The Angband Ladder: Vermin, the Geomancer, Hobbit Mage by Ashkir
[Unangband 0.6.4 Character Dump] Name Vermin, the Geomancer Self SB EB TB Best Curr Sex Male Age 26 STR: 12 +0 +0 +0 12 Race Hobbit Height 3' 6 INT: 18/48 +0 +4 +0 18/88 Class Mage Status 51 WIS: 18/28 +0 +0 +0 18/28 Style Earth Magic DEX: 18/39 +0 +1 +0 18/49 Title Evoker CON: 15 +0 +0 +0 15 Home Bilbo's House in Rivendell CHR: 16 +0 +0 +0 16 Target the stronghold of Rivendell AGI: 16 +0 +1 +0 17 SIZ: 9 +0 +0 +0 9 Level 29 HP 229/229 Fight (+10,+0) Fighting Awful Curr Exp 107509 SP 56/56+6 Dual (+17,+1) Shooting Iffy Max Exp 107509 Hit die 10 Off (+21,+7) Throwing Excellent Adv Exp 112500 Armor [8,+28] Blows 1/turn(x1) Stealth Excellent Curr Danger Benign Infravis 30 ft Bow (+20,+4) Save Throw Superb Max Dungeon Lev 32 Gold 292635 Shots 9/turn(x3) Disarming Superb Game Turn 5280151 Burden 77 lbs Throw (+10,+0) Devices Heroic Plr Turn 222294 % Burden 55% Hurls 2/turn(x1) Searching Excellent Act Turn 185956 Speed +2 Weight 42 lbs Digging Poor You are one of several children of a Hobbit Archer. You are a credit to the f straight black hair, and a very fair complexion. This is 47th Tuile of the 2890th year of the third age. You are in the stronghold of Rivendell. [Last Messages] > The Faerie light wakes up. > You climb the tree. > You climb out of the tree. > You have a Scroll of *Identify* (m). > In your pack: The Phial of Galadriel (p). > In your pack: The Phial of Galadriel (p). > You have no more Scrolls of *Identify* (m). > You were enchanted with a Wizard Light (+3) (`). > Your light source is The Phial of Galadriel (f). > You climb the tree. > You climb out of the tree. > You are full! > Done! > The Bumbling priestess invokes her diety. > The Bumbling priestess appears righteous! [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + ++ |}=="~((|] ] |}=="~((|] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:......3.1.... sInt:....s........ Wis:............. sWis:....s........ Dex:.........1... sDex:............. Con:............. sCon:............. Chr:............. sChr:............. Agi:.........1... sAgi:............. Siz:............. sSiz:............. Acid:..1.......... Disea:.....+....... Elec:........1.... Blind:............. Fire:...1......... Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:.......1..... Glow:............. Steal:............. Regen:............. Sear:....2........ Telep:............. Infra:............. Invis:....+........ Tunn:............. FrAct:....+........ Speed:............. HLife:........+...+ Blows:............. Activ:..++.+....... Shots:8............ Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. |}=="~((|] ] Elf:............. Natur:............. abcdefghijkl@ |}=="~((|] ] [Character Equipment] a) a Rapier of Extra Shots (1d6) (+7,+1) [2,+3] (+8) b) a Long Bow of Slay Dragon (x3) (+10,+4) c) a Ring of Acid d) a Ring of Flames e) a Amulet of the Magi [+6] (+2) f) The Phial of Galadriel g) a Robe of Intelligence [2,+0] (+3) h) a Cloak of Device Mastery [1,+4] (+1) i) a Dagger 'Thunderhead' (1d4) (+11,+7) (+1) j) a Hard Leather Cap of Dexterity and Agility [2,+2] (+1) k) (nothing) l) a Pair of Leather Sandals [1,+6] [Character Equipment -- Quiver] n) 11 Arrows of Cold (1d6) (+6,+7) o) 15 Arrows of Execute Dragon (1d6) (+3,+9) p) 7 Steel-tipped Arrows of Execute Undead (2d6) (+4,+9) q) 15 Steel-tipped Arrows (2d6) (+11,+8) r) 15 Steel-tipped Arrows of Light (2d6) (+3,+9) (+1) [Character inventory] a) a Magic Book of Resistances (Fire proof) b) a Magic Book of Earth Magic c) a Magic Book of Cantrips (Fire proof) d) a Magic Book of Conjuring (Fire proof) {40% off} e) a Magic Book of Incantations (Fire proof) f) a Magic Book of Wizardry (Fire proof) {40% off} g) 14 Pieces of Elvish Waybread {10% off} h) 11 Mushrooms of Cure Confusion i) 18 Mushrooms of Mana j) 17 Mushrooms of Haste k) 13 Potions of Cure Critical Wounds {25% off} l) 6 Scrolls of Word of Recall {10% off} m) 2 Wands of Teleport Other (8 