The Angband Ladder: Vilkas, Dwarf Priest by <Vilkas>
[Angband 3.0.6 Character Dump] Name Vilkas Self RB CB EB Best Sex Male Age 39 STR: 18/98 +2 -1 +2 18/128 Race Dwarf Height 46 INT: 18/27 -3 -3 +0 15 Class Priest Weight 170 WIS: 18/82 +2 +3 +4 18/172 Title Canon Status 70 DEX: 18/99 -2 -1 +7 18/139 HP 414/414 Maximize Y CON: 18/75 +2 +0 +0 18/95 SP 261/261 Preserve Y CHR! 18/100 -3 +2 +0 18/90 Level 35 Armor [30,+81] Saving Throw Heroic Cur Exp 556874 Fight (+15,+8) Stealth Poor Max Exp 556874 Melee (+30,+27) Fighting Legendary Adv Exp 630000 Shoot (+26,+20) Shooting Heroic MaxDepth Lev 33 Blows 4/turn Disarming Excellent Gold 481267 Shots 1/turn Magic Device Superb Burden 164.6 lbs Perception Fair Speed +9 Infra 50 ft Searching Fair You are one of two children of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:*.....+.+.... Blind:............+ Elec:........+.... Confu:............. Fire:........+.... Sound:............. Cold:........+.+.. Shard:......+...... Pois:............. Nexus:...........+. Fear:............. Nethr:+............ Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+.........+.. Stea.:............. Feath:...........+. Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:...+..+...... Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:+............ Might:............. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Power (x4) (+11,+20) c) a Tortoise Shell Ring of Strength (+2) It increases your strength by 2. It sustains your strength. d) a Moonstone Ring of Speed (+6) It increases your speed by 6. e) a Brass Amulet of Wisdom (+3) It increases your wisdom by 3. It sustains your wisdom. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak [1,+5] i) a Large Metal Shield of Resistance [5,+13] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) an Iron Helm of Wisdom [5,+9] (+1) It increases your wisdom by 1. It sustains your wisdom. k) The Set of Gauntlets 'Paurnimmen' [2,+14] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+6] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. g) 6 Dark Green Potions of Speed h) 11 Silver Speckled Potions of Cure Critical Wounds i) 2 Zinc Rods of Perception It cannot be harmed by electricity. j) a Birch Staff of Speed (6 charges) k) a Long Sword of Slay Animal (2d5) (+5,+8) It slays animals. l) a Dwarven Shovel of Digging (1d3) (+14,+9) (+5) It increases your tunneling by 5. It is branded with acid. m) 21 Bolts of Slay Undead (1d5) (+4,+10) It slays undead. n) 26 Bolts (1d5) (+9,+10) [Home Inventory] a) 20 Misty Potions of Healing b) 5 Violet Potions of Restore Mana c) 11 Gloopy Green Potions of Enlightenment d) 5 Scrolls titled "fuwex trolag" of *Identify* e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. f) Hard Leather Armour of Resist Fire (-1) [6,+9] It provides resistance to fire. It cannot be harmed by fire. g) an Iron Helm of Seeing [5,+8] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It grants you the ability to see invisible things. h) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. i) a Dagger (Holy Avenger) (1d4) (+15,+11) [+3] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. k) a Long Sword (Defender) (2d5) (+13,+11) [+6] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. n) 16 Bolts of Slay Evil (1d5) (+10,+5) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 1.2.2006 19:50
9809. on the Ladder (of 19092)
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