The Angband Ladder: Anna II, Hobbit Mage by Jungle_Boy

  [Angband 3.3.1 Character Dump]

 Name   Anna II                                  Self  RB  CB  EB   Best
 Sex    Female       Age             32   STR! 18/100  -2  -5 +11 18/140
 Race   Hobbit       Height          29   INT! 18/100  +2  +3  +2 18/170
 Class  Mage         Weight          51   WIS:  18/65  +1  +0  +2  18/95
 Title  Sorcerer     Social       Liked   DEX:  18/87  +3  +1  +4 18/167
 HP     -31/645      Maximize         Y   CON! 18/100  +2  -2  +9 18/190
 SP     106/314                           CHR:  18/25  +1  +1  +2  18/65

 Level               42   Armor   [57,+140]     Saving Throw         91%
 Cur Exp        2465398   Fight   (+26,+18)     Stealth        Excellent
 Max Exp        2465398   Melee   (+31,+38)     Fighting       Excellent
 Adv Exp        2520000   Shoot   (+36,+14)     Shooting       Excellent
 MaxDepth   4600' (L92)   Blows    4.0/turn     Disarming            94%
 Game Turns     1068751   Shots      1/turn     Magic Device         118
 Standard Turns  164047   Infra       40 ft     Perception        1 in 1
 Resting Turns    94206   Speed          24     Searching            68%
 Gold            122850   Burden  183.8 lbs

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have brown eyes, curly brown hair, and an average
 complexion.


rAcid:......++..... Nexus:......+......
rElec:......++...*. Nethr:.............
rFire:.+....++..... Chaos:+............
rCold:......++..... Disen:.............
rPois:.......+..... Feath:.............
rLite:+............ pFear:...+.........
rDark:+............ pBlnd:.........+...
Sound:...........+. pConf:.........+...
Shard:......+...... pStun:.............

Light:+............ Tunn.:+............
Regen:............. Speed:.++........+.
  ESP:....+........ Blows:.............
Invis:.....+...+... Shots:.............
FrAct:..........+.. Might:.............
HLife:............+ S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:....+....+...  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You feel more resistant to poison!
> The wall turns into mud!
> The Tarrasque barely notices.
> The Tarrasque is targeted.
> The Tarrasque disappears!
> The Tarrasque barely notices.
> The Tarrasque disappears!
> You failed to concentrate hard enough!
> The Tarrasque barely notices.
> The Tarrasque breathes fire.
> One of your Scrolls of Teleportation (n) was destroyed!
> One of your Scrolls of Teleport Level (o) was destroyed!
> The Tarrasque barely notices.
> The Tarrasque breathes disenchantment.
> You die.

Killed by The Tarrasque.

  [Character Equipment]

a) the Pick of Erebor (4d3) (+5,+20) <+5, +3>
     Found lying on the floor in a vault at 3950 feet (level 79).
     
     +5 tunneling.
     +3 strength, constitution.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 268 vs. demons, 268 vs. orcs, 268 vs.
     trolls, 268 vs. creatures not resistant to acid, and 197.2 vs.
     others.
     
     Radius 1 light.
b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
     Dropped by Scatha the Worm at 3550 feet (level 71).
     
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed <+9>
     Found lying on the floor in a vault at 4500 feet (level 90).
     
     +9 speed.
     
d) the Ring of Tulkas <+4>
     Dropped by Saruman of Many Colours at 4600 feet (level 92).
     
     +4 strength, dexterity, constitution.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 604 to 1200 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
e) an Amulet of ESP <+6>
     Dropped by a Vrock at 4600 feet (level 92).
     
     +30% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) the Star of Elendil
     Dropped by a Great Wyrm of Thunder at 4600 feet (level 92).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Radius 3 light.
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by an unknown monster at 1700 feet (level 34).
     
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Cloak 'Colluin' [1,+15]
     Found lying on the floor at 2950 feet (level 59).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 444 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
i) (nothing)
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by Glaurung, Father of the Dragons at 3950 feet (level
     79).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 224 to 440 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by a Great Wyrm of Thunder at 4600 feet (level 92).
     
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) the Pair of Mithril Shod Boots 'Stormwalker' [8,+24] <+6>
     Found lying on the floor at 3950 feet (level 79).
     
     +6 speed.
     Provides immunity to lightning.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 400 turns to recharge at your current speed.
     Your chance of success is 97.1%
     


  [Character Quiver]

n) 10 Bolts of Venom (1d5) (+9,+9)
     Found lying on the floor at 1850 feet (level 37).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 162.2 vs. creatures not resistant to fire,
     162.2 vs. creatures not resistant to poison, and 81.1 vs. others.
     25% chance of breaking upon contact.
     
o) 15 Bolts of Slay Demon (1d5) (+7,+9)
     Found lying on the floor of a cavern at 2250 feet (level 45).
     
