The Angband Ladder: Pious Psycho Dwarf, Dwarf Mindcrafter by chris

  [Chengband 0.0.127 Character Dump]

                          Name  : Pious Psycho Dwarf

 Sex      : Male             Kills            4269   STR :  18/195
 Race     : Dwarf            Uniques            87   INT :      15
 Class    : Mindcrafter      Artifacts          51   WIS :  18/***
                                                     DEX :  18/163
                             Align         Chaotic   CON :  18/176
                                                     CHR :   18/40

 Two hands       (+98,+63)   Hit point    745/ 745   Fighting   : Legendary[15]
                             SP (Mana)    371/ 371   Bows/Throw : Legendary[20]
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      483+0   Level              42   Stealth    : Excellent
                             Experience    2532842   Perception : Fair
 Shooting     (+69,+17+25)   Max Exp       2532842   Searching  : Good
 Multiplier          x4.60   Exp to Adv    3024000   Disarming  : Superb
 Shots/Round          0.83   Gold           189539   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [35,+152]   Time     Day 15 20:59   DevicePower: +0%
 Speed             (+4+10)   Play time    07:16:39   Infravision: 90 feet


                         (Character Background)
          You are the only child of a Dwarven Miner.  You are the
          black sheep of the family.  You have dark brown eyes,
          straight brown hair, a two foot beard, and a dark
          complexion.

          ...Now, you are exploring level 54 of Arena.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dwarf         STR :  18/55  2 -1  0 13 18/195         2.4....2.3.2.
 Class : Mindcrafter   INT :     18 -2  0 -1  0     15         s............
 Level : 42            WIS : 18/111  2  3  2  6 18/***         s....3......s
 Hits  : 745/745       DEX : 18/123 -2 -1 -1  8 18/163         .......2.33..
 Mana  : 371/371       CON : 18/116  2 -1  0  5 18/176         2........3...
                       CHR :     12  1  2  1  6  18/40         .....3.......
                 (                        (                            (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+..#    Sound : .......+..+..    Speed     : +..........+#
 Elec  : +......+....#    Nether: .....+..+....    FreeAction: +..........+.
 Fire  : ..+....+....#    Nexus : .........+...    SeeInvisi.: +............
 Cold  : .......+....#    Chaos : .......+.....    Hold Life : .............
 Poison: ..........+.#    Disnch: +............    Warning   : .............
 Light : +............    Fear  : ............#    SlowDigest: +............
 Dark  : +.......+....    Reflct: .............    Regene.   : +............
 Shard : ........+....    AuFire: ..+..........    Levitation: ........+..+.
 Blind : ............+    AuElec: .............    Perm Lite : +............
 Conf  : .......+..+.+    AuCold: .............    Cursed    : .............

                                        (                              (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ..+..........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..........++.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : +............
 Sharpness : ...    Sust Int  : +............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +...........+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : +..    Sust Con  : +............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  31
   !Camelot         : level  35
   !Orc cave        : level  23
    Arena           : level  54


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 23
  Warg problem                             (Danger  level:   5) - level 23
  The Sewer                                (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 30
  Orc Camp                                 (Danger  level:  15) - level 31
  Doom Quest 1                             (Danger  level:  15) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 33
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 33
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 39

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 28


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 4269 enemies including 87 unique monsters in total.

< Unique monsters top 10 >
  Petshop                                  (level  54)
  The Phoenix                              (level  54)
  Shudde M'ell                             (level  54)
  Santa Claus                              (level  52)
  Hoarmurath of Dir                        (level  52)
  Sleipnir, the Odin's Steed               (level  51)
  Madame Debby                             (level  51)
  Garm, Guardian of Hel                    (level  49)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)


  [Virtues]

Your alighnment : Chaotic

You are the living embodiment of Harmony.
You are somewhat virtuous in Enlightenment.
You are the polar opposite of Patience.
You have strayed from the path of Diligence.
You are virtuous in Honour.
You are the polar opposite of Valour.
You are the polar opposite of Compassion.
You are somewhat virtuous in Justice.


  [Mutations]

You can turn ordinary items to gold.


