The Angband Ladder: Zorf, Hobbit Mage by <powera@iastate.edu>

  [Angband 3.0.3 Character Dump]

 Name   Zorf                                     Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  -2  -5 +12 18/150
 Race   Hobbit            Height     33   INT! 18/100  +2  +3  +7 18/220
 Class  Mage              Weight     60   WIS! 18/100  +1  +0  +4 18/150
 Title  Arch-Mage         Status     79   DEX! 18/100  +3  +1 +10 18/240
 HP     -105/746          Maximize    Y   CON! 18/100  +2  -2  +9 18/190
 SP     245/373           Preserve    Y   Chr! 18/100  +1  +1  +7 18/190 18/180

 Level           49       Armor    [36,+146]     Saving Throw     Heroic
 Cur Exp    5894162       Fight    (+25,+11)     Stealth          Superb
 Max Exp    5894162       Melee    (+35,+26)     Fighting         Heroic
 Adv Exp    6300000       Shoot    (+42,+19)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       3383426       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   157.6 lbs       Infra        70 ft     Searching     Excellent

 You are one of several children of a Hobbit Mayor.  You are a credit
 to the family.  You have brown eyes, straight black hair, and a very
 dark complexion.



  [Last Messages]

> The Horned Reaper misses you.
> The Horned Reaper hits you. <2x>
> The Horned Reaper misses you.
> The Pit Fiend claws you.
> You are enveloped in flames!
> The Pit Fiend claws you.
> You are enveloped in flames!
> The Pit Fiend bites you.
> The Pit Fiend misses you.
> The Horned Reaper misses you. <3x>
> The Horned Reaper hits you.
> *** LOW HITPOINT WARNING! *** <113x>
> The Mouth of Sauron gestures fluidly.
> You are engulfed in a whirlpool.
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Great Bile Wyrm 3500}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Barahir (+1) {Saruman 3000'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Ruby Ring of Speed (+14) {Tiny Vault 3400}
   It increases your speed by 14.  
e) The Amulet of Ingwe (+3) {Great Wyrm of Perplexity 3950}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {Lesser Balrog 2700}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Rock-Hard 1800}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Aman [1,+23] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Ground 2950}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 10% off}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 40% }
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v, 40%}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v Ground 5}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
j) 10 Dark Blue Mushrooms of Restoring
k) 6 Chartreuse Potions of Cure Critical Wounds {@q3!*}
l) 2 Violet Speckled Potions of Healing {!*!*}
m) a Bubbling Potion of Restore Mana {10% off}
n) a Birch Staff of Healing (0 charges)
o) The Spear of Orome (4d6) (+15,+15) (+4) {Demilich 4000'}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
p) 13 Arrows of Flame (1d4) (+5,+5) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
q) 6 Arrows of Venom (1d4) (+4,+4) {=g}
   It is branded with poison.  
r) 28 Arrows of Flame (1d4) (+3,+4) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
s) 24 Arrows of Flame (1d4) (+4,+3) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 24 Arrows of Frost (1d4) (+4,+4) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
u) 21 Arrows of Frost (1d4) (+4,+3) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
v) 14 Seeker Arrows of Flame (4d4) (+13,+14) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
w) 19 Seeker Arrows (4d4) (+4,+5) {=g}


  [Home Inventory]

a) 24 Violet Speckled Potions of Healing
b) 6 Brown Potions of *Healing* {!*!*}
c) 2 Vermilion Potions of Life {!*!*!*}
d) 22 Bubbling Potions of Restore Mana {10% off}
e) 19 Scrolls titled "auskho erla" of *Identify* {!*}
f) an Alexandrite Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) an Azure Amulet of Weaponmastery (+4,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
i) a Mother-of-Pearl Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching
   , infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
j) The Star of Elendil {Rock-Hard 1800}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
k) Law Dragon Scale Mail (-2) [30,+20]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Thuringwethil 3700'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) a Robe of Permanence [2,+13]
   It provides resistance to acid, lightning, fire, cold, sound, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
p) a Large Leather Shield of Elvenkind [4,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
q) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature Bronze Dragon 2050'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {Mim 1700'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Dagger of Rilia (2d4) (+9,+9) {Jelly Pit 550}
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
x) a Heavy Crossbow of Extra Shots (x4) (+17,+16) (+1)
   It increases your shooting speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.5.2003 18:52

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5776. on the Ladder (of 18973)
2391. on the Angband Ladder (of 6502)
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Comments

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On 6.5.2003 18:52 powera@iastate.edu wrote:
OK. Why did I do regular banishment as opposed to mass banishment on the summoned U's? I was thinking that I had cleared the level (I hadn't) and that I took less damage per monster removed with regular genocide (you don't.) Better luck next time, I suppose. Not one object the whole game had RNether. Had RDis virtually the whole game though, which was nice. And it took FOREVER to get the last two attack spellbooks, though I found Tenser's at 450 feet, which made a heavy crossbow of extra shots (+16,+16) (+1) my best weapon virtually the whole game after level 32. Also found the Star one recall after finding the Phial.

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