[Angband 3.1.2v2 Character Dump]
Name Balim Self RB CB EB Best
Sex Male Age 39 STR! 18/100 +2 -1 +0 18/110
Race Dwarf Height 51 INT! 18/100 -3 -3 +0 18/40
Class Priest Weight 157 WIS! 18/100 +2 +3 +0 18/150
Title ***WINNER*** Social Role model DEX! 18/100 -2 -1 +4 18/110
HP 866/866 Maximize Y CON! 18/100 +2 +0 +6 18/180
SP 139/326 CHR! 18/100 -3 +2 +0 18/90
Level 50 Armor [46,+116] Saving Throw 100%
Cur Exp 18134786 Fight (+11,+7) Stealth Excellent
Max Exp 18134786 Melee (+11,+7) Fighting Superb
Adv Exp ******** Shoot (+11,+0) Shooting Superb
MaxDepth 5000' (L100) Blows 1/turn Disarming 69%
Game Turns 4479270 Shots 0/turn Magic Device 92
Player Turns 736934 Infra 90 ft Perception 1 in 12
Active Turns 288311 Speed 11 Searching 43%
Gold 10440924 Burden 330.3 lbs
You are the only child of a Dwarven Miner. You are a credit to the
family. You have dark brown eyes, straight brown hair, a one foot
beard, and a dark complexion.
rAcid:......+...... rConf:.............
rElec:......+...... Sound:.............
rFire:......+...... Shard:.............
rCold:......+...... Nexus:....+........
rPois:....+.+...... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............+ Feath:.............
Light:............. Aggrv:.............
Regen:............. Stea.:....+..+.....
ESP:............. Sear.:....+........
Invis:............. Infra:....+.......+
FrAct:............. Tunn.:............+
HLife:............. Speed:..+.+........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> You see a Mighty Hammer (3d9).
> You have The Mighty Hammer 'Grond' (3d9) {special} (w).
> You have no room for a Massive Iron Crown [0].
> You drop a Rod of Acid Balls (r).
> You have no more Rods of Acid Balls (r).
> You have The Massive Iron Crown of Morgoth [0] {special, cursed} (v).
> The air about you becomes charged...
> The Giant fire tick dies.
> You feel yourself yanked upwards!
> You drop an Amulet of ESP (+3) (u).
> You have a Holy Book of Prayers [Purifications and Healing] (e).
> You feel your life energies returning.
> You drop a Holy Book of Prayers [Purifications and Healing] (e).
> You have an Amulet of ESP (+3) (u).
> Character dump successful.
Killed by Ripe Old Age.
[Character Equipment]
a) (nothing)
b) (nothing)
c) a Ring of Speed (+13)
+13 speed.
d) a Ring of Constitution (+6)
+6 constitution.
Sustains constitution.
e) an Amulet of Trickery (+4) {nexus,+Dex,+Speed}
+4 dexterity, stealth, infravision, speed.
+20% to searching.
Provides resistance to poison, nexus.
Sustains dexterity.
f) a Lantern (11042 turns)
Cannot be harmed by fire.
Radius 2 light.
g) Multi-Hued Dragon Scale Mail (-2) [30,+16]
Provides resistance to acid, lightning, fire, cold, poison.
Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak [6,+16] (+2 stealth)
+2 stealth.
i) a Mithril Shield [10,+29]
Cannot be harmed by acid.
j) a Golden Crown [0,+15]
Cannot be harmed by acid.
k) a Set of Alchemist's Gloves [0,+18]
Cannot be harmed by acid, electricity, fire, cold.
l) a Pair of Ethereal Slippers [0,+15]
Cannot be harmed by acid, electricity, fire, cold.