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 162.2 vs. demons, 162.2 vs. creatures not
     resistant to fire, and 81.1 vs. others.
     25% chance of breaking upon contact.
     
p) 26 Bolts of Slay Evil (1d5) (+13,+10)
     Found lying on the floor at 3900 feet (level 78).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 140.4 vs. evil creatures, 168.5 vs.
     creatures not resistant to fire, and 84.2 vs. others.
     25% chance of breaking upon contact.
     
q) 25 Mithril Bolts of Flame (3d5) (+11,+8)
     Dropped by a Great Storm Wyrm at 4200 feet (level 84).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 193.4 vs. creatures not resistant to fire,
     and 96.7 vs. others.
     25% chance of breaking upon contact.
     
r) 13 Bolts of Acid (1d5) (+11,+7)
     Found lying on the floor at 2800 feet (level 56).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 149.7 vs. creatures not resistant to acid,
     149.7 vs. creatures not resistant to fire, and 74.9 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 18 Potions of Cure Critical Wounds
     Bought from a store.
     
     
     
j) 3 Potions of Healing
     
     
k) a Potion of *Healing* {!*}
     Found under some rubble at 4600 feet (level 92).
     
     It can be thrown at creatures with damaging effect.
     
l) 7 Potions of Restore Mana {!*}
     
     
m) 2 Potions of Speed
     
     
n) 8 Scrolls of Teleportation {!*}
     
     
o) 3 Scrolls of Teleport Level {!*}
     
     
p) 2 Rods of Probing
     
     
q) 5 Wands of Drain Life (3 charges)
     
     
r) a Staff of Banishment (2 charges) {!*}
     Found in a chest from 4550 feet (level 91).
     
     
     
s) a Staff of the Magi (3 charges) {!*}
     Dropped by a Mage at 3250 feet (level 65).
     
     
     
t) a Long Bow of Power (x3) (+20,+22)
     Dropped by a Great Storm Wyrm at 4550 feet (level 91).
     
     
     


  [Home Inventory]

a) 50 Potions of Cure Critical Wounds
     Bought from a store.
     
     
     
b) a Potion of *Healing* {!*}
     Bought from a store.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life {!*}
     Found lying on the floor in a vault at 4500 feet (level 90).
     
     It can be thrown at creatures with damaging effect.
     
d) 13 Scrolls of Teleportation {!*}
     
     
e) a Scroll of Banishment {!*}
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     
     
f) 2 Scrolls of Mass Banishment {!*}
     
     
g) 2 Scrolls of *Destruction* {!*}
     
     
h) a Rod of Restoration
     Found lying on the floor at 4150 feet (level 83).
     
     Cannot be harmed by electricity.
     
i) a Wand of Annihilation (2 charges)
     Found lying on the floor of a special room at 3100 feet (level
     62).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Staff of *Destruction* (3 charges) {!*}
     Found lying on the floor at 4600 feet (level 92).
     
     
     
k) the Ring of Barahir <+1>
     Dropped by Adunaphel the Quiet at 3000 feet (level 60).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) an Amulet of Sustenance
     Found lying on the floor at 3350 feet (level 67).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
m) an Amulet of the Magi [+8] <+3>
     Dropped by Hoarmurath of Dir at 4450 feet (level 89).
     
     +3 intelligence.
     +15% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
n) an Amulet of Trickery <+4, +3, +7>
     Found in a chest from 4600 feet (level 92).
     
     +4 dexterity, stealth.
     +3 speed.
     +7 infravision.
     +35% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
o) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by a Dread at 4550 feet (level 91).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by Azog, King of the Uruk-Hai at 1700 feet (level 34).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) the Hard Leather Cap of Thranduil [2,+8] <+2>
     Dropped by Uvatha the Horseman at 2850 feet (level 57).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
r) the Metal Cap of Celebrimbor [3,+18] <+3, +2>
     Found lying on the floor in a vault at 3250 feet (level 65).
     
     +3 charisma.
     +2 intelligence, dexterity.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11]
     Dropped by Bolg, Son of Azog at 1250 feet (level 25).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Radius 1 light.
t) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
     Found lying on the floor in a vault at 3250 feet (level 65).
     
     +5 dexterity, speed.
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 225.
     
u) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
     Found lying on the floor of a cavern at 2250 feet (level 45).
     
