[ToME 2.2.2 Character Dump] Name : Adoetha Age 17 STR: 40 Sex : Female Height 37 INT: 27 Race : Maia LostSoul Weight 131 WIS: 40 Class : Demonologist Social Class 16 DEX: 32 Body : Player CON: 34 God : Nobody CHR: 30 + To Melee Hit 95 Level 50 Max Hit Points 1083 + To Melee Damage 81 Experience 99999999 Cur Hit Points 394 + To Ranged Hit 47 Max Exp 99999999 Max SP (Mana) 537 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 537 AC 55+137 Gold 305392 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 22 Bows/Throw : Legendary[5] Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 198d9+1782 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You have attached yourself to Tulkas. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 66 (3300') Angband: Level 124 (6200') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 47 (2350') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 55 (2750') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') Your body is a Player. You are currently on level 68 of Erebor. You have defeated 7146 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Str : ..6.4........1.+ Add Int : .....14...3....+ Add Wis : ....414........+ Add Dex : .4.............+ Add Con : ...............+ Add Chr : ....41.........+ Mul Mana : ..........+..... Add Stea. : ...8..4......... Add Speed : .4684......4.... Add Blows : ..68.........1.. Chaotic : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: .............+.. Kill Drag.: +............... Impact : +............... Acid Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...+............ Sust Chr : +............... Invisible : +....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ......+......... Res Acid : +++...+......... Res Elec : ++....++..+..... Res Fire : ++..+.+......... Res Cold : ++....+......... Res Pois : +...+.+...+..... Res Fear : ..+.+.+........+ Res Lite : ................ Res Dark : ...+..+...+..... Res Blind : ...+.+.......... Res Conf : ...+...........+ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ..+............. Res Disen : ...++........... Aura Fire : +..............+ Aura Elec : .......+........ AntiMagic : +............... Levitate : ..........+..... Lite : +............... See Invis : +.....+........+ Digestion : +............... Activate : +...+.+..++..... Drain Exp : ...............+ Aggravate : +..............+ Fly : ..+............+ Troll.ESP : +............... Full ESP : +............... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 23.282 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 27.592 [0.700] . Magic-Device 44.700 [1.150] . Demonology 50.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Morning Star on level 80. You are fated to find a Parchment - The One Ring on level 12. [Character Equipment] a) The Mighty Hammer 'Grond' (E:3905199, L:42) (9d9) (+56,+38) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid, fire and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 95 of Angband. e) The Ring 'Vanna' (+6) {100% off} It increases your strength, speed, attack speed and ability to score critical hits by 6. It makes you completely fearless. It provides resistance to acid and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Aratarn (+8) {100% off} It increases your stealth, speed and attack speed by 8. It sustains your constitution. It provides resistance to dark, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) (charging) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of The Sacred Land Of Mountains. o) a Mouse Fur of Electricity [1,+21] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You found it lying in a vault on level 118 of Angband. p) (nothing) s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,-3] (+4) {100% off} It increases your speed by 4. You stole it from the Footwear Shop. z) (nothing) {) The Bolt 'Sulkormo' (1d5) (+17,+8) (+1 attack) It increases your strength and attack speed by 1. It produces chaotic effects. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. |) Climbing Set [Character Inventory] a) 17 Rations of Food b) 2 Scrolls of Word of Recall c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. f) The Amulet 'Mandenel' (+3) It increases your strength by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. g) The Partial Plate Armour of Palionnul (+51,+42) [22,+2](-60%) {cursed} It decreases your hit points by 60%. It sustains your constitution. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. h) The Large Leather Shield of Eglarfin [4,+15] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. j) The Dagger 'Nimthanc' (E:691301, L:34) (1d4) (+35,+21) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from acid, fire and frost. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. k) The Dagger 'Dethanc' (E:228260, L:30) (1d4) (+33,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity, fire, cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. l) The Dagger 'Narthanc' (E:404965, L:32) (1d4) (+30,+15) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides resistance to fire and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Small Sword 'Sting' (E:157455, L:29) (1d6) (+35,+20) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, light and dark . It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. o) The Long Sword of the Dawn (E:39077490, L:50) (3d5) (+57,+34) (+3 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma, infravision and ability to tunnel by 3. It does extra damage from acid, fire and frost. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, blindness and chaos. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Dark Sword 'Mormegil' (E:113445, L:28) (6d7) (+22,+10) [-20] (+4 to speed) It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from fire and frost . It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, cold, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. b) an Unholy Tome of the Hellflame {100% off} c) The Ring of Halin (+4) {100% off} It increases your wisdom, speed and attack speed by 4. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kronos, Lord of the Titans on level 99 of Mount Doom. e) The Splint Mail of Aldain (-2) [19,+6] It sustains your strength, intelligence and charisma. It provides immunity to cold. It provides resistance to acid, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow on level 78 of Angband. