The Angband Ladder: Grunt, Half-Troll Priest by Shinedog

  [Angband 3.1.2 (r1973) Character Dump]

 Name   Grunt                                    Self  RB  CB  EB   Best
 Sex    Male         Age             23   STR:  18/46  +4  -1  +0  18/76
 Race   Half-Troll   Height          85   INT:     13  -4  -3  +3      9
 Class  Priest       Weight         246   WIS:  18/48  -2  +3  +5 18/108
 Title  Canon        Social       Known   DEX:     11  -4  -1  +0      6
 HP     -37/319      Maximize         Y   CON:     14  +3  +0  +0     17
 SP     105/141                           CHR:     12  -6  +2  +0      8

 Level               35   Armor    [18,+73]     Saving Throw         73%
 Cur Exp         520935   Fight     (+1,+4)     Stealth             Fair
 Max Exp         531667   Melee   (+12,+16)     Fighting          Superb
 Adv Exp         630000   Shoot   (+19,+26)     Shooting       Excellent
 MaxDepth   3400' (L68)   Blows      1/turn     Disarming            40%
 Game Turns      850841   Shots      1/turn     Magic Device          55
 Player Turns     84058   Infra       30 ft     Perception       1 in 37
 Active Turns     44897   Speed      Normal     Searching            15%
 Gold              5330   Burden  177.6 lbs

 Your mother was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 oily sea-weed green hair, and blue leprous skin.



rAcid:...+..+...... rConf:.............
rElec:......+...... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+...... Nexus:.............
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:.........++.. Disen:.............
rDark:.........+... S.Dig:.............
rBlnd:.........+... Feath:.......+.....

Light:.........++.. Aggrv:.............
Regen:............+ Stea.:.......+.....
  ESP:+............ Sear.:.............
Invis:.........+... Infra:............+
FrAct:..........++. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You corrode Ulwarth, Son of Ulfang.
> It was a superb hit!
> You have slain Ulwarth, Son of Ulfang.
> You see a Great Axe (4d4).
> You have a Great Axe (4d4) (r).
> You feel the Great Axe (r) in your pack is excellent...
> Your Tungsten Rods of Treasure Location have recharged.
> You hear a door burst open!
> The Aether vortex breathes time.
> You feel life has clocked back.
> The Aether vortex breathes gravity.
> Gravity warps around you.
> You feel yourself moving slower!
> You have been stunned.
> You die.

Killed by an Aether vortex.

  [Character Equipment]

a) a Two-Handed Great Flail (Blessed) (3d6) (+11,+12) (+3)
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1 blow/round.
     With an additional 10 strength and 13 dex you would get 2 blows
     With an additional 1 strength and 19 dex you would get 2 blows
     With an additional 0 strength and 22 dex you would get 2 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 52.9 vs. creatures not resistant to acid, and 
     29.4 vs. others.
     
b) a Sling of Power (x2) (+18,+26)
c) an Obsidian Ring of Resist Poison
     Provides resistance to poison.
     
d) a Sapphire Ring of Acid [+13]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
e) a Flint Stone Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
     Radius 3 light.
g) Studded Leather Armour of Resistance [6,+14]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+19] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Feather Falling.  
     
i) a Wicker Shield of Resist Fire [2,+10]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Crown of Night and Day [0,+6]
     Provides resistance to light, dark, blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Free Action [3,+2]
     Prevents paralysis.  
     


  [Character Quiver]

n) 14 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 57.5.
     25% chance of breaking upon contact.
     
o) 18 Rounded Pebbles of Flame (2d2) (+3,+12)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 248.4 vs. creatures not resistant to fire, and 
     82.8 vs. others.
     25% chance of breaking upon contact.
     
p) 16 Rounded Pebbles (1d2) (+4,+5)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 65.6.
     25% chance of breaking upon contact.
     
q) 8 Iron Shots of Lightning (1d4) (+9,+11)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 241.7 vs. creatures not resistant to
     electricity, and 80.5 vs. others.
     25% chance of breaking upon contact.
     
r) 4 Rounded Pebbles of Frost (1d2) (+10,+9)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 223.3 vs. creatures not resistant to cold, and 
     74.4 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 20 Brown Speckled Potions of Cure Critical Wounds
     
h) 2 Bubbling Potions of Healing
     
i) a Metallic Green Potion of Restore Mana
j) 7 Scrolls titled "co devocor ado" of Teleport Level
k) 10 Scrolls titled "exorius ser" of Word of Recall
l) a Scroll titled "plucto peco" of *Destruction*
m) 3 Tungsten Rods of Treasure Location
n) 2 Mithril Rods of Light
o) a Zinc Rod of Identify
     Cannot be harmed by electricity.
     
p) 3 Runed Wands of Teleport Other (10 charges)
     
q) 3 Mulberry Staves of Teleportation (21 charges)
     
r) a Great Axe of Flame (4d4) (+9,+12)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     1 blow/round.
     With an additional 14 strength and 4 dex you would get 2 blows
     With an additional 7 strength and 13 dex you would get 2 blows
     With an additional 0 strength and 19 dex you would get 2 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 47.9 vs. creatures not resistant to acid, 47.9
     vs. creatures not resistant to fire, and 26.1 vs. others.
     