[Character Quiver]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 3 Holy Books of Prayers [Chants and Blessings]
b) 3 Holy Books of Prayers [Exorcism and Dispelling]
c) a Holy Book of Prayers [Ethereal Openings]
Cannot be harmed by acid, electricity, fire, cold.
d) a Holy Book of Prayers [Godly Insights]
Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Wrath of God]
Cannot be harmed by acid, electricity, fire, cold.
f) 12 Mushrooms of Clear Mind {!*}
g) 9 Mushrooms of Terror {!*}
h) 39 Potions of Healing {!*}
i) 22 Potions of *Healing* {!*}
It can be thrown at creatures with damaging effect.
j) 15 Potions of Life {!*}
It can be thrown at creatures with damaging effect.
k) 36 Potions of Restore Mana {!*}
l) 16 Potions of Speed
m) 8 Scrolls of Teleportation {!*}
n) 8 Scrolls of Banishment {!*}
o) 2 Scrolls of Mass Banishment {!*}
p) 9 Scrolls of Recharging
q) 9 Scrolls of *Destruction* {!*}
r) 24 Wands of Drain Life (113 charges)
s) 18 Wands of Annihilation (0 charges)
Cannot be harmed by acid, electricity, fire, cold.
t) 2 Staves of Banishment (0 charges)
u) an Amulet of ESP (+3)
+15% to searching.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
Permanently cursed.
+125 strength, intelligence, wisdom, dexterity, constitution,
charisma, infravision.
Provides resistance to acid, lightning, fire, cold, poison, fear,
light, dark, confusion, nexus, nether.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.
Radius 1 light.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
Slays animals, evil creatures, orcs, trolls.
*Slays* dragons, demons, undead.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.
Aggravates creatures nearby.
Combat info:
You are too weak to use this weapon.
1 blow/round.
With an additional 0 strength and 0 dex you would get 2 blows
Average damage/hit: 176.1 vs. animals, 176.1 vs. evil creatures,
241.8 vs. orcs, 241.8 vs. trolls, 373.2 vs. dragons, 373.2 vs.
demons, 373.2 vs. undead, and 110.4 vs. others.
Sometimes creates earthquakes on impact.
[Home Inventory]
a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 6 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Purifications and Healing]
Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Holy Infusions]
Cannot be harmed by acid, electricity, fire, cold.
g) a Mushroom of Second Sight
h) 96 Potions of Cure Critical Wounds
i) 21 Scrolls of Phase Door
j) 19 Scrolls of Word of Recall {!*}
k) 6 Scrolls of Rune of Protection
l) 5 Scrolls of *Destruction* {!*}
m) 23 Rods of Acid Balls
n) 4 Rods of Drain Life
o) 10 Rods of Teleport Other
p) 2 Staves of Speed (10 charges)
q) 6 Staves of the Magi (16 charges)
r) a Blade of Chaos (6d5) (+13,+17)
Provides resistance to chaos.
Combat info:
4 blows/round.
Average damage/hit: 43.7.
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
1771 0' 1 Killed Farmer Maggot
10033 50' 2 Reached level 2
16663 50' 3 Reached level 3
43263 50' 4 Reached level 4
50788 100' 5 Reached level 5
53621 100' 6 Reached level 6
62070 150' 6 Killed Grip, Farmer Maggot's dog
67653 150' 7 Reached level 7
72095 100' 7 Killed Fang, Farmer Maggot's dog
88110 200' 8 Reached level 8
104520 300' 9 Reached level 9
121255 300' 10 Reached level 10
178676 450' 11 Reached level 11
184416 450' 12 Reached level 12
192778 450' 13 Reached level 13
212624 500' 14 Reached level 14
228655 500' 15 Reached level 15
242916 550' 16 Reached level 16
249597 550' 17 Reached level 17