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Beaked Axe of Urisilion (2d6) (+7,+17) (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3 . It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. l) 31 Bolts of Slay Evil (1d5) (+11,+15) It fights against evil with holy fury. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. m) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. [Home Inventory - Gondolin ] a) a Demonshield of Resist Lightning [5,+12] {100% off} It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You stole it from the Library. b) The Demonhorn of Gaialach [2,+17] {100% off} It provides light (radius 2) forever. It provides immunity to paralysis. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Library. c) 3 Potions of Corruption d) a Staff of Genocide[1|10] (2 charges) e) The Golden Horn of the Thunderlords (0 charges) {100% off} It was given to you as a reward. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 85 of Angband. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of The Sacred Land Of Mountains. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. l) Law Dragon Scale Mail of Defense (-2) [30,+26] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your strength. It provides resistance to sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. m) Gold Dragon Scale Mail of Defense (-2) [30,+31] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Chaos Dragon Scale Mail 'Carth' (-2) [30,+24] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your dexterity, constitution and charisma. It provides immunity to cold. It provides resistance to fire, dark, confusion, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. o) The Metal Lamellar Armour of Tarth (-3) [23,+15] It sustains your strength. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Angband. q) The Soft Leather Armour 'Celron' [4,+13] It provides immunity to electricity. It provides resistance to acid, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 118 of Angband. u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) a Heavy Crossbow of Extra Shots (x4) (+24,+18) It fires missiles excessively fast. You found it lying in a vault on level 98 of Halls of Mandos. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. [Home Inventory - Minas Anor ] a) The Ring Mail 'Aroment' (-2) [12,+12] It sustains your intelligence and dexterity. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. d) The Metal Brigandine Armour of Branen (-48,-60) [19,+12](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid. It provides resistance to life draining , electricity, fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. e) The Splint Mail of Eronin (-2) [19,+12] It sustains your strength, dexterity, constitution and charisma . It provides immunity to acid. It provides resistance to cold, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. f) The Partial Plate Armour 'Hanas' (-3) [22,+8] It sustains your wisdom and charisma. It provides resistance to acid, electricity, poison, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. g) The Full Plate Armour of Aistanya (-3) [25,+7] It sustains your dexterity and charisma. It provides immunity to acid and fire. It provides resistance to acid, fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. h) The Ribbed Plate Armour of Dronen (-3) [28,+13] It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. i) The Robe of Agondebri (-49,-51) [2,+11](40%) It increases your hit points by 40%. It provides resistance to poison, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. j) The Hard Studded Leather 'Umhaethil' (-1) [7,+11] It sustains your dexterity and constitution. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. l) The Golden Crown of Miome [0,+8] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. m) The Jewel Encrusted Crown 'Ardant' [0,+14] It provides immunity to paralysis. It provides resistance to electricity, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. n) The Set of Leather Gloves 'Eindi' (+6,+5) [1,+8] It provides resistance to light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. p) The Beaked Axe of Athir (2d6) (+25,+15) It must be wielded two-handed. It does extra damage from acid and frost. It produces chaotic effects. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. t) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. u) The Fauchard 'Talmarin' (1d10) (+15,+6) (+2) It can be wielded two-handed. It increases your wisdom by 2. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. v) The Quarterstaff of Helwil (1d9) (+22,+5) (+3 attacks) It can be wielded two-handed. It increases your dexterity, constitution and attack speed by 3. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. x) The Bolt 'Irimlan' (1d5) (+1,-9) {cursed} It produces chaotic effects. It is especially deadly against orcs. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. [Home Inventory - Lothlorien ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Dol Guldur. b) an Indestructible Ring of Extra Attacks (+2 attacks) c) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) The Brass Lantern 'Ndolin' (with 0 turns of light) (+2 to searching) It provides light (radius 5) when fueled. It increases your searching by 2. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 91 of Halls of Mandos. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Erebor. h) The White Dragon Scale Mail of Arangri (-2) [30,+18] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to acid, cold, light, dark and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. k) The Partial Plate Armour 'Herielos' (-3) [22,+13] It makes you completely fearless. It provides resistance to cold, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. l) a Filthy Rag [1] {terrible} m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and shards. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. t) The Executioner's Sword of Naurinet (4d5) (+28,+15) (+1 attack) It must be wielded two-handed. It increases your attack speed by 1. It does extra damage from electricity. It is very sharp and make your foes bleed. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 77 of Angband. u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Flail of Telonde (2d6) (-2,-4) (+5) It can be wielded two-handed. It increases your strength by 5. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 64 of Erebor.