The Angband Ladder: Tsukasa, High-Elf Mage by <k2grey@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Tsukasa                                  Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  -5  +8 18/140
 Race   High-Elf          Height     75   INT! 18/100  +3  +3 +11 18/270
 Class  Mage              Weight    186   WIS! 18/100  -1  +0  +3 18/120
 Title  ***WINNER***      Status     48   DEX! 18/100  +3  +1 +10 18/240
 HP     851/851           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     379/379           Preserve    Y   CHR! 18/100  +5  +1  +3 18/190

 Level           49       Armor    [27,+117]     Saving Throw     Heroic
 Cur Exp    9844031       Fight     (+21,+8)     Stealth          Superb
 Max Exp    9844031       Melee    (+26,+25)     Fighting         Heroic
 Adv Exp   10350000       Shoot    (+31,+14)     Shooting         Heroic
 MaxDepth   Lev 101       Blows       4/turn     Disarming        Superb
 Gold       2652326       Shots       1/turn     Magic Device  Legendary
 Burden   387.7 lbs                              Perception    Excellent
 Speed          +30       Infra        40 ft     Searching          Good

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:+............ Confu:......+......
 Fire:++........... Sound:........++...
 Cold:....+....+... Shard:.........+...
 Pois:......+...... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:.....+...+..+ Chaos:........+....
 Dark:+...++...+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:...........+. Sear.:.........+...
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.......+..... Speed:.+++.....+.+.
Invis:.....+...+..+ Blows:.............
FrAct:........+++.. Shots:.............
HLife:....++....... Might:.............


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+17) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Quartz Ring of Speed (+10)
   It increases your speed by 10.  
d) a Quartz Ring of Speed (+11)
   It increases your speed by 11.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+15] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+7,+6) [5,+17] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+7] (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners] {@m1!k!d!s!v, 10% off}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!s!v}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!s!v, 25% off}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!s!v}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!s!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!s!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!s!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!s!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!s!v}
   It cannot be harmed by the elements.  
j) 8 Light Green Potions of Healing {40% off}
k) 11 Magenta Potions of *Healing*
l) 26 Green Speckled Potions of Restore Mana {40% off}
m) 3 Scrolls titled "eep weder" of *Identify* {40% off}
n) 7 Scrolls titled "dergan ninankh" of *Destruction*
o) 2 Aluminum Rods of Recall {!*}
   It cannot be harmed by electricity.  
p) 3 Teak Staffs of Enlightenment (3 charges)
q) 2 Sycamore Staffs of Healing (0 charges)
r) 2 Dogwood Staffs of the Magi (0 charges)
s) a Mulberry Staff of *Destruction* (3 charges)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Home Inventory]

a) 5 Magnesium Wands of Clone Monster (0 charges)
b) an Azurite Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) a Pewter Amulet of the Magi [+5] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) a Brass Amulet of Weaponmastery (+2,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
i) a Golden Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
j) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
k) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Dagger of Rilia (2d4) (+4,+3)
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
q) The Small Sword 'Sting' (1d6) (+6,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
r) The Katana 'Aglarang' (8d4) (+2,+4) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
t) a Beaked Axe (Defender) (2d6) (+20,+18) [+7] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
v) a Heavy Crossbow of Extra Shots (x4) (+11,+8) (+1)
   It increases your shooting speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.12.2005 04:24

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5684. on the Ladder (of 19097)
2315. on the Angband Ladder (of 6564)
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On 24.12.2005 04:24 k2grey@gmail.com wrote:
Morgoth fight was anticlimatic. The main thing he did was chase a Phase Door-ing Tsukasa around and kick off summons vs (Mass) Banishment exchanges. He cast a total of 2-4 attack spells in the entire fight, never using mana or darkness storm.

For this battle Tsukasa had >+30 permanent speed which was very useful as it meant he didn't have to worry about falling below Morgoth's speed halfway through the battle.

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