258397 550' 18 Reached level 18
268737 550' 19 Reached level 19
280807 550' 20 Reached level 20
297850 750' 21 Reached level 21
321063 900' 22 Reached level 22
345508 1350' 23 Reached level 23
359348 1500' 24 Reached level 24
366738 1500' 25 Reached level 25
400611 1500' 26 Reached level 26
412380 1500' 26 !Str
430516 1500' 26 Killed Draebor, the Imp
461213 1500' 27 Reached level 27
502826 1500' 28 Reached level 28
552472 1500' 29 Reached level 29
737491 1850' 30 Reached level 30
1148982 2000' 30 Killed Sangahyando of Umbar
1165330 2000' 30 Killed Ugluk, the Uruk
1165330 2000' 31 Reached level 31
1226775 2000' 31 Killed Shagrat, the Orc Captain
1226815 2000' 32 Reached level 32
1261180 2000' 32 Killed Wormtongue, Agent of Saruman
1298971 2000' 32 Killed Lokkak, the Ogre Chieftain
1326370 2000' 33 Reached level 33
1362385 2000' 33 Killed Gorbag, the Orc Captain
1411078 2000' 33 Killed Bolg, Son of Azog
1428583 2000' 33 Killed Angamaite of Umbar
1433123 2000' 34 Reached level 34
1484465 2000' 34 Killed Nar, the Dwarf
1526052 2000' 35 Reached level 35
1593530 2000' 35 Killed Uvatha the Horseman
1620100 2000' 35 Killed Smeagol
1620390 2000' 35 Killed Lagduf, the Snaga
1621630 2000' 35 Killed Bert the Stone Troll
1640469 2000' 36 Reached level 36
1643969 2000' 36 500 HP
1677606 2000' 36 Killed Orfax, Son of Boldor
1687730 2000' 36 Killed Grishnakh, the Hill Orc
1690150 2000' 36 Killed Lugdush, the Uruk
1704765 2000' 36 Killed Adunaphel the Quiet
1752032 2000' 37 Reached level 37
1767161 2000' 37 Killed Ufthak of Cirith Ungol
1819899 2000' 37 Killed Rogrog the Black Troll
1819919 2000' 37 max Dex
1846940 0' 37 use =rPoi + "rElec
1855211 2050' 37 Killed Khim, Son of Mim
1891343 2200' 37 Killed Castamir the Usurper
1933135 2400' 38 Reached level 38
1972280 2500' 38 Killed Smaug the Golden
2009062 2500' 39 Reached level 39
2035890 2500' 39 Killed Mim, Betrayer of Turin
2087307 2500' 40 Reached level 40
2107701 2500' 40 100% save
2131761 2600' 40 Godly Insights
2135282 2600' 40 max STR
2207743 2700' 40 Killed Ji Indur Dawndeath
2259864 3000' 40 Killed Vargo, Tyrant of Fire
2270247 3000' 40 !Augmentation - Max WIS
2282664 3000' 40 Green DSM
2284239 3000' 41 Reached level 41
2300397 0' 41 Max CON
2320819 3000' 41 Killed Scatha the Worm
2326153 3000' 41 Killed Quaker, Master of Earth
2327382 3000' 41 Killed Akhorahil the Blind
2351978 3050' 41 Killed Ibun, Son of Mim
2412349 3500' 42 Reached level 42
2412557 3500' 42 =Con+5
2423714 3500' 42 =Speed+6 in "octagon" vault
2427706 3500' 42 Killed Ren the Unclean
2449550 3550' 42 !Exp
2453421 3600' 42 -Annihilation
2463836 3700' 42 Killed Waldern, King of Water
2465727 3750' 42 !Exp
2470099 3750' 43 Reached level 43
2488752 3750' 43 Killed Harowen the Black Hand
2491685 3750' 43 Killed Ar-Pharazon the Golden
2502385 3750' 43 Killed Dwar, Dog Lord of Waw
2541817 3750' 43 Max INT - All stats Max
2545262 3750' 44 Reached level 44
2566875 3750' 44 Killed Eol, the Dark Elf
2576039 3750' 44 Killed Ariel, Queen of Air
2592005 3750' 44 Killed Itangast the Fire Drake
2620472 3750' 44 !Exp
2628487 3750' 44 Killed Khamul, the Black Easterling
2642573 3750' 45 Reached level 45
2670899 3750' 45 !Exp
2689492 3750' 45 !Exp
2694958 3750' 46 Reached level 46
2694961 3750' 46 750 HP
2696218 3750' 46 Ring of Speed +23 !!!! (Cyclops)
2766239 4500' 46 Killed The Phoenix
2769250 4500' 47 Reached level 47
2769406 4500' 47 MHDSM !!