  [Character Equipment]

a) The Long Sword 'Werewindle' (2d5) (+9,+12) (+2)
b) (wielding with two-hands)
c) The Light Crossbow of Hellfire (x4) (+15,+17) (+4)
d) a Ring of Slaying (+10,+14)
e) a Ring of Slaying (+6,+10)
f) The Goblet 'Holy Grail' (+3) {!!}
g) The Palantir of Westernesse (+3) {!!}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
i) a Pair of Dragon Wings [4,+18] {DkShNt}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Gauntlets of Asklepios [2,+18] (+3 to stealth) {DxSl;PoCfSo}
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+8] (+2)


  [Character Inventory]

a) 15 Rations of Food
b) 10 Potions of Cure Critical Wounds
c) 2 Potions of Healing {!k!q}
d) 33 Scrolls of Teleportation
e) 3 Rods of Recall {@zr!s!d!k!!}
f) a Rod of Restoration {@z9!s!d!k!!}
g) 5 Rods of Teleport Other {@zt!s!d!k}
h) 5 Rods of Disarming {@zd!s!d!k}
i) 2 Rods of Stone to Mud {@zm!s!d!k}
j) The Long Bow 'Worship' (x3) (+15,+19) (+4)


  [Home Inventory]

 ( page 1 )
a) a Rage Spellbook [Dire Ire]
b) a Book of Hex Magic [Curse and Spelling]
c) Book of Kendo [Gorinnosho]
d) a Song Book [Harps of Rivendell]
e) a Song Book [Lays of Beleriand]
f) a Necromancy Spellbook [Return of the Dead]
g) a Necromancy Spellbook [Necromatic Tome]
h) 4 Books of Crusade Magic [Exorcism and Dispelling]
i) a Book of Crusade Magic [Wrath of God]
j) 3 Books of Daemon Magic [Demonthoughts]
k) 5 Books of Craft Magic [Note of Acting Master]
l) 3 Books of Arcane Magic [Manual of Mastery]

 ( page 2 )
a) 3 Books of Trump Magic [Trumps of Doom]
b) 4 Books of Death Magic [Black Channels]
c) a Book of Death Magic [Necronomicon]
d) a Book of Chaos Magic [Chaos Channels]
e) 5 Books of Nature Magic [Nature's Gifts]
f) 6 Books of Sorcery [Pattern Sorcery]
g) 5 Books of Life Magic [Book of the Unicorn]
h) 10 Mushrooms of Restoring {!E}
i) 90 Rations of Food
j) 18 Potions of Boldness
k) 17 Potions of Healing {!k!q}
l) 4 Potions of *Healing* {!k!q}

 ( page 3 )
a) a Potion of Life {!k!q}
b) 4 Potions of Restore Mana {!k!q}
c) 10 Potions of Restore Life Levels
d) 4 Potions of Enlightenment
e) 5 Potions of Curing
f) 77 Scrolls of Teleportation
g) 2 Scrolls of *Identify*
h) 14 Scrolls of Remove Curse
i) a Scroll of *Remove Curse*
j) a Scroll of Protection from Evil
k) 8 Scrolls of Destruction {!*}
l) a Rod of Curing

 ( page 4 )
a) 9 Rods of Disarming {@zd!s!d!k}
b) a Rod of Cold Balls
c) 2 Rods of Stone to Mud
d) a Wand of Drain Life (7 charges)
e) a Wand of Disintegrate (3 charges)
f) a Wand of Dragon's Breath (5 charges) {@ab!s!d!k}
g) a Staff of Light (19 charges) {@ul}
h) a Staff of Light (16 charges)
i) 2 Staffs of Light (2x 13 charges)
j) a Staff of Light (10 charges)
k) a Staff of Curing (5 charges)
l) a Staff of Destruction (3 charges) {!u!s!d!k}

 ( page 5 )
a) 2 Rings of Levitation
b) a Ring of Resist Cold and Random Teleportation {.}
c) a Ring of Acid [+11]
d) a Ring of Flames [+10]
e) a Ring of Flames [+9]
f) a Ring of Ice [+15]
g) a Ring of Poison Resistance
h) a Ring of See Invisible
i) 2 Rings of Nether Resistance
j) 2 Rings of Nexus Resistance
k) a Ring of Confusion Resistance
l) a Ring of Shard Resistance

 ( page 6 )
a) a Ring of Reinforce Muscle (+2)
b) an Amulet of Charisma and Resist Cold (+3)
c) an Amulet of the Magi [+5] (+4 to searching)
d) an Amulet of Wisdom (+4)
e) an Amulet of Spell Power (-2) <+15%>
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial 'Aurora Borealis' (+2) {In;ElLiBl;SiHl}
h) The Phial of Galadriel (+1 to searching)
i) The Stone of Lore
j) Augmented Chain Mail (Dwarven) (-2) [21,+16] (+1)
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Sh}
l) Bar Chain Mail (Dwarven) (-2) [23,+15] (+3)

