The Angband Ladder: Fulan, High-Elf Mage by <chrizzk@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Fulan                                    Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  -5 +10 18/160
 Race   High-Elf          Height     90   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    159   WIS! 18/100  -1  +0 +10 18/190
 Title  Arch-Mage         Status     34   DEX! 18/100  +3  +1 +13 18/270
 HP     803/803           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     365/366           Preserve    Y   CHR! 18/100  +5  +1  +6 18/220

 Level           49       Armor    [53,+124]     Saving Throw  Legendary
 Cur Exp    9686755       Fight    (+55,+45)     Stealth       Excellent
 Max Exp    9686755       Melee    (+77,+70)     Fighting      Legendary
 Adv Exp   10350000       Shoot    (+65,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2356324       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   168.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w1}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!k}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!k, 10% off}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!d!k}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!d!k}
   It cannot be harmed by the elements.  
i) 4 Furry Mushrooms of Restoring
j) 28 Hazy Potions of Healing
k) a Crimson Potion of *Healing*
l) a Dark Blue Potion of Life
m) 15 Pink Potions of Restore Mana {50% off}
n) 10 Scrolls titled "shusna faur" of Teleportation
o) 23 Scrolls titled "sosta urprok" of Teleport Level
p) a Scroll titled "rila eretrol" of *Identify*
q) a Scroll titled "arga sefla" of Banishment
r) an Ivory Rod of Healing
s) a Mistletoe Staff of the Magi (3 charges)
t) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {@w1}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) 19 Seeker Bolts of Holy Might (4d5) (+19,+19)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 6 Vermilion Potions of Berserk Strength
c) 5 Crimson Potions of *Healing*
d) 4 Dark Blue Potions of Life
e) a Scroll titled "rila eretrol" of *Identify*
f) 2 Scrolls titled "ninman ypmur" of *Remove Curse*
g) 16 Scrolls titled "snikrea waha" of Protection from Evil {40% off}
h) 8 Scrolls titled "manre wergblaa" of *Destruction* {50% off}
i) 8 Scrolls titled "arga sefla" of Banishment
j) 2 Scrolls titled "nej barrea" of Mass Banishment
k) an Opal Ring of Speed (+11)
   It increases your speed by 11.  
l) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
m) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
n) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
p) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.  
r) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w1}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
w) 15 Seeker Arrows of Holy Might (4d4) (+15,+19)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  
x) 21 Seeker Arrows of Slay Evil (4d4) (+13,+11)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.10.2003 18:13

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5694. on the Ladder (of 19099)
2322. on the Angband Ladder (of 6566)
Second best for this player (

Comments

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On 27.10.2003 18:13 chrizzk@yahoo.com wrote:
All uniques have bit the dust. When I have some time I am going up against the Final Two. I'm really pleased with the kit I've collected. Some better footware would be nice.

On 27.10.2003 18:22 Mars wrote:
Very nice! Those rings of power kick ass :D. And +28 unhasted speed is nice too. Aren't you afraid of the lack of immunity to cold??? j/k :P

On 27.10.2003 18:55 wrote:
Morgoth breathes cold - more -You cough and cast mana storm
No, I want faenor though...

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