The Angband Ladder: Wotcher, Half-Troll Mage by <washburn@kanservu.ca>
[Angband 3.0.6 Character Dump] Name Wotcher Self RB CB EB Best Sex Female Age 28 STR! 18/100 +4 -5 +12 18/210 Race Half-Troll Height 78 INT! 18/100 -4 +3 +13 18/220 Class Mage Weight 271 WIS! 18/100 -2 +0 +10 18/180 Title ***WINNER*** Status 1 DEX! 18/100 -4 +1 +12 18/190 HP 845/962 Maximize Y CON! 18/100 +3 -2 +12 18/230 SP 350/380 Preserve Y CHR! 18/100 -6 +1 +9 18/140 Level 49 Armor [55,+172] Saving Throw Superb Cur Exp 6725455 Fight (+50,+42) Stealth Fair Max Exp 6725455 Melee (+59,+52) Fighting Legendary Adv Exp 6750000 Shoot (+60,+14) Shooting Legendary MaxDepth Lev 100 Blows 6/turn Disarming Superb Gold 1798568 Shots 1/turn Magic Device Legendary Burden 216.8 lbs Perception Excellent Speed +21 Infra 80 ft Searching Very Good Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily dark purple hair, and black scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:....+.++*.+.. Blind:...+.++..+... Elec:....+.+...... Confu:......+...... Fire:.+*...+...... Sound:......+.++... Cold:...*+.+..+... Shard:......+..+... Pois:......+...... Nexus:......+...... Fear:+.+.....+..+. Nethr:..+...+...... Lite:+.....+..+... Chaos:.....++.+.... Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:...+......... Sear.:.....+...+... PLite:+........+... Infra:....++....... Regen:..++........+ Tunn.:............. Telep:...+.+....... Speed:++++...+.+.+. Invis:+.++++...+... Blows:+............ FrAct:+.+++...+++.. Shots:............. HLife:...+......... Might:............. [Character Equipment] a) The Small Sword 'Sting' (1d6) (+9,+10) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+15] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 3 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 3 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 18 Black Mushrooms of Restoring k) 7 Hazy Potions of Healing l) 9 Indigo Potions of *Healing* m) 6 Brown Potions of Restore Mana n) 17 Magenta Potions of Restore Life Levels o) 4 Scrolls titled "tasne argnih" of *Identify* p) a Mithril-Plated Rod of Healing It cannot be harmed by electricity. q) 5 Bronze Rods of Teleport Other r) 5 Nickel-Plated Rods of Disarming s) 2 Gnarled Staffs of Healing (6 charges) t) 2 Locust Staffs of the Magi (1 charge) u) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. v) 19 Seeker Bolts of Flame (4d5) (+9,+9) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 24 Hazy Potions of Healing b) 18 Brown Potions of Restore Mana c) 11 Scrolls titled "tasne argnih" of *Identify* d) 39 Scrolls titled "san rok" of Enchant Weapon To-Hit e) 33 Scrolls titled "a dokmik vly" of Enchant Weapon To-Dam f) an Adamantite Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. g) a Silver Ring of Speed (+10) It increases your speed by 10. h) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. i) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. j) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. k) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. m) a Tortoise Shell Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. n) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. s) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. t) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. v) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. w) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.1.2012 15:50
5782. on the Ladder (of 19090)
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