FAangband 2.0beta

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  • MITZE
    replied
    More Price Stuff

    Prices: Enchanted ammo is still far more valuable than anything else; a stack easily goes for 6-10k, while most armor egos are a few thousand and the weapons generally aren't much better.

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  • Holy_Rage
    replied
    Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).

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  • MITZE
    replied
    RFEs

    Player Traps: Make the info for player traps display what element they do and the damage, where applicable.


    Resist Potions: Make the info for the resist potions display how much % resist they give, or if it's a non-set amount give some indication of what you can expect.

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  • MITZE
    replied
    Report Batch #5

    Prices: May in fact not actually be a bug, but curses don't appear to have an effect on pricing; I checked what I would get for a cursed amulet I was carrying, completely uncursed it, and it fetched the same price afterwards.


    Object Destructibility: Certain objects should maybe be immune to elements that their base type otherwise wouldn't be--wands/rods of lightning bolts vs. lightning attacks, for example.


    Monster Confusion: Confusion doesn't seem to stop monsters from at least breathing (maybe casting spells too, I didn't notice that). Should it?


    Monster Tracking: Probably unwanted behavior in regards to monster tracking and player traps; if the player, monster, and trap are in the right spot the monster will continually walk over a trap trying to get to a player. This worked to my benefit against Lokkak.

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  • dhouseholder
    replied
    Hi Nick,

    I am able to enter Talath Dirnen 29, but I could not find a dungeon entrance after magic-mapping the whole level twice.

    I also tried to go into Sirion Vale 36 but I am getting a repeatable crash. That's where the attached save is at.
    Attached Files

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  • Nick
    replied
    I've just pushed a fix to Github and angband.live which disables the store and home inventories from the knowledge menus, and fixes dhouseholder's crash - which was a dumb mistake in generating the levels with the entrances to Nargothrond and Tol-In-Gaurhoth.

    I'm assuming this thread will continue to outgrow my fixes, at least until the weekend. I hope the bug-finding is fun and rewarding

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  • dhouseholder
    replied
    crash when giving items to shop for ID

    Rodent has reported a bug. When he tries to give his armor of resistance to a shop to ID the runes it crashes. He says it is reproducible.

    Here is his save file & the eight most-recent randart files.
    Attached Files

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  • Sideways
    replied
    The game (apparently) crashes or gets stuck when I try to give-ID a resistance armour with some unknown rune on it. This seems to be reproducible, maybe dhouseholder can get you the files.

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  • Holy_Rage
    replied
    Casting offensive spells against enemies occupying a tree or rubble square does not trigger a miss chance due to them hiding behind a tree or a boulder. Intentional perhaps?

    While in wilderness (Thargelion 11), once nighttime fell, a skeleton kobold spawned right in the same square as @. Casting See Invisible didn't reveal it, it kept attacking until I actually moved away from the said square. Very thematic if intended, an undead clutching @'s foot and clawing :P

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  • Holy_Rage
    replied
    In Belegost's Black Market ("7"), the number of scrolls of Identify Rune shown to be available for sale is superior to the ones actually available.

    Buying and using scrolls of Identify Rune on an unIDed item does not always reveal the targetted rune. Used three scrolls to manage to get results on a single rune.

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  • Sideways
    replied
    Entry 74 in history.txt (character description for ents) has one space too many at the end.

    The same monster was described as simply a "cutpurse" when it woke up and when it fled in terror, but as a "dwarf cutpurse" when I actually fought it; not sure if this is intentional, but it looks very strange.

    A giant black louse just generated inside the northern boundary wall of a wilderness level. The square displays as a normal permanent wall when I'm not close enough to see the louse. I cannot actually inspect either the louse or the wall because they're outside the intended play area, but the louse shows up normally on the '[' monster list. (The game eventually crashed on this level, I think that happened either when the [sleeping] louse tried to wake up, or when it had already woken up and tried to multiply.) I guess MITZE already reported this bug.

    Would be nice if kin summons from green-elf priests and the like would summon more green-elves, or at a minimum more elves, rather than just other monsters with the character p.

    Sometimes the game just chucks me out for no apparent reason. Not completely sure if that's firstage or angband.live, but I haven't seen any other variants do the same.

    Spirit nagas should be worth way more XP.
    Last edited by Sideways; July 20, 2020, 16:55.

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  • Nick
    replied
    Originally posted by MITZE
    Not absolutely positive that this is a bug, but the way things tally up for the throwing damage of various objects according to the game don't seem right to me.
    I'll have to check it thoroughly; it's entirely possible that the shown damage is not the actual damage.

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  • MITZE
    replied
    Throwing Damage

    Not absolutely positive that this is a bug, but the way things tally up for the throwing damage of various objects according to the game don't seem right to me.


    Nimthanc: (1d5), +5 deadliness, perfectly balanced: 89.7 branded, 35.2 otherwise


    Well-balanced Dagger of Melting: (1d4), +10 deadliness, perfectly balanced: 81.6 branded, 32.1 otherwise


    Spear of Shocking: (1d6), +8 deadliness, normal throwing balance: 128.5 branded, 51.1 otherwise


    Basically, I would think that well-balanced throwing stuff would be more competitive, but it looks like the XdY (and/or maybe the weight, I saw the commit) of the weapon are far far more important for damage than the deadliness bonus or even being perfectly balanced. Maybe that's on purpose, but it feels wrong that a spear with +1 side and +3 deadliness over Nimthanc outstrips it by so much, despite being nominally worse for throwing.
    Last edited by MITZE; July 20, 2020, 04:34. Reason: Fixed formatting.

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  • Nick
    replied
    OK, I think everything reported so far has either been captured on the issues page or fixed (possibly only in development). A few other notes:

    Originally posted by Sideways
    Racial resistances seem to be off somehow, Grey-Elves start with 79% light resistance (even though the files seemingly specify 40%), and Ents start with -119% fire resistance (the file says -30%).
    This should be fixed now; it was only ever a display problem.

    Originally posted by Holy_Rage
    Could a "rest until the sun sets/rises" button be implemented? (it was "$" in FAangband)
    That will happen some time.

    Originally posted by Holy_Rage
    Read Minds (necromancer spell, book 1, spell #5) is supposed to map the area around the spirit detected, but does not do so.
    The area mapped starts at just the spirit, but then expands with character level.

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  • MITZE
    replied
    "You have no room for 2 Dagger 'Nimthanc' (1d5) (+8,+5)."

    Nimthanc just generated for me--in a stack of two. Further, once I broke up the pile of Nimthanc they refused to stack again.

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