charges) n) a Brass Lantern of Resist Poison (with 12802 turns of light) [Home inventory] a) a Magic Book of Fire Magic (Fire proof) b) 2 Magic Books of Earth Magic c) a Magic Book of Cantrips d) 4 Magic Books of Conjuring {40% off} e) a Magic Book of Incantations f) a Magic Book of Wizardry g) a Magic Book of High Wizardry {40% off} h) 2 sprigs of Athelas i) 2 Magic Bags of Supplies with a) 70 Flasks of Oil c) 6 Flasks of Acid d) 2 Wooden Torches e) an Iron Spike i) 260 feet of Rope j) 160 feet of Chain n) a Flask of Light t) 10 Flasks of Web j) 18 Potions of Speed k) a Magic Bag of Antidotes with g) 4 Potions of Restore Life Levels l) a Potion of Cure Plague m) a Staff of Teleportation (1d6) (+0,+0) (11 charges) n) a Ring of Free Action o) a Amulet of Resist Lightning p) a Robe of Resist Chaos [2,+7] q) a Rapier of Corrosion (1d6) (+12,+10) [2,+6] r) a Battle Axe of Resist Nexus (3d8) (+3,+3) s) a Light Crossbow of Execute Undead (x3) (+11,+4) t) 17 Bolts of Execute Undead (1d7) (+3,+4) u) 21 Bolts of Slay Man (1d7) (+2,+4) [House of Elrond inventory] a) a Door Runestone b) 2 Flame Runestones c) a Mouth Runestone d) a Star Runestone e) a Wave Runestone f) 4 Pieces of Ambrosia g) 25 Pieces of Elvish Waybread {10% off} h) a Mushroom of Restore Dexterity and Agility i) a Potion of Restore Mana j) a Potion of Constitution and Charisma k) 5 Scrolls of *Identify* l) a Scroll of Remove Curse m) 7 Scrolls of Legend Lore n) a Ring of Resist Cold o) a Amulet of Resist Acid p) Chain Mail of Frost Immunity (-2) [14,+12] q) Chain Mail of Resist Water (-2) [14,+9] r) a Cloak [1,+3] <Earth> s) a Mandolin of Health (+1) t) 17 Arrows of Slay Dragon (1d6) (+4,+9) u) 28 Arrows of Slay Dwarf (1d6) (+3,+9) v) 16 Arrows of Slay Giant (1d6) (+2,+5) w) 10 Steel-tipped Arrows of Slay Troll (2d6) (+2,+3) [House of Beorn inventory] a) 3 Rations of Food b) 9 Potions of Cure Critical Wounds {25% off} c) 6 Scrolls of Identify [Dungeons Explored] You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You emerged victorious from the Great Hall under Mirkwood the Great (13-26). You emerged victorious from west Moria entrance (6-24). You emerged victorious from east Moria entrance (13-24). You have visited the town of Hobbiton. You have visited the East Road. You have visited the hill of Weathertop (17-30). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited the Woodmen Village (10-13). You have visited Lake-town. You have visited Dunland. You reached level 12 in Isengard (3-33). You broke through to level 15 in the town of Edoras (8-27). You broke through to level 32 in Orc Camp across Redhorn pass (7-33). [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It sustains dexterity and agility. [Game Statistics] Total monsters killed: 3737 Total uniques killed: 24 Deepest unique killed: Beorn, the Shape-Changer (normally at 34) Total uniques left alive: 112 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 2 Swamp giants a Mature green dragon an Invisible stalker a Zombified giant a Half-troll Top 5 monsters killed (by number, excluding uniques): 252 Undead masss 160 Cave orcs 128 Mountain orcs 125 Orc sergeants 106 Grey orcs [Spells Learnt] Magic Missile Light Area Stinking Cloud Find Hidden Traps/Doors Detect Monsters Torch Phase Door Lightning Beam Spear of Light Teleport Self Frost Bolt Gauge Magic Fire Bolt Detect Power Trap/Door Destruction Minor Acid Ball Lightning Beam II Minor Lightning Ball Acid Bolt Wizard Light Confuse Monster Wizard Eye Polymorph Other Slow Monster Frost Bolt II Fire Proofing Concentration Cone of Cold Frost Ball Teleport Other Mass Sleep Haste Self Chain Lightning Stone Tell Turn Stone to Mud Earth Spirit Stoneskin Bridge of Stone Earthquake Summon Earth Elemental Summon Magma Elemental Resist Acid Resist Cold Resist Electricity Resist Fire [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall) |
Posted on 17.12.2010 17:32
12651. on the Ladder (of 19090)
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