 ( page 7 )
a) Metal Lamellar Armour of Elvenkind (-3) [23,+13] (+2 to stealth) {Po}
b) Haramakido of Resistance (-2) [17,+16]
c) The Full Plate Armour of Isildur [25,+25] (+2)
d) a Robe of Elvenkind [2,+14] (+1 to stealth) {Li}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Di}
f) Hard Leather Armour of High Resistance (-1) [6,+7] {DkNt}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}
h) a Leather Jacket of Elvenkind (-1) [12,+3] (+3 to stealth) {Nx}
i) Black Clothes of Resistance [4,+30] (+4 to stealth)
j) The Cloak of Merry (+1,+1) [1,+7] (+1)
k) The Cloak 'Colannon' [1,+15] (+3 to stealth)
l) an Elven Cloak of Thievery [4,+10] (+3 to speed)

 ( page 8 )
a) an Elven Cloak of Thievery [4,+7] (+3 to speed)
b) The Fur Cloak 'Camelot' [3,+17] (+3 to infravision) {If;DkCfSo}
c) a Pair of Dragon Wings [4,+5] {Cf}
d) a Small Leather Shield of Elvenkind [3,+19] (+2 to stealth) {Sh}
e) The Knight's Shield of Earendil [10,+20]
f) a Mirror Shield [10,+15]
g) an Iron Crown of Might [0,+11] (+3) {Nx}
h) a Jewel Encrusted Crown of Might [0,+10] (+1) {Nx}
i) a Jewel Encrusted Crown of Lordliness [0,+11] (+2) [+15%] {Di}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Ca}
k) The Iron Helm of the First Day [5,+13] (+4 to searching)
{WiSrIf;CoDkBlCfDi;SiHl(Dx}
l) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}

 ( page 9 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
b) a Dragon Helm [8,+13] {FiBl}
c) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
e) a Pair of Soft Leather Boots of Speed [2,+6] (+4)
f) a Pair of Hard Leather Boots of Thievery [3,+7] (+2 to speed)
g) a Pair of Hard Leather Boots of Thievery [3,+9] (+1 to speed)
h) a Pair of Hard Leather Boots of Thievery [3,+6] (+1 to speed)
i) a Pair of Dragon Boots [5,+10] {Sh}
j) a Pair of Metal Shod Boots of Thievery [6,+3] (+1 to speed)
k) a Pair of Metal Shod Boots of Levitation [6,+8]
l) The Pair of Metal Shod Boots 'Beelzebub's wing' [6,+16] (+3)
{Dx;AcCoPo;Lv~Nolv(Dx}

 ( page 10 )
a) The Pair of Metal Shod Boots 'Rubber Coat' (+4,+3) [6,+14] (+2 to stealth)
{Sl;AcElLi}
b) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
c) The Dagger 'Narthanc' (1d4) (+4,+6)
d) The Small Sword 'Destroyer' (1d6) (+8,+12) (+3) {St;Wr~Tele(St}
e) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack)
f) The Short Sword 'Kraken' (1d7) (+19,+15) {NtNx|AV(InCh}
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
i) a Ninjato of Melting (1d9) (+5,+5)
j) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
k) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks) {cursed}
l) The Bastard Sword 'Preoxy' (3d4) (+17,+18) {Bl|A/oL}

 ( page 11 )
a) an Espadon of Extra Attacks (3d9) (+8,+8) (+2 attacks)
b) a Two-Handed Sword (Wild) (1d18) (+10,+5) {NxDi;Lv}
c) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
d) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
e) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4)
f) 4 Poison Needles (1d1) (+0,+0)
g) a Dragon Fang (1d8) (+7,+9) {Ca}
h) a Dragon Fang (1d8) (+3,+3) {Nx}
i) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2)
j) a Spear (Trump) (1d6) (+11,+12) (+1 to searching) {Fe}
k) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
l) a Trident (Trump) (1d8) (+9,+13) (+1 to searching)

 ( page 12 )
a) a Fauchard (Defender) (2d10) (+12,+12) [+2] (+1 to stealth) {Li(Ch}
b) The Glaive of Pain (9d6) (+0,+30)
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
d) a Lance (Trump) (2d8) (+9,+11) (+2 to searching)
e) a Battle Axe (Crusade) (2d8) (+12,+8) [+1] (+3)
f) The Whip of Bolshoi (2d6) (+6,+9) (+4)
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+30%]
i) a Mace (Pattern) (2d4) (+9,+7) (+2)
j) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
l) a Tetsubo (Pattern) (2d7) (+9,+13) (+1) {Sh;Hl}