2769406 4500' 47 (MHDSM was dropped by an Osyluth)
2772731 4500' 47 Killed Polyphemus, the Blind Cyclops
2789763 4500' 47 Killed Draugluin, Sire of All Werewolves
2831205 4500' 48 Reached level 48
2849489 4500' 48 !Exp
2881772 4500' 48 !Exp
2906330 1800' 48 Killed Gorlim, Betrayer of Barahir
2920328 2550' 48 Killed Kavlax the Many-Headed
2942482 2700' 48 Killed Medusa, the Gorgon
2942603 2700' 49 Reached level 49
2951032 2850' 49 Killed The Lernaean Hydra
2965662 3000' 49 Killed Saruman of Many Colours
3001943 3500' 49 Killed Fundin Bluecloak
3008505 3500' 49 Killed Shelob, Spider of Darkness
3016554 3500' 49 Killed Thuringwethil, the Vampire Messenger
3027088 3500' 49 Killed Glaurung, Father of the Dragons
3035534 3500' 50 Reached level 50
3035684 3500' 50 800 HP
3074245 3500' 50 Killed Tselakus, the Dreadlord
3078578 3500' 50 Killed Hoarmurath of Dir
3130992 3500' 50 Killed Gabriel, the Messenger
3151201 3500' 50 Killed The Balrog of Moria
3171848 3500' 50 Killed The Mouth of Sauron
3198695 3750' 50 Killed Baphomet the Minotaur Lord
3232160 3750' 50 Killed Omarax, the Eye Tyrant
3247611 3800' 50 Killed Uriel, Angel of Fire
3273609 4000' 50 Killed Ungoliant, the Unlight
3313653 4100' 50 Killed Maeglin, the Traitor of Gondolin
3326081 4100' 50 Killed Pazuzu, Lord of Air
3383839 4100' 50 Killed Feagwath, the Undead Sorcerer
3411559 4100' 50 Killed The Witch-King of Angmar
3506614 4350' 50 Killed Cantoras, the Skeletal Lord
3578050 4350' 50 Killed Kronos, Lord of the Titans
3616499 4350' 50 Killed Atlas, the Titan
3658949 4400' 50 Killed Ancalagon the Black
3668295 4400' 50 Killed Qlzqqlzuup, the Emperor Quylthulg
3691477 4500' 50 Killed Lorgan, Chief of the Easterlings
3697238 4550' 50 Killed Lungorthin, the Balrog of White Fire
3719626 4600' 50 Killed Huan, Wolfhound of the Valar
3746395 4650' 50 Killed Carcharoth, the Jaws of Thirst
3773389 4750' 50 Killed Gothmog, the High Captain of Balrogs
3807967 4850' 50 Killed The Tarrasque
3851280 4850' 50 Screwed up fighting Azriel; had to *Destruct*
3945598 4900' 50 Killed Azriel, Angel of Death
4035196 4900' 50 Killed Vecna, the Emperor Lich
4091260 4950' 50 Killed Sauron, the Sorcerer
4193481 4950' 50 Killed Beorn, the Shape-Changer
4369888 4950' 50 =CON+6
4476503 5000' 50 Killed Mughash the Kobold Lord
4477293 5000' 50 Killed Golfimbul, the Hill Orc Chief
4477826 5000' 50 Killed Morgoth, Lord of Darkness
4478001 5000' 50 Killed Tom the Stone Troll
4478062 5000' 50 Killed Uldor the Accursed
4478134 5000' 50 Killed Boldor, King of the Yeeks
4478176 5000' 50 Killed Brodda, the Easterling
4478242 5000' 50 Killed Ulwarth, Son of Ulfang
4478306 5000' 50 Killed Ulfast, Son of Ulfang
4478317 5000' 50 Killed Azog, King of the Uruk-Hai
4478582 5000' 50 Killed The Cat Lord
4478886 5000' 50 Found The Mighty Hammer 'Grond'
4478892 5000' 50 Found The Massive Iron Crown of Morgoth
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : yes (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 26.9.2010 22:13
Last updated on 30.11.2010 11:18
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410. on the Angband Ladder (of 6561)
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On 26.9.2010 22:13 bron wrote: This is one of two "no artifacts, no egos" characters I've been working on. This one is a Dwarf Priest, the other is a High Elf Mage (the two sorts of characters that seem like they have a chance). I haven't been able to devote a lot of time to this project, so it has taken a lot of calendar time. The turn count on this character is pretty high because I spend several thousand turns casting "Sense Invisible" so that I can see invisible during the dungeon trip (and so I do many fairly short trips). My plan was to hang out on level 40, looking for worthwhile stuff while collecting stat boosts. Balim