The Angband Ladder: Tuoroth, Sindar Doriath no-class by Satyr

  [Sil 1.0 Character Dump]

 Name   Tuoroth       Age    1,340       Str   0
 Sex    Male          Height   6'6       Dex   5 =  4  +1
 Race   Sindar        Weight   168       Con   2
 House  Doriath                          Gra   8 =  5  +1      +2

 Game Turn   19,325   Melee   (+9,2d5)   Melee        9 =  3  +5      +1
 Exp Pool     4,007   Bows    (+6,2d7)   Archery      6 =  0  +5      +1
 Total Exp   44,207   Armor  [+6,5-18]   Evasion      6 =  0  +5  +1
 Burden        95.3                      Stealth      9 =  8  +5  -2  -2
 Max Burden   100.0   Health     28:28   Perception  18 = 10  +8
 Depth           0'   Voice    124:171   Will        10 =  0  +8  +2
 Min Depth       0'   Song      Lorien   Smithing     8 =  0  +8
 Light Radius     8            Silence   Song        24 = 15  +8      +1

 You are one of several children of a Sindar warrior. You have light
 grey eyes, straight black hair, and a fair complexion.







  [Last Messages]

> The Cat assassin becomes unwary.
> You have disarmed the caltrop field.
> You have found a trap.
> You have disarmed the alarm trap.
> It has a gentle warmth, and a taste as of flowers.
> Your feel your power renew.
> You have no more Clear Potions of Miruvor (a).
> You whisper a song of silence.
> You have found a trap.
> You add a minor theme about weariness and rest.
> You end your song.
> You begin a soothing song about weariness and rest.
> You add a minor theme of silence.
> The Troll guard falls asleep. <2x>
> Carcharoth, the Jaws of Thirst falls asleep.


  [Character Equipment]

a) a Longsword (Defender) (+0,2d5) [+2]
   It cannot be harmed by the elements.  
b) a Dragon-horn Longbow (+0,2d7) [-1]
   It can shoot arrows 20 squares (with your current strength).
c) a Ruby Ring of Sustenance
   It reduces your need for food.  
d) a Bronze Ring of Free Action
   It grants you freedom of movement.  
e) a Ruby Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Galvorn Armour [+0,2d5]
   It cannot be harmed by the elements.  
h) (nothing)
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Great Helm of Defiance [-1,1d3] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
k) (nothing)
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 19 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 14 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Character Inventory]

a) 4 Murky Brown Potions of Orcish Liquor
b) 2 Milky White Potions of Healing
c) 2 Sparkling Blue Potions of True Sight
d) a Violet Potion of Quickness
e) 4 Cloudy Potions of Strength
f) a Bright Orange Potion of Dexterity
g) a Sparkling Potion of Constitution
h) a Golden Trumpet of Blasting
i) an Ivory Staff of Light (5 charges)
j) a Runed Staff of Understanding (0 charges)
k) a Silver Staff of Foes (0 charges)
l) a Maple Staff of Slumber (6 charges)
m) an Ebony Staff of Majesty (4 charges)
n) an Emerald Ring of Perception <+1>
   It improves your perception by 1.  
o) a Silver Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
p) a Chalcedony Ring of Venom's End
   It provides resistance to poison.  
q) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
r) a Coral Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
s) a Brass Lantern (with 6232 turns of light)
t) a Brass Lantern (with 3000 turns of light)
u) a Greatsword (Avenger) (-2,3d5) [+1]
   It grants you the ability: Riposte.  It requires both hands
   to wield it properly.  
v) a Shovel (-3,3d1) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Tuoroth of the Sindar
Entered Angband on 01/17/2012 at 10:09 AM

    Turn     Depth    Note

       4     50 ft    (Disguise)
       4     50 ft    (Keen Senses)
       4     50 ft    (Song of Silence)
   1,894    300 ft    (Listen)
   3,804    450 ft    (Vanish)
   5,546    550 ft    (Grace)
   7,548    650 ft    (Song of Lorien)
   9,633    850 ft    (Grace)
   9,854    850 ft    Found The Pair of Steel Greaves of Orodreth
  10,029    850 ft    (Woven Themes)
  10,849  1,000 ft    Left without entering the Hoard of the Worm of Greed
  10,849  1,000 ft    Entered Morgoth's throne room
  10,849  1,000 ft    (Song of Slaying)
  10,849  1,000 ft    (Song of Sharpness)
  10,931  1,000 ft    Found The Massive Iron Crown of Morgoth
  10,940  1,000 ft    Cut a Silmaril from Morgoth's crown
  10,941  1,000 ft    Found The Massive Iron Crown of Morgoth
  11,543    950 ft    (Eye for Detail)
  12,712    850 ft    Left without entering the Cat Fortress
  19,162     Gates    Entered The Gates of Angband
  19,283     Gates    (Unwavering Voice)
  19,284     Gates    (Exchange Places)
  19,325     Gates    Winner!




