The Angband Ladder: Vongola, RohanKnight Unbeliever by <einai@ciaoweb.it>

  [ToME 2.3.3 Character Sheet]

 Name  : Vongola                Age                 22       STR!     40       
 Sex   : Neuter                 Height              43       INT!     34       
 Race  : RohanKnight            Weight              88       WIS!     39       
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         140 Level             50    Hit Points      -39/  1408 
 + To Melee Damage       91 Experience  80638118    Spell Points    185/   213 
 + To Ranged Hit         70 Max Exp     80638118    Sanity          905/   905 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                30+141 Gold         1776179    Speed           Fast (+36) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[47]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  108d7+1638
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have dark brown              
          eyes, straight brown hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 667 (33350')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 149 (7450')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 45156 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Hrive of the 2890th year of the third age.
 Your adventure lasted 69 days.

     Your Attributes:
You are dead, killed by an Osyluth on level 667 of Nether Realm.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can destroy walls.
You can cast magic missiles.
You can use rohir powers.
You aggravate monsters.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ...24...43......            
        Add Int   : .1.2..4....3....            
        Add Wis   : .1324...........            
        Add Dex   : .1.2.....34.....            
        Add Con   : ...2..4.43......            
        Add Chr   : 5.324...........            
        Add Stea. : ...2..4.........            
        Add Sear. : ..3.............            
        Add Tun.. : ...........3..6.            
        Add Speed : 5132434....3...+            
        Add Blows : 5.3.............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Impact    : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : +..+............            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+.+.....            
        Hold Life : ...+.+..........            
        Imm Acid  : +.+...+.*++.....            
        Res Elec  : ++....+.........            
        Imm Fire  : *+..+.*.........            
        Imm Cold  : ++.*..+..+......            
        Res Pois  : +...+...........            
        Res Fear  : +...+...++.....+            
        Res Light : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ...+............            
        Res Conf  : +....+..+..+....            
        Res Sound : ........+.......            
        Res Shard : ...........+....            
        Res Neth  : ..+.............            
        Res Nexus : ......+..+......            
        Res Chaos : +....+..+..+....            
        Res Disen : +...+...........            
        Aura Fire : +.....+.........            
        EvilCurse : +...............            
        Lite      : +.........+.....            
        See Invis : ...+.+..........            
        Digestion : ++.......+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++++....+.....            
        Drain Exp : +...............            
        Aggravate : +..........+....            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ..+...+.........            
        Sentient  : +...............            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Nlive.ESP : ...........+....            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              45.300 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                              01.400 [0.500]
          . Disarming                            07.400 [0.900]
          . Necromancy                           00.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Skeleton human on level 1.
You may meet a Battle-scarred veteran on level 1.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:14489708, L:50) (6d7) (+32,+10) [-20] (+5 to
speed
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your charisma, speed and attack speed by 5.  It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It drains life from your foes.  It can cause earthquakes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, poison, 
    chaos and disenchantment.  It slows your metabolism.  It produces a
    fiery sheath.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 50 of
    Illusory Castle.
e) The Ring 'Erindim' [+13] (+3 to speed)
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It increases your wisdom, 
    charisma, searching, speed and attack speed by 3.  It provides
    resistance to acid and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) (charging)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Mouse Fur of Air [1,+13]
    It allows you to breathe without air.  
    You found it lying in a vault on level 111 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 64 of The Sacred
    Land Of Mountains.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel
     and speed by 3.  It provides resistance to confusion, shards and 
    chaos.  It allows you to sense the presence of non-living things.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) 21 Seeker Arrows (4d4) (+7,+8) {90% off}
    
|) a Magical Gnomish Shovel of Digging (+6)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 112 of Angband.


  [Character Inventory]

a) 49 Lembases
    
b) 27 Sprigs of Athelas
    
c) 13 Morphic Oils of Spider
    
d) 48 Potions of Cure Insanity
    
e) 7 Potions of Healing
    
f) 21 Potions of *Healing*
    
g) 8 Potions of Life
    
h) 19 Potions of Restore Life Levels
    
i) 53 Potions of *Enlightenment*
    
j) 24 Potions of Curing
    
k) 29 Scrolls of Teleportation
    
l) 17 Scrolls of Word of Recall
    
m) 21 Scrolls of Identify
    
n) 4 Scrolls of Genocide
    
o) 2 Scrolls of Mass Genocide
    
p) The Iron Helm of Gorlim (+25,+25) [5,+11] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
q) a Pair of Metal Shod Boots of Jumping [6,+12]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
r) a Long Sword (2d5) (+8,+10)
    
s) a Katana of Westernesse (3d4) (+14,+11) (+2)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Black Market.
t) The Dark Sword 'Obelin' (3d7) (+3,+0) (+4)
    It generates an antimagic field.  
    It increases your intelligence, dexterity and constitution by 4.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
u) 18 Seeker Arrows of Venom (4d4) (+17,+14) {90% off}
    It poisons your foes.  
    You made it yourself.
v) 18 Seeker Arrows of Slay Evil (4d4) (+13,+17) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Potions of Cure Critical Insanity
b) 87 Potions of Speed
    
c) 7 Potions of Augmentation
d) 21 Potions of Enlightenment
    
e) 15 Scrolls of *Destruction*
f) a Feanorian Lamp of Illumination {90% off}
    It grants you the power of illuminate if it is
    being worn.  It provides light (radius 3) forever.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
h) The Shadow Cloak 'Nindil' [6,+16] (+2 to stealth)
    It increases your stealth by 2.  
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bullywug on level 22 of The Old Forest.
j) The Dragon Helm of Periandi [8,+25]
    