has now reached a point where he has 450 HP even without a +Con ring, and good SP without a +Wis amulet. So I'm now in the middle of significantly changing my kit: I'll wear items of rPois and rElec, use the "Resist Heat and Cold" prayer, and rely on the acid reducing effects of armor. Plus of course trying to avoid the nasties in the first place as I finally head deeper. The trouble of course is the speed. After level 40 a whole lot of bad guys move quickly, and Balim is going to have a hard time surviving until he can find a big speed ring, which is one of the reasons why I think a High Elf Mage is a better choice. But this character definitely has potential.
On 27.9.2010 14:55 fizzix wrote: at 95% saving throw it might be worth it to wear the =SI or a =Con and keep the =FA as a swap.
Watch out for nightmares though, they'll kill you in no time flat.
On 28.9.2010 00:40 bron wrote: Can't agree with you about =SI. Using the prayer just takes game time; very little real time. And it won't be all that much longer until I get 100% save (or die trying) and can just change the =FA for =Con full time without worrying about forgetting to swap.
On 29.9.2010 08:27 bron wrote: Dropped to level 50. Been pretty lucky: found a lot of Staffs of Speed and been able to avoid the (many) things I can't handle. Just now made it to 100% saving throw, so it's time to exchange my =FA for something else. I'll probably go with the RoS +3 rather than the +4Con, but I haven't fully decided yet. Next stop is level 60, and hope to find an Amulet of Resistance and some Green Dragon Scale Mail
On 1.10.2010 05:32 bron wrote: Not too much farther than the last update, but I finally found Godly Insights, which let me reshuffle my inventory nicely. And the Bronze DSM is a plus. With 100% save I'd prefer Green DSM so I could trade in the =rPoison for =+Con, but I'm not complaining. Still using OOD as my primary offensive weapon. It's still pretty effective at this depth, but the bad guys are getting more and more HP the deeper I go.
On 2.10.2010 22:39 bron wrote: Found some Green DSM and exchanged =rPois for +Con. Max Str, Wis, Con. The character is looking pretty good at the moment. he down side is that it is taking a lot longer to kill the monsters, and so they have a lot more chances to do something bad. Something like Ungoliant or the Tarrasque are going to be really hard to deal with. I'm considering if I should just give up on the Crossbow. Even with Seeker Bolts it will only be doing about 125 dmg per shot, and only if I hit. It's not clear it's worth the weight and the inventory slot for the ammo.
Finding an Amulet of Resistance would be nice, and a big speed ring.
On 5.10.2010 09:34 bron wrote: Balim is doing very well. Much better than I thought a Dwarf Priest could handle himself. Currently, much better than my no-ego High Elf Mage. The extra HP's really enhance his survivability. It's very slow going. Rght now I'm basically level scumming at dlvl 75: go down, cast Clairvoyance and see if there is anything worthwhile on the floor or any likely looking pits or vaults. Collect what I can, kill what I'm able, and Recall when anything nasty shows up. I'm slowly building up a nice stock of big consumables. I want to find an Amulet of Resistance and a Ring of Speed >= +10 before I go deeper, but I think at that point I'll have to go to dlvl 90 and search until I find some MultiHued DSM. To get a base speed of 20, I'll need a big speed ring, plus Trickery, plus Mushrooms of Terror, so I won't be able to wear an Amulet of Resistance against Morgoth. It's getting harder and harder to kill things. I'm currently heavily abusing Glyph of Warding, But I don;t think even that will be enough against some of the uniques that have lots of HP and do serious amounts of summoning.