 ( page 13 )
a) a Wizardstaff (1d2) (+8,+4)
b) a Sling of Extra Might (x3) (+12,+6) {Nx}
c) a Harp of the Vanyar (+3)
d) a Harp of Erebor (+1)
e) The Bolt of Wilhelm Tell (6d5) (+20,+16) (259/215)
f) 28 Arrows of Prism (1d4) (+7,+12)
g) The Skeleton of Freesia {Wanted!k!k!k}
h) The Corpse of Ufthak of Cirith Ungol {Wanted!k!k!k}
i) The Corpse of Ulfast, Son of Ulfang {Wanted!k!k!k}
j) The Corpse of Nar, the Dwarf {Wanted!k!k!k}
k) The Corpse of Sir Lancelot {Wanted!k!k!k}
l) The Corpse of Jurt the Living Trump {Wanted!k!k!k}

 ( page 14 )
a) The Corpse of Mother Hydra {Wanted!k!k!k}
b) The Corpse of Garm, Guardian of Hel {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed}


  [Check Sum: "67165bbab2ffcc6bec"]


Posted on 21.9.2012 18:39
Last updated on 22.9.2012 07:46

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Comments

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On 21.9.2012 18:49 chris wrote:
[CL31:DL32] 02:32
Sir Kay was easy, and dispatched very early on (prior to the barrow downs). Garath also was not too bad, though the summon spamming is annoying and the cowardice of the Knights of the Round Table is legendary. I mean, they summon aid constantly and run away when hurt, leaving their minions to fight for them? That doesn't seem right :)

Sir Gawain is a little higher up the food chain, apparently, and his mana bolts were life threatening. Fortunately, I brought plenty of CCW and after 15 minutes chasing him about and dodging the army of petty Camelot Knights (see below), I prevailed.

Of course, this all started when I spotted my second Camelot monster all game: Sir Lancelot. So far, the honorable Knights of Camelot have summoned Gareth, Gawain and more than 25 petty Camelot Knights. Which goes to show the code limiting their numbers to 10 is broken (actually, you need to start a completely new savefile for it to work apparently, but that will be fixed next release).

Lancelot is extremely deadly! I've nearly killed him twice so far, but he always uber summoned and I had to flee. Somehow, I need to hit him with 30 or so pulverises and *not* have him summon? Its rather tough!

You should really try Camelot with only 50 to 60 hp of damage output ... It is quite exhilarating!

On 21.9.2012 18:55 chris wrote:
Oh, The Vault quest spawned incredi-hard, with Botei-building the biggest threat. Logrus Masters and a dagon for hallucination fun and tons of hounds. Plus, everything awake thanks to my "dwarven singing"? So I bailed without making an attempt ... but Robin Hood later dropped Werewindle which is quite a bit better than Sting.

On 21.9.2012 20:27 chris wrote:
Quick update: Sir Galahad is down! And this time I get the Holy Grail, along with a Reflecting Shield. Well, melee wasn't a good option anyway.

11 Knights of Camelot down. I'm not sure how many remain alive on this level, but no more new ones should spawn. Then I'll give Lancelot another brave attempt!

On 21.9.2012 20:44 chris wrote:
And poof! He's down! Speed +15 and AC 152 but only ~60 damage. In the end, it was enough!! Pulverise won't stun a unique, but it will displace them, often out of line of sight. So I was able to spam Clear Mind about 50x during the battle for an extra 250sp.

He didn't summon this time (Command to Return x4, Fail x1, Heal x3). In the end, I was worried he would out heal me as he seemed to regain quite a bit more than I was dishing out. For my final move, he had creeped next to me, was at 1 star and warming up either his healing spell or is terrifying slashing blade, I'm not sure which. I risked a pulverise rather than blink and fortunately, it was enough.

BTW, if he did summon, he would (should?) have just gotten normal knights now that all the Camelot Knights are down (except Arthur). I was actually hoping to test the code but it didn't happen. I guess its up to Arthur ... Can I take him?

On 21.9.2012 20:45 dzhang wrote:
Maybe Knights of the Round Table (sans Kay) should all be given HEAL as a spell choice to encourage them to fight? Maybe we need to shift damage around so they have reasonably good SHOOT damage?

For example, Camelot Knight 4d6-3d8-3d8 -> 6d8-2d6-2d6?
Gareth 4d6-4d6-3d8 -> 8d6-2d8-2d8?
Galahad 15d1-4d6-3d8 -> 25d1-2d6-2d8?

On 21.9.2012 20:53 dzhang wrote:
BTW, make sure to mark !! on your Holy Grail. It's super useful!

On 21.9.2012 22:02 chris wrote:
[CL31:DL35] 03:26
OK, Arthur is down after a brief tour for DQI (ring of flames) and the Orc Caves (ring of ice). Both diversions were fortuitous as the orc reward was thievery and the orc caves had Thranduil in a vault.

