The Angband Ladder: Galena, Half-Elf Elementalist by <greg@wooledge.org>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Galena                 Age                 31       STR:  18/18       
 Sex   : Female                 Height              56       INT: 18/201       
 Race  : Half-Elf Hermit        Weight             105       WIS:     17       
 Class : Elementalist           Social Class        52       DEX:  18/10       
 Body  : Player                                              Con:  18/22  18/24
 God   : Manwe Sulimo                                        Chr:  18/30  18/40
                                                                               
 + To Melee Hit          15 Level             30    Max Hit Points       184   
 + To Melee Damage       17 Experience    153876    Cur Hit Points       -74   
 + To Ranged Hit         12 Max Exp       155624    Max SP (Mana)        280   
 + To Ranged Damage      17 Exp to Adv.   160000    Cur SP (Mana)        176   
   AC                 20+56 Gold           98419    Piety              -9687   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  2d5+17    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Townsman.  You are a credit to the family.             
          You have brown eyes, wavy brown hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 19 (950')
        Barrow-Downs: Level 10 (500')
        Maze: Level 33 (1650')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 21 (1050')
        A lost temple: Level 14 (700')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 It now is 20 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Emperor wight.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.400 [0.200]
	  . Weaponmastery                               02.300 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         22.150 [0.900]
	  . Magic-Device                                01.000 [1.050]
	  . Spell-power                                 16.200 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        10.600 [0.800]
	  . Fire                                        11.000 [1.100]
	  . Water                                       06.600 [1.100]
	  . Air                                         15.400 [1.100]
	  . Earth                                       01.100 [1.100]
	  . Meta                                        01.600 [0.800]
	  . Conveyance                                  04.800 [0.800]
	  . Divination                                  10.400 [0.800]
	  . Temporal                                    01.600 [0.800]
	  . Mind                                        03.500 [0.700]
	  . Nature                                      15.200 [0.800]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  10.405 [0.550]
	  . Prayer                                      03.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You have defeated 4322 enemies.


  [Fates]

You may meet a Griffon on level 1.
You may meet a Quylthulg on level 9.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Long Bow of Ollimlad (x3) (+9,+17) (+2)
    It increases your strength, wisdom, dexterity, constitution and charisma 
    by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 14 of Mirkwood.
e) a Ring of Spell [Noxious Cloud]
f) The Ring of Niend (+1 to stealth)
    It increases your constitution and stealth by 1.  It sustains your
    wisdom.  It provides resistance to cold, confusion and chaos.  It 
    allows you to levitate.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) an Amulet of Brilliance (+3) {25% off}
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 3.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 22 of The
    Old Forest.
n) Elven Hard Studded Leather (-1) [7,+12] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
electricity,
    fire, cold, poison and blindness.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
o) The Cloak of Mimicry [Wolf] of Vandired [1,+5]
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire and dark.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
p) a Large Leather Shield of Reflection [4,+10]
s) The Metal Cap 'Tarth' [3,+4]
    It provides resistance to light, confusion, nexus and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Set of Gauntlets 'Paurhach' [Healing] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It has a spell stored inside.  It provides resistance to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 
    12 of Mirkwood.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 32 Arrows of Slay Animal (1d4) (+6,+5)
|) a Shovel (1d2) (+4,+5) (+1)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of Translocation {@m2}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of Knowledge {@m3}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Book of Beginner Cantrips {@m0}
    
e) a Fireproof Book of Fireflash
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Spellbook of Vapor
    
g) a Spellbook of Stone Skin
    
h) 8 Potions of Speed {!*}
    
i) 2 Potions of Healing {!*}
    
j) 5 Potions of Restore Mana {!*}
    
k) 3 Potions of Restore Life Levels {!*}
    
l) 7 Scrolls of Teleportation
    
m) 5 Scrolls of Word of Recall {!*}
    
n) a Wand of Dig[1|1] (15 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Invisibility
    
b) Baalzebub's Tormented Skullcap {something weird}
    It can be activated for something weird.  
    You found it in the remains of a Dark elven priest on level 17 of 
    Orc Cave.
c) a Sprig of Athelas
d) 7 Potions of Cure Critical Wounds {25% off}
    
e) 2 Potions of *Healing* {!*}
    
f) 5 Scrolls of *Identify*
    
g) a Rod Tip of Recall (80 Mana to cast)
h) a Wand of Dig[1|1] (17 charges)
i) an Indestructible Ring of Poison Resistance
j) a Ring of Spell
k) an Amulet of Spell [Identify]
l) The Robe of Forost [2,+12]
    It sustains your strength and dexterity.  It provides resistance to
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
n) Elven Hard Leather Armour (-1) [6,+13] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
electricity,
    fire, cold, poison and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 18 of
    Mirkwood.
o) Elven Cord Armour of Resist Lightning [6,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold and nexus.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
r) a Cloak of Mimicry [Maia] [1,+5]
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nexus and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 30 of Maze.
t) a Large Leather Shield of Resistance [4,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Forest troll on level 16 of The Old
    Forest.
v) a Dagger (Defender) (1d4) (+8,+9) [+2] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) a Flail of Spinning (2d6) (+14,+4) (+2)
x) an Essence of Extra Life


  [Home Inventory - Minas Anor ]

a) an Iron Rod of Nothing (50/50)
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) 3 Books of Summoning
b) a Spellbook of Thunderstorm
    
c) a Spellbook of Regeneration
    
d) a Spellbook of Recovery
    
e) a Spellbook of Firewall
    
f) a Spellbook of Healing
    
g) a Fireproof Spellbook of Ent's Potion
    It cannot be harmed by fire.  
    You bought it from the Book Store.
h) a Spellbook of Noxious Cloud {25% off}
    
i) a Fireproof Spellbook of Globe of Light
    It cannot be harmed by fire.  
    You bought it from the Book Store.
j) a Fireproof Spellbook of Magelock
    It cannot be harmed by fire.  
    You bought it from the Book Store.
k) a Spellbook of Charm
    
l) a Spellbook of Recharge {90% off}
    
m) 5 Scrolls of *Identify* {!*}
    
n) a Copper Rod of Charging of Nothing (20/20)
o) a Copper Rod of Quickness of Nothing (20/20)
p) a Staff of Shake[1|10] (11 charges)
q) a Ring of Poison Resistance
r) an Indestructible Ring of Intelligence (+1)
s) a Ring of Invisibility
t) Elven Rhino Hide Armour of Resist Fire (-1) [8,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold, poison and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
u) a Cloak of Mimicry [Ape] of Electricity [1,+7]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    It was given to you as a reward.
v) a Cloak of Mimicry [Sparrow] of Immolation [1,+6]
w) The Arrow 'Fintan' (1d4) (+14,+10)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is a great bane of 
    demons.  It fights against evil with holy fury.  It is especially 
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
x) a Small Wooden Boomerang of Aman (1d4) (+7,+8) [+4] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 10 of A lost temple.



Posted on 28.1.2003 21:17

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On 28.1.2003 21:17 greg@wooledge.org wrote:
I really thought I would have a chance in the Barrow Downs quest. Should have used more potions of speed. I probably would've survived it if I'd been hasted, since I was taken out on the second round of attacks by double-moving W's.

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