On 7.10.2010 07:16 bron wrote: This game just took an unbelievable turn for the better. I was clearing out a giant pit on dlvl 75, having successfully teleported away the one Lesser Titan, when a Cyclops drops a Ring of Speed +23. I have never seen anything even close to this in all my years of playing. Just a couple of months ago I found a +16 RoS which eclipsed my previous mark of +14. Since I came by this honestly I suppose I'll play the game to completion (it does dramatically improve my chances of survival). But I think I'll probably have to get a previous savefile off of one of my backups since part of the reason for playing this game was to see if it is at all possible to win *without* getting unreasonably lucky. And I'd have to say that a RoS+23 is pretty much the definition of "unreasonably lucky".
On 7.10.2010 17:53 fizzix wrote: Would you consider finding PDSM incredibly lucky?
On 7.10.2010 20:04 bron wrote: I'm sort of trying to investigate the notion of "just how lucky do you have to be win with no Egos?". So if I find PDSM, my first inclination would be to branch off another character (like I'm going to do here because of the RoS), and have that branch play without it. I'm currently thinking that it might be possible with a RoS +12 and MHDSM. That last is pretty rare, but I don't see a path to victory for a Priest without it. Potentially, a Mage might be able to win even without MHDSM. Clearly my answers to these questions are not going to be definitive or anything, but they might at least provide a data point.
I'm already convinced that you would need to be unreasonably lucky to win egoless with the current revised drop-level scheme (i.e. the greater of the monster level, or the average of the monster level and the dungeon level). I'm only doing as well as I am by finding and killing relatively weaker monsters (e.g. pits of orcs or Trolls, or pits of Giants or Dragons after teleporting away the Titans and Wyrms) and claiming treasure at depth. If I had to be on level 90 killing level 60 monsters in order to find a speed ring, it would be lots harder. And I'd basically never find MHDSM, since the only level 80+ monsters are a handful of uniques, so I'd almost never get an average of level 90 on the treasure drop.
On 11.10.2010 08:08 bron wrote: I've returned to this char after my failed foray with toning down the speed ring. The RNG continues to smile on this guy. With the full strength +23 speed ring, I dove down to level 90, and managed to find MHDSM in less than 100,000 turns. Much quicker than I was expecting. I'm thinking that I'll probably go back up to level 70. With no artifacts/egos, and since I already have a big RoS and MHDSM, there just isn't anything else to be had at the really deep levels (other than to kill the uniques). I think Rods of Drain Life (level 75) are the only equipment worth collecting at this point that is deeper that level 70 (except PDSM of course, but I'm not going to waste my time trying to find that). And there are some significantly hard monsters deeper than 70. So I'll probably hang out on 70 collecting equipment (I could use an Amulet of ESP for example) and high-end consumables, and killing uniques, until I reach clvl 50, when I'll start descending again. Hopefully at that point I'll have enough Annihilation and Drain Life (and etc.) to think about facing Morgoth.
On 15.10.2010 09:24 bron wrote: So I returned to this char after Balim_II's quick demise. I eventually found a RoS +13, and rather than branch again (which starts to feel like cheating), I decide to simply exchange the +23 RoS for the +13 one and continue. I've been less stupid with this guy and so haven't died (yet). But I'm running smack up against the next wall that made me originally think that a HighElf Mage would be a better char: Balim simply can't do enough damage fast enough against the deep uniques. The most effective weapons are wands of Annihilation and Drain Life, although of course that won't work against e.g. Vecna. And without the mage's Greater Recharging, these things often blow up on the recharge attempts. I can't afford to get my charges drained so I have to use ranged attacks, but lack of Banish makes this difficult. I haven't quite figured out what to do, but I haven't given up the fight either.
On 15.10.2010 15:08 fizzix wrote: Won't OoD do 300 damage against evil creatures? How is that less effective than drain life?