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 286 vs. creatures not resistant to fire, 286
     vs. creatures not resistant to poison, 380 vs. dragons, and 192
     vs. others.
     
v) the Trident of Wrath (3d10) (+16,+18) <+2>
     Found lying on the floor at 2150 feet (level 43).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 288.8 vs. evil creatures, 360 vs. creatures
     not resistant to poison, 502.8 vs. undead, and 217.6 vs. others.
     
w) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by a Gallant at 1800 feet (level 36).
     
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 206 vs. evil creatures, 252 vs. creatures
     not resistant to fire, and 159.6 vs. others.
     
x) 31 Seeker Arrows of Holy Might (4d4) (+20,+20)
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4082    100'    2   Reached level 2
     10964    100'    2   Killed Fang, Farmer Maggot's dog
     10964    100'    3   Reached level 3
     12334    100'    4   Reached level 4
     17768    150'    5   Reached level 5
     25845    200'    6   Reached level 6
     27995    200'    6   Killed Grip, Farmer Maggot's dog
     33604    300'    7   Reached level 7
     40898    350'    8   Reached level 8
     43523    350'    9   Reached level 9
     57668    500'   10   Reached level 10
     66831    500'   11   Reached level 11
     67104    500'   11   Killed Mughash the Kobold Lord
     76484    500'   12   Reached level 12
     79956    500'   12   Killed Orfax, Son of Boldor
     86605    500'   13   Reached level 13
    109808    550'   14   Reached level 14
    110699    550'   14   Killed Lagduf, the Snaga
    129425    550'   15   Reached level 15
    141554    550'   15   Killed Brodda, the Easterling
    143473    550'   15   Killed Wormtongue, Agent of Saruman
    153874    550'   16   Reached level 16
    164121    550'   17   Reached level 17
    187279    750'   18   Reached level 18
    218304    950'   19   Reached level 19
    226791    950'   20   Reached level 20
    231832    950'   20   Killed Golfimbul, the Hill Orc Chief
    249757    950'   21   Reached level 21
    250137    950'   21   Killed Gorbag, the Orc Captain
    256888    950'   21   Killed Ulfast, Son of Ulfang
    257100    950'   21   Found the Phial of Galadriel (LOST)
    257594    950'   21   Killed Shagrat, the Orc Captain
    258007    950'   22   Reached level 22
    298235   1000'   23   Reached level 23
    312841   1050'   24   Reached level 24
    323218   1150'   25   Reached level 25
    349526   1250'   25   Killed Ugluk, the Uruk
    353168   1250'   25   Killed Bolg, Son of Azog
    357329   1250'   25   Found the Set of Leather Gloves 'Cammithrim'
    363250   1250'   26   Reached level 26
    400077   1350'   26   Found the Rapier 'Forasgil' (LOST)
    421883   1450'   27   Reached level 27
    423927   1450'   27   Killed Smeagol
    426284   1450'   27   Killed Nar, the Dwarf
    447015   1600'   27   Killed Sangahyando of Umbar
    458432   1700'   27   Killed Azog, King of the Uruk-Hai
    460495   1700'   27   Found the Soft Leather Armour 'Hithlomir'
    462839   1700'   27   Killed Boldor, King of the Yeeks
    467524   1700'   27   Found the Chain Mail of Arvedui
    481494   1700'   28   Reached level 28
    591216      0'   28   Killed Farmer Maggot
    720624   1750'   29   Reached level 29
    772525   1800'   30   Reached level 30
    788715   1800'   30   Found the Flail 'Totila'
    816200   1800'   31   Reached level 31
    816222   1800'   31   Killed Tom the Stone Troll
    827589   1950'   31   Killed Khim, Son of Mim
    843976   2150'   31   Found the Trident of Wrath
    844738   2250'   32   Reached level 32
    849273   2250'   32   Found the Zweihander 'Gurthang'
    868835   2300'   33   Reached level 33
    870523   2600'   33   Reached level 33
    871939   2650'   33   Found the Iron Helm of Gorlim (LOST)
    879389   2700'   33   Killed Bert the Stone Troll
    881779   2700'   33   Killed Vargo, Tyrant of Fire
    891341   2850'   34   Reached level 34
    893470   2850'   34   Killed Uvatha the Horseman
    893480   2850'   34   Found the Hard Leather Cap of Thranduil
    894364   2850'   34   Killed Lokkak, the Ogre Chieftain
    905695   2950'   34   Found the Cloak 'Colluin'
    909275   3000'   35   Reached level 35
    915675   3000'   35   Killed Medusa, the Gorgon
    917347   3000'   35   Killed Adunaphel the Quiet
    917411   3000'   35   Found the Ring of Barahir
    919023   3050'   35   Killed Ulwarth, Son of Ulfang
    923846   3100'   36   Reached level 36
    928855   3100'   36   Killed The Lernaean Hydra
    928855   3100'   37   Reached level 37
    932317   3100'   37   Killed Kavlax the Many-Headed
    938234   3100'   37   Killed Akhorahil the Blind
    950676   3250'   37   Found the Katana 'Aglarang'
    953611   3250'   37   Found the Metal Cap of Celebrimbor
    958050   3300'   37   Found the Halberd 'Osondir'
    960910   3350'   38   Reached level 38
    969417   3550'   38   Killed Scatha the Worm
    971260   3550'   38   Found the Light Crossbow 'Cubragol'
    979406   3900'   38   Killed Ar-Pharazon the Golden
    979406   3900'   39   Reached level 39
    982178   3900'   39   Killed Rogrog the Black Troll
    986272   3950'   39   Killed Glaurung, Father of the Dragons
    987336   3950'   39   Found the Iron Helm 'Holhenneth'
    987356   3950'   39   Found the Metal Cap of Thengel (LOST)
    987701   3950'   39   Killed Beorn, the Shape-Changer
    988674   3950'   39   Found the Pick of Erebor
    990242   3950'   39   Found the Scythe 'Avavir'
    993104   3950'   39   Found the Pair of Mithril Shod Boots 'Stormwalker'
    995473   4000'   40   Reached level 40
    996367   4000'   40   Killed Angamaite of Umbar
    998579   4000'   40   Killed Smaug the Golden
   1004217   4150'   40   Killed Bullroarer the Hobbit
   1010525   4450'   40   Killed Hoarmurath of Dir
   1037395   4500'   40   Killed Itangast the Fire Drake
   1037395   4500'   41   Reached level 41
   1039237   4500'   41   Killed Ibun, Son of Mim
   1040942   4600'   41   Found the Star of Elendil
   1042629   4600'   41   Found the Set of Leather Gloves 'Cambeleg'
   1051458   4600'   41   Killed Saruman of Many Colours
   1051501   4600'   41   Found the Ring of Tulkas
   1052715   4600'   42   Reached level 42
   1056116   4600'   42   Killed Eol, the Dark Elf
   1058126   4550'   42   Found the Metal Brigandine Armour of the Rohirrim


