[FayAngband 1.1.0 Character Dump] Name Ramier Level 24/24 CB Base RB EB Stat Sex Male Cur Exp 13196 STR: (+0) 10 -2 +0 8 Race Rattikin Max Exp 13196 INT: (+0) 10 +1 +1 12 Class Rogue Adv Exp 15125 WIS: (+0) 13 -1 -1 11 Title Dodger Current Dep1300 Ft DEX: (+3) 16 +3 +0 19 Age 14 Min Depth 1300 Ft CON: (-1) 10 -1 +0 9 Height 45 CHR: (+0) 9 -2 +0 7 Weight 115 Gold 2227 Status 1 Burden 72.1/78 Wounds Wit Armor [13,+45] Racial Ability Saving Throw Superb HP 138 / 138 Melee (+2, 1d9) None Stealth Superb Blows 4/turn Fighting Superb Shoot (+9) Shooting Superb Reserves 1 / 1 Shots 1/turn Infra 30 ft Throwing Heroic Escapes 2 / 2 Thrown Damage 1* Spells 60 ft Disarming Superb Magic Device Excellent You come from a litter of ten, most of which Perception Excellent survived. Your father was a thief, and your mother Digging Bad was a thief. You have brown eyes, olive green fur, Alchemy Excellent and small, sharp teeth. Mapping Superb [Resists & Abilities] No Blind:.............. Regen:.............. Speed:.............. Free Actn:.............. Telepathy:.............. Mana:.............. Hold Life:.............. See Invis:.............. Health:.............. Bravery:.....+........ Invisible:.............. Spl. Dur:.............. No Dsease:............+. Luck:.............. Spl. Dam:.............. No Stun:.............. Stealth:.............. Spl. Inf:.............. No Poison:.............. Percptn.:.............. Taint:.............. No Cut:.............. Infra-vsn:.............. Disrupt:.............. No Conf:.............. Tunneling:.............. Drn Items:.............. S. Digest:.............. Blows:.............. Drn Exp:.............. Fthr Fall:.............. Shots:.............. Teleport:.............. Light:.....*........ Might:.............. Aggravate:.............. Acid :34% ......+.....+. Dises:38% ............+. Nethr:6% ............+. Elec :9% ............+. Light:4% ............+. Chaos:3% ............+. Fire :7% ............+. Dark :16% ............+. Cold :9% ............+. Sound:12% ............+. Water:7% ............+. Shard:4% ............+. Poisn:19% ............+. Nexus:6% ............+. abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* |}=="~(()]]] |}=="~(()]]] |}=="~(()]]] [Character Equipment] a) a Rapier (+0, 1d9) b) a Long Bow of Distance (+7, x5, 13) It was lying on the floor at a depth of 1000 ft c) a Quartz Ring of Protection [+11] It was dropped by Farmer Maggot in the town d) a Quartz Ring of Protection [+11] e) a Bronze Amulet of Intelligence (+2) f) a Bronze Lantern of Fearlessness <14039> g) Hard Leather Armour of Resist Acid [4,+5] It was bought in a store. h) a Fur Cloak [2,+3] i) a Wooden Shield [1,+4] It was dropped by Ulfast, son of Ulfang at a depth of 1050 ft j) a Metal Cap [2,+2] k) a Set of Gauntlets [2,+1] l) a Pair of Hard Leather Boots [2,+4] [Character Inventory] a) 5 Verdant Mushrooms of Cure Poison b) 4 Rough Grey Mushrooms of Cure Confusion c) 4 Green Spotted Mushrooms of Cure Light Wounds d) 3 Red Mushrooms of Restore Dexterity e) 5 Light Green Powder vials of Sleeping {25% off} f) 7 Black Powder vials of Darkness g) an Orange Potion of Infravision h) 3 Blue Potions of Detect Invisible {50% off} i) a Vermilion Potion of Satisfy Hunger j) 12 Brown Potions of Cure Critical Wounds {10% off} k) 2 Scrolls titled "triso val" of Phase Door {10% off} l) a Scroll titled "gar nag bankli" of Teleport Level m) a Scroll titled "agkli therturs" of Door/Stair Location n) a Scroll titled "tri bingre" o) a Goat Talisman of Light (charging) p) a Steel Wand of Trap/Door Destruction (11 charges) q) a Silver Staff of Sleep Monsters (2 charges) r) an Adamantite Ring of Resist Fire and Cold s) a Quartzite Ring t) a Jasper Ring u) a Shovel of Digging (+8, 1d3) (+4) It was lying on the floor at a depth of 1250 ft v) 4 Tough Arrows of Frost (+3, 1d4, -2) They were dropped by Ugluk, the uruk at a depth of 900 ft w) 11 Flight Arrows (+2, 1d3, +6) [Home Inventory] a) 10 Verdant Mushrooms of Cure Poison b) 3 Green Spotted Mushrooms of Cure Light Wounds c) 35 Apples d) 8 Strips of Beef Jerky {10% off} e) 9 Rations of Food {75% off} f) 3 Slime Molds g) 4 Oily Yellow Potions of Boldness h) 6 Luminescent Potions of Cure Serious Wounds {25% off} i) a Scroll titled "migre glen" of *Identify* j) 3 Scrolls titled "byteng mongre" of Detect Invisible k) a Silver Staff of Sleep Monsters (5 charges) l) a Corundum Ring of Perception (+2) m) a Short Sword (+3, 1d6) n) a Forester's Falchion (+4, 2d8) o) 6 Flight Arrows (+1, 1d3, +6) They were dropped by Grishnakh, the hill orc at a depth of 850 ft [Discarded/Sold Artifacts] No artifacts have been discarded or sold [Uniques] Farmer Maggot has been killed in the town Snarl, the small kobold has been killed at a depth of 100 ft Squish has been killed at a depth of 250 ft Fang, Farmer Maggot's dog has been killed at a depth of 150 ft Grip, Farmer Maggot's dog has been killed at a depth of 150 ft Smeagol has been killed at a depth of 200 ft Wormtongue, agent of Saruman has been killed at a depth of 800 ft Grishnakh, the hill orc has been killed at a depth of 850 ft Ulfast, son of Ulfang has been killed at a depth of 1050 ft Ugluk, the uruk has been killed at a depth of 900 ft Total: 10 uniques killed [Options] Birth options: Allow purchase of stats using points : no (birth_point_based) Allow specification of minimal stats : no (birth_auto_roller) Preserve artifacts when leaving level : yes (birth_preserve) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Generate better (harder) levels : no (birth_autoscum) No level feelings : no (birth_no_feelings) Pre-shop for some basic items : no (birth_start_kit) Monsters act smarter in groups : no (birth_smart_packs) Monsters exploit players weaknesses : no (birth_smart_cheat) Monsters chase current location : yes (birth_flow_by_sound) Monsters chase recent locations : yes (birth_flow_by_smell) Generate hitpoints randomly : yes (birth_random_hp) All levels will be generated as small : yes (birth_force_small_lev) Easy mode : no (birth_easy_mode) Nightmare mode : no (birth_nightmare_mode) Retain squelch settings : no (birth_retain_squelch) Allow specification of stat weighings : no (birth_weighted_roller) Cheat options: Peek into object creation : no (cheat_peek) Peek into monster creation : no (cheat_hear) Peek into dungeon creation : no (cheat_room) Know complete monster info : no (cheat_know) Allow player to avoid death : no (cheat_live) No automatic saves upon death : no (cheat_no_save) Allow access to debug mode : no (cheat_debug) Activate wizard mode : no (cheat_wizard) No respawning monsters : no (cheat_no_respawn)