Arthur was again a let down, but perhaps during my long battle with Lancelot I grew too powerful? Also, his attacks are elemental which I could ignore and as a Mindcrafter, I easily played keep away. He never tried to summon.

During the cleanup, I picked up a lucky potion of con for +100hp. Now that was nice! I also ran into Morgana whom I left alone this time. I have Sound resistance at home and will use that when the time is ripe. But for now, I can't trade 60hp pulverises with her power even if my reflection shield cuts her power in half. Maybe I'll luck into a wand of rockets or something?

I also spotted a granite wall but could only kill 100 or so before running too low on food.

On 22.9.2012 03:45 chris wrote:
[CL34:DL39] 04:46
I'm giving up quite a bit for a smidgen of melee. Up until 5 minutes ago I had 4 attacks for 84 damage, but also had a 181 AC, poison and shards resists and reflection. Melee actually worked well, but took forever. Speaking of reflection, the Mirror Shield reward is hugely useful this early, so I think it should stay.

Finally a shop stocked some elvenkind armor with nexus, and it was off to the races. -70 AC. -RPois. -RShards. -Reflection. But 4 attacks for 184 damage, which is a world better. I finally took out GHMMWQ who completely out healed me before the swap, healing every single round until it would get back to 5 stars. After 50 stars of damage dealt in excruciatingly slow fashion, I decided to bail. This time, 20s and done! But nothing nice for a drop ...

The real reason I made the switch was for that uber annoying Questing Beast. I won't spoil, but I could finally take her, and the drop was Rohirrim. So 5 blows for 240. About an hours work for Dave to reach this point but alas, almost 5 hours for me.

Last 4 unidentified potions: Int, Wis, Dex, Str. That only leave Chr unaccounted for but it is sad going 4.5 hours with only a single kind of stat potion found (although 3x Con ain't that bad).

Morgana still makes me shudder, but she is the only Camelot unique still standing. Mordred was surprisingly easy and hardly fear inspiring at all!

On 22.9.2012 04:06 chris wrote:
And ... They're gone! A ran into Morgana and figured I'd give her a go. She woke up and scared me before I could get next to her. After I lost a move, she pelted me 120 or so damage with her awesome magic. I stepped in, shook off fear to Uneasy status, landed a full round of blows during which time Werewindle chimed in with some nice random slays (including Slay Human) and decimated her down to 5 stars. Hmmm? Maybe I have a chance. More fear, but I fought through it anyway and finished her off! A couple weak arts for my troubles ...

So Camelot is truly conquered, and I call: First! :D

On 22.9.2012 05:37 chris wrote:
[CL36:DL42] 05:36
Hah! I'm playing damage catch up, but still trailing. Hellfire nets my last attack so 7 blows for 357, though playing without Poison and Shards resists is a bit stupid.

Still no potions of charisma, though my next unidentified potion was augmentation, a pleasant surprise (followed by Life).

Melee is so OP at this point in the game. I'm not sure what I'd be doing if my damage output was still capped at 60.

On 22.9.2012 06:49 chris wrote:
[CL39:Old Castle] 06:34
Both quest rewards were lesser. 7 blows for 406 now is total domination, except when a Greater Titan bashed for 400 in a single round (AC 170). Ouch!

I sacked a slaying ring for Poison resistance, even though I have it from the spell. A single breath catching me with my pants down would still kill me with 140hp to spare. So it is quite necessary ... but at least let me score Frakir!

On 22.9.2012 07:37 dzhang wrote:
Honestly, the only reason I'm able to go faster is because of 49 quests. Why don't you use that? It really reduces the early level grind.

On 22.9.2012 07:46 chris wrote:
Hah, I like the Camelot Challenge! It has breathed new life into the early game for me :)

[CL42:DL54] 07:16
Close calls vs Shudde and Baphomet tell me it is time to call it a night. I try to play sans healing, and Werewindle is willing to pitch in surprisingly often to assist that endeavor, but eventually the monsters are ... too ... damn ... strong!

Good damage and all resists, but rather poor speed. I guess we know what I want next!

On 22.9.2012 07:59 dzhang wrote:
Oy, I think I need to start yet another character with standarts... randarts are totally overpowered right now (see Craze's dump).

I guess I should try random quests 6 too, to "get the full experience." Especially since I have the nagging feeling that 49 random quests won't be around forever ;-)

On 22.9.2012 08:00 dzhang wrote:
Or wait, is it 10 random quest = standard? It's been too long...

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