The Angband Ladder: Bron, Dwarf Priest by PowerDiver

  [Angband 3.1.1 dev Character Dump]

 Name   Bron                                     Self  RB  CB  EB   Best
 Sex    Male         Age             48   STR:  18/50  +2  -1  +4 18/100
 Race   Dwarf        Height          47   INT:     13  -3  -3  +0      7
 Class  Priest       Weight         137   WIS:  18/30  +2  +3  +3 18/110
 Title  Canon        Social  Well-liked   DEX:     11  -2  -1  +5     13
 HP     -30/374      Maximize         Y   CON:  18/10  +2  +0  +4  18/70
 SP     137/158                           CHR:     14  -3  +2  +0     13


 Level               35   Armor    [26,+71]     Saving Throw         91%
 Cur Exp         523179   Fight    (+4,+21)     Stealth             Fair
 Max Exp         523179   Melee   (+13,+30)     Fighting          Superb
 Adv Exp         630000   Shoot   (+16,+15)     Shooting       Excellent
 MaxDepth   2550' (L51)   Blows      4/turn     Disarming            47%
 Turns           594987   Shots      1/turn     Magic Device      Superb
 Gold             48851   Infra       50 ft     Perception       1 in 32
 Burden       192.0 lbs   Speed           8     Searching            23%

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


 Acid:......+.+.... Confu:.............
 Elec:.+......+.... Sound:.............
 Fire:.+......+.... Shard:......+......
 Cold:.+......+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:+............ Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:.............

PLite:+............ Aggrv:.............
Regen:.+........... Stea.:.......+.....
Telep:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:+.....+....+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You hit Quaker, Master of Earth.
> Quaker, Master of Earth casts a acid bolt.
> Your Hard Leather Cap of Telepathy is damaged!
> Your Staff of Speed (5 charges) (p) was destroyed!
> You miss Quaker, Master of Earth.
> You hit Quaker, Master of Earth.
> You miss Quaker, Master of Earth.
> You hit Quaker, Master of Earth.
> You miss Quaker, Master of Earth.
> You hit Quaker, Master of Earth.
> Quaker, Master of Earth hits you.
> The cave quakes!
> You are pummeled with debris!
> You are severely crushed!
> You die.

Killed by an earthquake.

  [Character Equipment]

a) The Short Sword 'Sting' (1d6) (+9,+9) (+2) {Sting}
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     Average damage/round: 37.8 vs. animals, 37.8 vs. evil creatures, 
     41.5 vs. undead, 41.5 vs. orcs, and 34.2 vs. others.
     
     Radius 1 light.
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
c) a Ring of Slaying (+2,+8)
d) a Ring of Damage (+0,+9)
e) an Amulet of Wisdom (+3) {wis+3}
     +3 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 30 to 56 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+6] (+2 stealth)
     +2 stealth.
     
i) The Large Metal Shield of Anarion [5,+20] {Anarion}
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     
j) a Hard Leather Cap of Telepathy [2,+2] {ESP}
     Grants telepathy.
     
k) a Set of Gauntlets of Free Action [3,+8]
     Prevents paralysis.
     
l) a Pair of Ethereal Slippers of Speed [0,+10] (+4) {+4 speed}
     +4 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 7 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 9 Potions of Cure Critical Wounds
     
g) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 4 Potions of Restore Mana
i) 4 Potions of Speed
j) a Scroll of Banishment
k) 2 Scrolls of *Destruction* {!*}
l) a Rod of Detection {!!}
     Cannot be harmed by electricity.
     
m) a Wand of Stone to Mud (2 charges)
     
n) 3 Wands of Teleport Other (18 charges) {@a4}
     
o) a Staff of *Destruction* (3 charges) {!*}
     
p) 2 Staves of Identify (12 charges) {@u1}
     
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Metal Cap of Thengel [3,+12] (+3) {Thengel}
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Heavy Crossbow of Extra Might (x4) (+9,+17) (+1) {might}
     +1 shooting power.
     
t) 19 Bolts of Venom (1d5) (+7,+10)
     Branded with venom.
     
u) 9 Arrows of Lightning (1d4) (+11,+8) {elec}
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 312.1 vs. creatures not resistant to
     electricity, and 104 vs. others.
     35% chance of breaking upon contact.
     
v) 6 Arrows of Venom (1d4) (+9,+9) {poison}
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 324.3 vs. creatures not resistant to poison, 
     and 108.1 vs. others.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.5.2009 09:17
Last updated on 19.5.2009 02:52

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9831. on the Ladder (of 19090)
4091. on the Angband Ladder (of 6561)
41. for this player (

Comments

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On 12.5.2009 09:29 PowerDiver wrote:
Trying ironman in 3.1.1, learning helps a lot, but note-taking was out of control until I added unaware squelch. I also added ability to learn +ac similar to learning weapon plusses. I just found ?PB3 at 1100', figure worth a ladder post. I wear amulet of wis-1 for the sustain, and have used the amulet of inertia. I guess it is kind of silly to wear non-ego armor when my AC is negative even so.


On 13.5.2009 20:04 PowerDiver wrote:
Have to carry Gorlim until I can find a rare ?id so it won't respawn in an excellent drop after I toss it.


On 15.5.2009 07:32 Pete Mack wrote:
Looks like the display is broken for Fight, and Shoot. Otherwise, I like the way it looks!





On 15.5.2009 08:22 PowerDiver wrote:
Nah, I think you misunderstand, all of the stuff like Gondolin is just me manually inscribing my stuff. The "no spoilers" crowd won't let me code to do that automatically. The "fight" stuff should be an easy fix. Instead of adding bonuses if known, should check if IDENT_ATTACK flag is set. Hmm -- I wonder why the AC bonuses show? I'm only halfway through the id stuff -- one order of learn bonus vs get pseudo on magical etc ids, the other order does not id. WIP.

I've implemented squelch excellent but not splendid, using on melee weapons and launchers [I'm very happy might is now obvious]. The next step is to separate robes from other body armor and other slots from each other so I can squelch non-splendid body armor [I changed stealth to be obvious] but keep looking for hats of serenity.


On 19.5.2009 02:10 PowerDiver wrote:
Just picked up _destruction, tossed ?telLevel, kind of sad never to use any after modifying the code to let them work [100% downwards] in ironman. The next question is whether it is time to dump Thalkettoth.


On 19.5.2009 02:52 PowerDiver wrote:
Oops. That death was completely unnecessary.

On 19.5.2009 06:15 Pete Mack wrote:
D'oh!

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