The Angband Ladder: Son of JonJon, Gnome Mage by <mwrm>
[Angband 3.0.6 Character Dump] Name Son of JonJon Self RB CB EB Best Sex Male Age 57 STR! 18/100 -1 -5 +8 18/120 Race Gnome Height 42 INT! 18/100 +2 +3 +10 18/250 Class Mage Weight 88 WIS! 18/100 +0 +0 +7 18/170 Title Arch-Mage Status 37 DEX! 18/100 +2 +1 +5 18/180 HP 857/857 Maximize Y CON! 18/100 +1 -2 +17 18/260 SP 385/385 Preserve Y CHR! 18/100 -2 +1 +2 18/110 Level 49 Armor [30,+118] Saving Throw Heroic Cur Exp 6834252 Fight (+18,+8) Stealth Superb Max Exp 6834252 Melee (+33,+26) Fighting Heroic Adv Exp 6975000 Shoot (+30,+7) Shooting Heroic MaxDepth 3050 ft Blows 4/turn Disarming Superb Gold 2392582 Shots 2/turn Magic Device Legendary Burden 178.2 lbs Perception Good Speed +3 Infra 40 ft Searching Fair You are one of several children of a Gnome Prankster. You are a credit to the family. You have hazel eyes, straight red hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:............. Confu:......+...... Fire:....+........ Sound:........+.... Cold:*............ Shard:.......+..... Pois:..+...+...... Nexus:............. Fear:+.......+.... Nethr:............. Lite:............. Chaos:........+.... Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:.........+... Speed:...........+. Invis:+....+....... Blows:............. FrAct:+.......+.+.+ Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) a Long Bow of Extra Shots (x3) (+12,+7) (+1) It increases your shooting speed by 1. c) a Corundum Ring of Resist Poison It provides resistance to poison. d) a Turquoise Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+20] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 40 Clotted Red Potions of Speed j) 17 Vermilion Potions of Healing k) 5 Copper Speckled Potions of *Healing* l) 26 Orange Speckled Potions of Restore Mana m) 7 Scrolls titled "nessnik whon" of Teleportation n) 2 Scrolls titled "shusol hydshu" of *Identify* o) a Tin-Plated Rod of Teleport Other p) a Steel Wand of Annihilation (4 charges) {10% off} It cannot be harmed by the elements. q) a Turquoise Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. r) Gold Dragon Scale Mail (-2) [30,+16] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. s) an Iron Crown of the Magi [0,+9] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your intelligence. It cannot be harmed by the elements. t) 14 Seeker Arrows of Venom (4d4) (+6,+7) It is branded with poison. u) 24 Seeker Arrows of Flame (4d4) (+7,+6) It is branded with fire. It cannot be harmed by fire. v) 20 Mithril Arrows of Frost (3d4) (+9,+9) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 2 Violet Mushrooms of Restore Constitution b) 4 Light Blue Potions of Restore Intelligence c) a Gold Potion of Restore Constitution {40% off} d) 33 Scrolls titled "shusol hydshu" of *Identify* e) 2 Scrolls titled "fidsun oxhe" of *Remove Curse* f) an Obsidian Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. g) a Turquoise Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. h) a Mithril Amulet of the Magi [+3] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. m) The Large Leather Shield of Celegorm [4,+19] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. n) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. q) a Pair of Soft Leather Boots of Stability [2,+15] It provides resistance to nexus. It makes you fall like a feather. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. s) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. t) The Quarterstaff 'Eriril' (1d9) (+4,+4) (+4) {IntWisLightInvis} It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. u) 19 Arrows of Lightning (1d4) (+7,+10) It is branded with electricity. It cannot be harmed by electricity. v) 26 Arrows of Venom (1d4) (+9,+8) It is branded with poison. w) 21 Arrows of Frost (1d4) (+4,+8) It is branded with frost. It cannot be harmed by cold. x) 22 Arrows (1d4) (+4,+5) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.2.2006 16:37
5777. on the Ladder (of 19090)
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