I seem to remember killing Morgoth once only with OoD. and banish evil. It took forever, but was possible.
On 15.10.2010 17:11 bron wrote: OoD does 75+3d6 which is 85.5 avg.; double that against evil, so about 171 dmg. With the "boost" given to wands/rods, drain life will do over 200, and annihilation over 300. One also has to deal with the non-evil uniques (notably Huan and the Tarrasque). Clearly it can be done if I find enough wands and potions, but it may take a remarkably long time to do so, and every day is one more chance to screwup and die.
On 15.10.2010 19:09 fizzix wrote: I guess I had a factor of 2 missing on my OoD damage. For some reason I really thought it was 300 vs evil and 150 vs non-evil, not 150 vs evil and 75 vs. non-evil.
On 15.10.2010 20:44 PowerDiver wrote: How much of a pain is SI? One reason I am trying mages instead of priests is that I always seemed to die when I went below DL70 lacking ESP and SI, playing normal diving priests.
On 16.10.2010 02:28 bron wrote: I haven't found SI to be much of a pain at all, mostly because I don't leave home without it. I just cast Sense Invisible a *lot*prior to descending, and then come back before it wears off. Typically, in the town I will cast Protection from Evil for all my aura once. Then Sense Invisible for all my aura 3 times, then Resist Heat and Cold for all my aura 4 times, then recall to the dungeon. This keeps those prayers in force for the duration of a reasonable trip. There is no doubt that I live in fear of having the prayers wear off and not noticing, but so far haven't had any problem with it. The greater HP of the priest certainly helps. I have found this char easier to get to dlvl 70 than my mage character has been, but I feel kinda out of the water at dlvl 90 in that I have to avoid an awful lot of stuff, and all too often just recall immediately upon arrival if I don't like the looks of things. But I gotta say, Clairvoyance is *really* nice to find likely looking pits and vaults, or even just stuff on the floor.
I'm sure you could do well with a Dwarf Priest. I find the hard parts have been (1) the first few times going below dlvl40, when the char is still at normal speed and all the monsters are moving quickly, until you find enough Staffs of Speed, and (2) below dlvl75, when it takes too long to kill things.
On 16.10.2010 02:38 bron wrote: I suppose I should mention that casing SI (etc) on myself takes very little real time: I just cast it once, and then hold the 'n' key until I run out of aura, rest and repeat. It only takes a minute or two of real time. It does eat up the Games Turns a lot however.
On 16.10.2010 08:25 bron wrote: clvl 50. Killed a few more uniques. I'm probably going to have to mostly put this aside for awhile until after the SuperComputing conference in mid-Nov
On 23.10.2010 06:36 bron wrote: I took a few hours to work on this char some more. I am now basically hunting high level uniques, and collecting wands of Annihilation and Drain Life. I have been trying to hunt uniques one at a time, by which I mean I decide which one to go after next, gear up for that one, and look until I find it, refusing to engage uniques I'm not equipped for. e.g. I was able to take down Ungoliant by wielding an Amulet of Devotion (rDark), an item I normally wouldn't carry. I just now took out Maeglin, but he summoned several nasty uniques in the process. I think I'll be able to take out a couple of them, but some (e.g. the Tarrasque) there is no way I'm currently equipped to handle (for that I think I'll need an Amulet of Weaponmastery (rDisenchant) and a lot of Drain Life). I have been [ab]using Glyph of Warding a lot. I hate to say that things looks reasonable, since I usually die immediately after thinking that, but as long as I stay paranoid, this guy might actually have a chance.
On 23.10.2010 07:29 PowerDiver wrote: It's really hard to maintain the paranoia when the game takes so long.
On 23.10.2010 15:54 fizzix wrote: I think it's actually more dangerous to wait to take out Morgoth and Sauron. You seem to have enough stuff to go for it. Just destruct most of the level before hand and dispel evil anything that get summoned (or Teleport if Dispel Evil isn't at 0% fail.)
On 23.10.2010 20:48 PowerDiver wrote: One of the choices is 0% fail vs 4 points of speed determined by the amulet slot. Is it worth double moves to have 0% fail?
