The Angband Ladder: Legerildric, Yeek Demonologist by <stordaniel@yahoo.se>
[ToME 2.3.5 Character Sheet] Name : Legerildric Age 11 STR: 40 Sex : Female Height 35 INT: 28 Race : Yeek Weight 43 WIS: 19 Class : Demonologist Social Class 58 DEX: 32 Body : Player CON: 27 God : Tulkas CHR: 25 + To Melee Hit 96 Level 50 Hit Points 623/ 623 + To Melee Damage 78 Experience 1195850 Spell Points 140/ 140 + To Ranged Hit 46 Max Exp 1195850 Sanity 355/ 355 + To Ranged Damage 7 Exp to Adv. ***** Piety 12703 AC 46+64 Gold 315102 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Poor Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 44d6+858 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have dark brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 71 (3550') Barrow-Downs: Level 10 (500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 2339 enemies. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : ....8.....2..16+ Add Int : .3..8........... Add Wis : ....8........... Add Dex : ....8...4..5.... Add Con : ....8.....2....+ Add Chr : ....8......5.... Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .385............ Slay Anim.: .............+.. Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: ..............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ........+....... Sust Int : .......+........ Sust Wis : ......+......... Sust Dex : ......+.+....... Sust Con : ........+..+.... Sust Chr : ...........+.... Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......++.++.... Hold Life : ........+....... Imm Acid : .......*......+. Res Elec : .......+........ Imm Fire : ......*......... Imm Cold : ......*......... Res Pois : ................ Res Fear : .......+.......+ Res Light : ................ Res Dark : ..............+. Res Blind : ................ Res Conf : ......++...+...+ Res Sound : ................ Res Shard : ................ Res Neth : ...........+.... Res Nexus : ......++........ Res Chaos : ...........+.... Res Disen : ......+.......+. Aura Fire : ........+....... Aura Elec : .......+........ Auto Curse: ....+...+....... Levitate : ........+....... Lite : .+.............. Xtra Shots: .+.............. Activate : ...........+..+. Cursed : ....+........... Hvy Curse : ........+....... Climb : ..............+. Orc.ESP : ..............+. Skills (points left: 18) - Combat 24.405 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 01.500 [0.400] - Sneakiness 01.500 [1.800] . Stealth -05.000 [0.400] . Disarming 01.500 [1.800] - Magic 12.129 [0.700] . Magic-Device 36.150 [1.150] . Demonology 50.000 [1.000] - Spirituality 03.980 [0.700] . Prayer 32.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Demonblade (4d6) (+8,+9) d) The Light Crossbow of Valda (x3) (+8,+7) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. f) a Ring of Speed (+5) It increases your speed by 5. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. k) an Amulet of Doom [+4] (+8) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Halfling slinger on level 67 of Angband. m) a Feanorian Lamp of the Ethereal Eye It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You bought it from the Black Market. n) The Full Plate Armour of Minduin (-3 to accuracy) [25,+15] It sustains your wisdom and dexterity. It provides immunity to fire and cold. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Fur Cloak of Bronwe [3,+10] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, confusion and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 67 of Angband. s) a Demonhorn [2,+8] u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. z) (nothing) {) The Bolt 'Valeb' (1d5) (+19,+14) (+1) It increases your strength by 1. It does extra damage from fire. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. b) 2 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) Kenault's Cantrip Generator {@A6 Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 9 of Barrow-Downs. d) The Gem of Ghosts {@A2 Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Master lich on level 67 of Angband. e) Benetar's Portable Plague {@A3 Destruction} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 2 of Barrow-Downs. f) The Jester's Cap of Insanity {@A7 Restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 9 of Barrow-Downs. g) Raal's Tormented Spirits {@A4 Genoside} It can be activated for genocide every 500 turns. You found it lying in a vault on level 2 of Barrow-Downs. h) a Parchment titled ``Household Magic'' {@A1 Food} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 2 of Barrow-Downs. i) Tenser's Top-Heavy Teaspoon {@A5 Mass geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 2 of Barrow-Downs. j) 10 Potions of Cure Critical Wounds k) 5 Potions of Healing l) a Potion of Life m) 3 Potions of Restore Mana n) 12 Scrolls of Teleportation o) 10 Scrolls of Remove Curse p) a Silver Rod of Capacity of Recall (200/200) {@z5} It can hold more mana. You found it lying in a vault on level 23 of The Sandworm lair. q) a Mithril Rod of Capacity of Disarming (320/320) {@z3} It can hold more mana. You found it lying in a vault on level 25 of The Sandworm lair. r) a Mithril Rod of Charging of Detection (160/160) {@z2} It regenerates its mana faster. You found it lying in a vault on level 23 of The Sandworm lair. s) an Adamantite Rod of the Istari of Perception (400/400) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. t) an Iron Crown of the Magi [0,+11] (+3) {telepathy} It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+8] b) a Potion of Speed c) 5 Potions of Restore Life Levels d) a Silver Rod of the Istari of Nothing (200/200) e) a Mithril Rod of Charging of Nothing (160/160) f) a Mithril Rod of Simplicity of Nothing (160/160) g) an Indestructible Amulet of Telepathy h) an Amulet of Devotion (+2) It provides light (radius 1) forever. It increases your wisdom and charisma by 2. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying in a vault on level 25 of The Sandworm lair. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. j) The Metal Scale Mail of Nulin (-2 to accuracy) [13,+11] It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. k) The Cloak 'Holcolleth' [1,+3] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. l) The Mumak Hide 'Aiachor' [1,+10] It sustains your strength, dexterity and constitution. It provides immunity to fire. It provides resistance to acid, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. m) a Golden Crown of Might [0,+10] (+2) n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. o) The Pair of Metal Shod Boots 'Angoth' [6,+10] It sustains your dexterity and charisma. It provides resistance to cold, light, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. p) a Main Gauche (1d5) q) a Magical Mattock of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. r) 22 Arrows (1d4) [Home Inventory - Gondolin ] a) an Adamantite Rod of Quickness of Enlightenment (200/200) {@z4} b) a Rod Tip of Recall (80 Mana to cast) c) a Rod Tip of Disarming (50 Mana to cast) d) a Rod Tip of Acid Balls (60 Mana to cast) e) a Ring of Accuracy (+18) f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. g) The Double Chain Mail of Denaeg (-2 to accuracy) [16,+12] It provides immunity to cold. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. j) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. l) The Mouse Fur 'Rufin' [1,+10] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. n) a Jewel Encrusted Crown of Might [0,+10] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. o) The Jewel Encrusted Crown of Augron [0,+4] It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to electricity, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Jewel Encrusted Crown of Tumnol [0,+8] It sustains your intelligence. It makes you completely fearless. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. t) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 67 of Angband. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. |
Posted on 16.6.2011 10:46
5549. on the Ladder (of 19090)
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