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 2 Flasks of oil
     Branded with flames.
     
e) a Silver Speckled Potion of Life
     It can be thrown at creatures with damaging effect.
     
f) an Adamantite Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
g) a Turquoise Ring of Slaying (+2,+8)
h) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 113 to 225 turns to recharge at your current speed.
     Your chance of success is 85.8%
     
i) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
     +2 strength, intelligence, speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     With an additional 5 strength and 4 dex you would get 2 blows
     With an additional 0 strength and 13 dex you would get 2 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 44.8 vs. demons, 44.8 vs. trolls, 44.8 vs.
     giants, 44.8 vs. creatures not resistant to acid, 44.8 vs.
     creatures not resistant to fire, 44.8 vs. creatures not resistant
     to cold, and 25.6 vs. others.
     
j) a Long Bow of Power (x3) (+10,+16)
k) a Light Crossbow of Accuracy (x3) (+15,+15)
l) 25 Bolts of Slay Undead (1d5) (+8,+7)
     Slays undead.
     
m) 21 Arrows of Slay Animal (1d4) (+20,+14)
     Slays animals.
     
n) 20 Arrows of Venom (1d4) (+8,+6)
     Branded with venom.
     
o) 28 Mithril Arrows (3d4) (+10,+4)
     Cannot be harmed by acid, fire.
     
p) 24 Iron Shots (1d4) (+6,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 66.3.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3265     50'    2   Reached level 2
      9915    100'    3   Reached level 3
     15032    150'    4   Reached level 4
     19822    200'    5   Reached level 5
     22935    250'    6   Reached level 6
     25384    250'    7   Reached level 7
     25657    250'    7   Killed Fang, Farmer Maggot's dog
     33236    250'    8   Reached level 8
     52033    300'    9   Reached level 9
     65371    450'   10   Reached level 10
     81361    500'   11   Reached level 11
     90038    550'   12   Reached level 12
     98587    550'   13   Reached level 13
    111080    700'   14   Reached level 14
    124242    800'   14   Killed Orfax, Son of Boldor
    124483    800'   14   Killed Lagduf, the Snaga
    125971    800'   15   Reached level 15
    129226    800'   15   Killed Golfimbul, the Hill Orc Chief
    149252    800'   16   Reached level 16
    156283    800'   17   Reached level 17
    164737    850'   17   Killed Grishnakh, the Hill Orc
    166572    850'   18   Reached level 18
    187711   1000'   18   Killed Wormtongue, Agent of Saruman
    199327   1000'   19   Reached level 19
    204310   1050'   19   Killed Grip, Farmer Maggot's dog
    208664   1050'   20   Reached level 20
    219223   1100'   21   Reached level 21
    254429   1150'   22   Reached level 22
    270486      0'   22   Killed Farmer Maggot
    281523   1200'   22   Killed Sangahyando of Umbar
    281523   1200'   23   Reached level 23
    282683   1200'   23   Found The Pike 'Til-i-arc'
    289699   1200'   23   Killed Angamaite of Umbar
    294716   1250'   23   Killed Smeagol
    299584   1250'   23   Killed Shagrat, the Orc Captain
    325920   1950'   25   Reached level 25
    342890   1950'   26   Reached level 26
    353651   2050'   27   Reached level 27
    363999   2200'   28   Reached level 28
    365350   2200'   28   Killed Ulfast, Son of Ulfang
    379961   2400'   29   Reached level 29
    553010   3000'   29   Killed Nar, the Dwarf
    556602   3000'   29   Found The Set of Leather Gloves 'Cammithrim'
    689690   3050'   30   Reached level 30
    697100   3150'   30   Killed Bolg, Son of Azog
    698170   3150'   30   Found The Amulet of Carlammas
    780025   3200'   30   Killed Uvatha the Horseman
    780025   3200'   31   Reached level 31
    789981   3300'   32   Reached level 32
    801085   3350'   33   Reached level 33
    817505   3400'   34   Reached level 34
    818625   3350'   35   Reached level 35
    841457   3400'   35   Killed Ibun, Son of Mim
    842897   3400'   35   Found The Phial of Galadriel
    850560   3350'   35   Killed Ulwarth, Son of Ulfang


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2010 05:19
Last updated on 1.7.2010 21:38

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3. on the Competition No.90 Ladder (of 10)

Comments

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On 28.6.2010 05:19 Shinedog wrote:
Grunt, grunt. Find artifact. Buy "Wis. Go deeper and kill, kill, kill.

On 28.6.2010 19:00 Shinedog wrote:
Grunt read scrolls of deep descent. Grunt go deeper. Grunt still not very wise.

On 28.6.2010 21:17 Shinedog wrote:
Grunt, grunt. Branded ammo is good. Grunt, grunt.

On 29.6.2010 05:47 Shinedog wrote:
Still slow going. Down to level 65 and just 3 artifacts. No elvenkind armor or shields. The cap of seeing is the best headgear I have seen. Can't even swap in Carlamas, as the SP penalty is too high. Just keeping forcing my way down.

On 29.6.2010 05:48 Shinedog wrote:
And I forgot to mention, still only 1 blow in melee.

On 29.6.2010 16:41 Shinedog wrote:
Grunt like !Exp. Grunt wish he was wiser and stronger. Grunt does not mind being dumb. A wise Troll once said, sometimes it is better not to know.

On 29.6.2010 17:43 Shinedog wrote:
Grunt. Two more Potions of Exp. Grunt, Grunt.

On 29.6.2010 23:03 Shinedog wrote:
Grunt, grunt. Find pretty phial. !Augmentation tastes good. Want more.

On 1.7.2010 21:38 Shinedog wrote:
Stupid, stupid death. Grunt cast detect evil instead of detect monsters. He then strolled into line of sight on an Aether Vortex. Double breath, gravity and disenchantment, and that was that. Completely avoidable.

On 2.7.2010 07:00 Roch wrote:
Yikes. That's a great lesson for the rest of us. RIP Grunt.

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