Posted on 17.1.2012 11:41
Last updated on 17.1.2012 12:50

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2187. on the Sil Ladder (of 2253)

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On 17.1.2012 11:41 Satyr wrote:
** Again, spoiler warning for the endgame **



On the run again! This time I didn't find any sharp weapon and therefore had to invest into song of sharpness and use some potions, though this made getting the silmaril rather easy, only two tries and I had it. Maybe I would even have had a fair chance to get a second gem, but that's something to aim for in later games.
Now let's try to stay alive on the ascend...

On 17.1.2012 12:50 Satyr wrote:
The sons of Feanor won't be happy about it, but Doriath has just got hold of a Silmaril!

Being cautious with my songs, so I could put a few vampire lords (or Dark Lords;) ) back to sleep I finally mad my way up to the gates, and Morgoth's pet didn't stand a chance where its master couldn't resist my song.

Bit of a quirk: winning isn't really mentioned in the dump anywhere, the last line of the notes was added by myself.

Now I think it's about time to get used to actually hitting things again...

On 17.1.2012 13:02 Scatha wrote:
Congratulations!

To the best of my knowledge, you're the first winner post-release, and the first non-combatant winner ever.

On 17.1.2012 13:22 Scatha wrote:
By the way, I'm impressed/surprised that you managed with such a meagre overall Stealth score. Were you singing Silence almost whenever you did anything?

On 17.1.2012 13:47 Satyr wrote:
Actually, I was a bit surprised myself when I started playing this type of char that you don't have to invest more into stealth. I did use the song extensively, but only when foes came close (listen is invaluable here), regenerating voice in between.
The bonus for distance (+1 per square?) and closed doors seemed to be enough to keep them quiet.

On 17.1.2012 14:38 HallucinationMushroom wrote:
Nice!

On 17.1.2012 17:14 HallucinationMushroom wrote:
I don't know if this has been proposed or not, but I think Tuoroth should get the green winner stripe for the ladder. I know it's just cosmetic, but it would look good... the whole, hero waving a winning banner standing on a gigantic heap of dead adventurers kind of thing. The max-depth anomaly is a give-away, combined with the experience pool, but the game is so new that people looking for winners might not know what to look for. And besides, it's a worthy accomplishment!

On 17.1.2012 19:59 Djabanete wrote:
Well done!!!

On 17.1.2012 23:16 HugoTheGreat2011 wrote:
Good show! An accomplishment like no other! ;)

On 18.1.2012 00:27 decoy wrote:
This and your other sneaker dumps inspired me to give it a shot, Satyr. Thanks! It's quite fun, I can't help but feel a bit like a submariner or something. I lost a _lot_ of characters to stupidity or mischance before I finally got one that seems to have a chance...Speaking of heaps of corpses.

Congratulations!

On 18.1.2012 00:39 Satyr wrote:
Yes, funny enough the early levels are in some way far more dangerous than the mid levels, when you have both vanish and listen and a high-power song of silence at your disposal; don't be fooled by the dumps, I burned through quite a lot of early-death chars, too.

The real fun starts in the depths, when whole groups of trolls, you-name-them-raukars etc. patrol the corridors and you know that every single one of them could easily squish you, if it could only find you ...

On 18.1.2012 06:05 sethos wrote:
Wow - that is absolutely awesome.

I've got to get some more (or at least one) characters into the depths.

On 20.1.2012 00:59 will_asher wrote:
Does song of silence raise your (effective) overall stealth? because it just says it dampens sound. It doesn't say anything about keeping them from seeing you.

On 20.1.2012 06:19 Satyr wrote:
There's no conceptual difference in Sil between seeing and hearing (at least for monsters), they get a general "perception" check once per turn (+ additional checks if you do something noisy). It's a standard skill check (1d10 + skill) of your stealth vs. their perception and the song of silence effectively adds half your song to your stealth.

On 20.1.2012 12:51 Scatha wrote:
Satyr is pretty much right here. There is a nod towards the difference, in that they get an extra bonus to this check if they can see you (which requires them to be awake), the size of which depends on how many empty spaces are adjacent to you (staying by walls and in corners makes you harder to see) and whether you have the Disguise ability.

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