On 24.10.2010 00:09 bron wrote: I've asked myself the speed/fail question more than once. I currently believe that speed is better. Without Trickery, I can get up to +28 speed using the Mushrooms of Terror (although right there I lose 0-fail on several spells), which puts me only 1 energy behind Morgoth (e.g. +37 energy per impluse vs. +38). Assuming I understand how this works, that means Morgoth would double-move about 1 time in 12. Note that it doesn't take a double mana-storm to kill me, a mana-storm + mana-bolt is enough (even if I do eventually find a +6 Con ring). The fight will be long: with Magic Device skill at 92, Balim should do 330 dmg per Annihilation bolt, but that's still 61 bolts, plus I fail 12% of the time, plus Morgoth heals during the fight, plus I have to counter whatever Morgoth does during the 1/3 of the time he doesn't move. So figure Morgoth will get at least 10 double-moves, which works out to about 3-4% chance of death with speed of +28. I think the 1% fail, plus lots of [Mass]Banish scrolls is better.
Taking on Morgoth before clearing more of the deep uniques is also a difficult question. I think killing the uniques first is better (although I am deliberately NOT killing many of the shallow uniques, to give Morgoth something to summon). But I certainly agree it is not clear-cut. Maintaining the paranoia is indeed hard, and (as commented earlier) each day and each encounter is one more chance to screw up and die.
On 3.11.2010 06:07 bron wrote: Killed another half-dozen uniques since the last report. Finally took out Ancalagon which means I can dump the Lightning rings and pick up the Amulet of Weaponmastery and half my Drain Life wands, and go hunting for the Tarrasque and possibly Azriel.
On 23.11.2010 06:47 bron wrote: With the SC10 conference over I was able to devote some serious time to this. Got through the last of the nasty high-level uniques, and just now took down Sauron. I'm trying to decide on my kit for the final fight. The battle with Sauron did not go so well, which bodes ill for fighting Morgoth, so I'm thinking I'm going to want a few more [Mass]Banish scrolls, and probably a few more Speed potions. I think I have enough of everything else though, so it shouldn't take too horribly long to gather stuff up.
On 23.11.2010 09:12 PowerDiver wrote: Don't get complacent! It would be so easy to lose focus now.
On 30.11.2010 11:18 bron wrote: Finally brought this one home. I had 9 scrolls of MassBanish after fighting Sauron, and I wanted a few more, like maybe 12. But the RNG decided to play games with me and I spent literally hundreds of thousands of game turns on dlvl 99 without finding a single one, which is why my experience number is so high. I probably gained 4 to 5 million experience right at the end failing to find MassBanish. Eventually I gave up and took on Morgoth anyway. Morgoth naturally did many fewer mana storms (which I was prepared for with lots of *Heal*), and more summoning of "mighty undead" or mixed (dangerous) monsters, i.e. the kind of things I wanted MassBanish for. But with a little luck (and a lot of annihilation wands) I was able to finish it off.
On 30.11.2010 19:01 PowerDiver wrote: Congratulations! !! !!!
Morgoth isn't listed in the notes. Did you kill him out of LOS or is that a bug?
Did you leave those weak uniques on purpose, or did you just miss them on the way down? Did it make the fight noticeably easier?
On 30.11.2010 23:36 bron wrote: Morgoth is there; you must have just missed him (11th line from the bottom). Yes I deliberately didn't kill a number of weak uniques in order for Morgoth to have something relatively harmless to summon. It didn't work out as well as I would have liked since one needs an unobstructed LOS to use a Wand of Annihilation, and the summoned escorts got in the way so I had to switch to (less effective) OoD until they cleared out. On the other hand, if there are no uniques to summon, Morgoth substitutes Greater Undead, which I would have had to use MassBanish on, which is the thing I was short of. So it worked out fairly well for me in this case. Utimately I think a better approach would have been to kill off the uniques ahead of time, but have something like 20+ MassBanish scrolls to deal with summons. That would let one get in the maximum number of Annihilation bolts in the minimum time.
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