       2392582       Shots       2/turn     Magic Device  Legendary
 Burden   178.2 lbs                              Perception         Good
 Speed           +3       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have hazel eyes, straight red hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:............. Confu:......+......
 Fire:....+........ Sound:........+....
 Cold:*............ Shard:.......+.....
 Pois:..+...+...... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:...........+.
Invis:+....+....... Blows:.............
FrAct:+.......+.+.+ Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+12,+7) (+1)
   It increases your shooting speed by 1.  
c) a Corundum Ring of Resist Poison
   It provides resistance to poison.  
d) a Turquoise Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak of Protection [6,+20]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 40 Clotted Red Potions of Speed
j) 17 Vermilion Potions of Healing
k) 5 Copper Speckled Potions of *Healing*
l) 26 Orange Speckled Potions of Restore Mana
m) 7 Scrolls titled "nessnik whon" of Teleportation
n) 2 Scrolls titled "shusol hydshu" of *Identify*
o) a Tin-Plated Rod of Teleport Other
p) a Steel Wand of Annihilation (4 charges) {10% off}
   It cannot be harmed by the elements.  
q) a Turquoise Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
r) Gold Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
s) an Iron Crown of the Magi [0,+9] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, cold, and life draining.  It sustains your 
   intelligence.  It cannot be harmed by the elements.  
t) 14 Seeker Arrows of Venom (4d4) (+6,+7)
   It is branded with poison.  
u) 24 Seeker Arrows of Flame (4d4) (+7,+6)
   It is branded with fire.  It cannot be harmed by fire.  
v) 20 Mithril Arrows of Frost (3d4) (+9,+9)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 2 Violet Mushrooms of Restore Constitution
b) 4 Light Blue Potions of Restore Intelligence
c) a Gold Potion of Restore Constitution {40% off}
d) 33 Scrolls titled "shusol hydshu" of *Identify*
e) 2 Scrolls titled "fidsun oxhe" of *Remove Curse*
f) an Obsidian Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
g) a Turquoise Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
h) a Mithril Amulet of the Magi [+3] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
i) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
k) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
m) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
q) a Pair of Soft Leather Boots of Stability [2,+15]
   It provides resistance to nexus.  It makes you fall like a feather.  
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
s) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
t) The Quarterstaff 'Eriril' (1d9) (+4,+4) (+4) {IntWisLightInvis}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
u) 19 Arrows of Lightning (1d4) (+7,+10)
   It is branded with electricity.  It cannot be harmed by electricity.  
v) 26 Arrows of Venom (1d4) (+9,+8)
   It is branded with poison.  
w) 21 Arrows of Frost (1d4) (+4,+8)
   It is branded with frost.  It cannot be harmed by cold.  
x) 22 Arrows (1d4) (+4,+5)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.2.2006 16:37
Last updated on 29.3.2006 01:11

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5777. on the Ladder (of 19090)
2375. on the Angband Ladder (of 6561)

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