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    confusion and nether.  It allows you to breathe underwater.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 95 of Angband.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
m) 2 Dark Swords (3d7) (+0,+0)
    It
    generates an antimagic field.  
n) a Long Bow of Extra Might (x6) (+8,+6)
o) 19 Arrows (1d4) (+4,+3) {90% off}
    
p) 7 Gnome Skeletons
q) 23 Elf Skeletons
r) 10 Dwarf Skeletons


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 64 of Mordor.
b) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 59 of The Sacred
    Land Of Mountains.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
d) The Amulet of Ingwe (+3)
e) The Necklace 'Nauglamir' (+3)
f) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+2)
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 31 of Mirkwood.
i) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred
    Land Of Mountains.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
k) The Anchor of Space-Time
l) The Stone of Lore
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 46 of Moria.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 88 of Mount Doom.
o) a Wolf Pelt of Protection [1,+24]
    It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 69 of The Sacred Land
    Of Mountains.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Narthanc' (E:44576, L:26) (1d4) (+20,+12)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to electricity, fire and confusion.
    It allows you to sense the presence of trolls and giants.  It slows
    your metabolism.  It produces an electric sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 33 of Moria.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
v) 19 Arrows of Slay Demon (1d4) (+7,+5) {90% off}
    It strikes at demons with holy wrath.  
    
    You made it yourself.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
x) 27 Seeker Arrows (exploding) (4d4) (+8,+8) {90% off}
    


  [Home Inventory - Minas Anor ]

a) The Ring of Elost (+10,+4) (+1 attack)
    It increases your constitution, infravision and 
    attack speed by 1.  It provides resistance to dark, blindness, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Mordor.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 123 of Angband.
e) The Ring 'Eandar' (+3 attacks)
    It 
    increases your wisdom, infravision and attack speed by 3.  It makes
    you invisible.  It provides resistance to shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
f) The Ring called 'Supposta' [+22] (+3 to infravision)
    
    It increases your infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to life draining, poison, light, 
    blindness, confusion, sound, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Ring of Durin (+2)
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every
    1000 turns if it is being worn. It provides light (radius 1) forever.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, poison, light and 
    dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 77 of Angband.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
p) The Mighty Hammer 'Grond' (E:15025, L:21) (9d9) (+42,+33) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It does extra damage from 
    electricity.  It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It produces an electric sheath.  It produces an anti-magic shell.  It 
    drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) 21 Bolts of Slay Dragon (1d5) (+7,+6)
t) 22 Arrows of Acid (1d4) (+8,+8)
u) 25 Arrows of Slay Animal (1d4) (+6,+5)
v) 20 Arrows (1d4) (+4,+3) {90% off}
    
w) 23 Seeker Arrows of Acid (4d4) (+8,+9)
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Phial of Galadriel (+4)
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 86 of Angband.
c) The Rhino Hide Armour 'Mithovath' (-1 to accuracy) [8,+12]
    
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining and fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 28 of Heart of
    the Earth.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Iron Helm of Knowledge [6,+20] (-6)
h) The Steel Helm 'Lebohaum' [20,+80]
i) a Dragon Helm of Water Breathing [8,+22]
    It provides
    resistance to electricity, light and shards.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 40 of
    Moria.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White wraith on level 50 of The Sacred
    Land Of Mountains.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 50 of The
    Sacred Land Of Mountains.
n) a Dark Sword of the Thunderlords (3d7) (+9,+5) (+1 to searching)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It generates an antimagic field.  
    It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to nexus and disenchantment.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  
    You found it in the remains of an Algroth Priest on level 33 of Moria.
o) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
p) 27 Arrows of Lightning (1d4) (+8,+8) {90% off}
    
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
q) 29 Arrows of Venom (1d4) (+2,+4) {90% off}
    It poisons your foes.  
    You made it yourself.
r) 24 Arrows (exploding) (1d4) (+3,+6) {90% off}
    
s) 25 Arrows (exploding) (1d4) (+3,+4) {90% off}
    
t) 22 Seeker Arrows (4d4) (+7,+6) {90% off}
    
u) 2 Climbing Sets
    It allows you to climb mountains.  


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Amulet of Ereil (-7 to stealth) {cursed}
    It can be used to store a spell.  It 
    decreases your stealth and searching by 7.  It sustains your 
    intelligence.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 15 of The Old Forest.
c) The Iron Crown of Beruthiel [0,+20] (-5)
    It
    provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Jewel Encrusted Crown 'Lurhun' [0,+11]
    It sustains your constitution.  It
    provides resistance to fire and dark.  It prevents teleportation.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 16.7.2007 14:38

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On 19.7.2007 15:14 einai@ciaoweb.it wrote:
Probably the best Mormegil I ever made: extra damage from all the 4 elements, drain life, poisoning and +5 speed and attack speed... plus earthquakes, which are very useful in the Void.

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