[Angband 3.1.0 Character Dump] Name Bofur Self RB CB EB Best Sex Male Age 49 STR! 18/100 +2 +3 +3 18/180 Race Dwarf Height 50 INT! 18/100 -3 -3 +3 18/70 Class Paladin Weight 162 WIS! 18/100 +2 +1 +7 18/200 Title Paladin Lord Status 1 DEX! 18/100 -2 +0 +12 18/200 HP -45/1049 Maximize Y CON! 18/100 +2 +2 +6 18/200 SP 366/389 Preserve Y CHR! 18/100 -3 +2 +4 18/130 Level 50 Armor [35,+81] Saving Throw Heroic Cur Exp 9303683 Fight (+15,+3) Stealth Fair Max Exp 9303683 Melee (+37,+28) Fighting Legendary Adv Exp ******** Shoot (+23,+12) Shooting Legendary Blows 5/turn Disarming Superb Gold 947115 Shots 1/turn Magic Device Heroic Perception Poor Burden 176.6 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. [Last Messages] > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!* wyrm 3950ft} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+8,+12) (+10) {!* Saruman 3000ft} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+9) {!* witchking 4050ft} It increases your speed by 9. d) a Ring of Speed (+9) {!* Ungoliant 4100ft} It increases your speed by 9. e) an Amulet of Devotion (+4) It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. f) The Star of Elendil {!*} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+10] (+3) {!* Mim 1800ft} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+8] {!* 1550ft} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and shards. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+17] (+3) {!* Saruman 3000ft} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+4] (+5) {!* 2150ft} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] {10% off} d) 3 Holy Books of Prayers [Exorcism and Dispelling] {50% off} e) a Holy Book of Prayers [Ethereal Openings] {!d!k!v!s} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {!d!k!v!s} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {!d!k!v!s} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!s} It cannot be harmed by the elements. i) a Potion of Detonations j) 2 Potions of Speed {40% off} k) 12 Potions of Cure Critical Wounds l) a Potion of Healing m) 2 Potions of Restore Mana n) 8 Potions of Restore Life Levels {90% off} o) 16 Scrolls of Phase Door p) 3 Scrolls of Word of Recall {40% off} q) a Scroll of Identify r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. s) 30 Bolts of Acid (1d5) (+13,+16) It is branded with acid. It cannot be harmed by acid. t) 28 Bolts of Wounding (1d5) (+15,+15) u) 22 Bolts of Slay Undead (1d5) (+10,+14) It slays undead. [Home Inventory] a) 7 Potions of *Healing* b) 2 Potions of Life c) 2 Potions of Restore Mana d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) an Amulet of Sustenance {!*} It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) an Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. i) an Amulet of Weaponmastery (+3,+3) (+3) {!*} It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. j) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!* 1800ft} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!* 1600ft} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. o) a Large Metal Shield of Elvenkind [5,+12] (+2 to stealth) {!*} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+10] (+2) {!* 1600ft} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+11,+11) [+2] (+3) {!* Mim 1800ft} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+9,+13) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)