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 5.10.2011 13:37
Last updated on 16.10.2011 21:18

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9. on the Competition No.111 Ladder (of 22)

Comments

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On 8.10.2011 13:10 Jungle_Boy wrote:
Not as lucky as my first Anna but the DSM's are definitely fun for blowing holes in groups of monsters.

On 8.10.2011 18:36 Jungle_Boy wrote:
Maggot really loves me!! Not sure if his drops change based on character level but those boots seems like an overpowered drop for a starting character.

On 9.10.2011 08:01 Jungle_Boy wrote:
Gear is starting to look pretty good, nexus is the big hole and I have arvedui but if I swap to that I'm encumbered and burdened.

On 10.10.2011 02:49 Jungle_Boy wrote:
Pretty much got all my resists covered and pretty good stats too, could use more speed and more hp of course, who couldn't?

On 10.10.2011 05:00 Jungle_Boy wrote:
Got some offense with Raal's and I can get double resist from Colluin, better and better.

On 12.10.2011 06:45 Jungle_Boy wrote:
Added a couple new spell books and got a bunch of magic devices, any suggestions on which of those would be useful are welcome.

On 12.10.2011 07:44 Roch wrote:
My 2 cents: teleport other is good though you have enough mana that the spell is probably adequate. I think you're past the point where elemental rods and wands are useful. Annihilation and drain life come in handy when you are trying to finish something off and your mana is running low. I never bothered with a rod of disarming because I seemed to do fine on my own.


On 13.10.2011 06:08 Jungle_Boy wrote:
Still alive and kickin' big find tonight was Cubragol, pretty much takes care of my speed needs. Also took care of a bunch of Uniques, and avioded others.

On 15.10.2011 19:44 Jungle_Boy wrote:
Still plodding along, looking pretty good but I need a shield and perhaps a different cloak, as well as Kelek's

On 16.10.2011 21:18 Jungle_Boy wrote:
The Tarrasque is my archnemesis, I should never have tried to fight him. My high score board is like a Tarrasque greatest hits list :(

On 4.1.2012 03:54 raq1975 wrote:
You were a mage and wore gloves? how come?

On 4.1.2012 05:23 Jungle_Boy wrote:
Gloves with free action do not penalize arcane casters. I think some others may not as well, like dexterity.

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