FAangband 2.0beta

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  • Sideways
    replied
    My randart Iron Helm supposedly activates for 7d40 healing, but activating it actually does nothing. (As far as I can tell, activating it also doesn't trigger any timeout, so I can immediately activate it for nothing again the next turn.)

    Summons and breeder offspring seem to at least sometimes spawn asleep; is that a bug, or an intentional way to tone down summon danger even more? (Edit: MITZE says even hounds and vortices are spawning asleep, both as summons and as non-summons.)
    Last edited by Sideways; July 22, 2020, 13:41.

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  • MITZE
    replied
    Repeatable Crash

    Have crashes, I think they're related to shapeshifters (not sure whether it's the specific monster or monster shapechangers in general) trying to do something. When I paid attention to the last action before a crash it was a shapeshifter "intoned strange words."
    Last edited by MITZE; July 22, 2020, 12:48. Reason: Added info.

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  • MITZE
    replied
    Report Batch #6

    Monster Knowledge: Probably related to the bug I reported earlier, but Mim apparently isn't in my knowledge menu, despite the fact that I very definitely saw and killed him.

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  • Sideways
    replied
    RFE: can you make "stay still (with pickup)" bring up the same "get which item" prompt as "get objects on the floor" if the pickup_always option is on? Currently it just picks up all the objects in order, which usually means you pick up whichever object you just dropped to get room for the others, and then have no room for the others.

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  • MITZE
    replied
    Originally posted by Nick
    Following V, monster confusion does two things to spellcasting:
    • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
    • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.


    Does the "chance of choosing the wrong direction" thing still apply if the monster uses an innate ability like breaths/webs/boulders/whatever? I'm not positive that it does and it feels like it should.
    Last edited by MITZE; July 22, 2020, 09:43. Reason: Fixed formatting.

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  • Sideways
    replied
    Originally posted by Nick
    These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.
    Might be MITZE's shopping/rune-forgetting bug rather than my bug, MITZE's bug can cause weirdness with the ID'ing of "unknown" runes because they are actually already ID'd.

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  • Nick
    replied
    Issues page updated. A couple of explanatory notes:

    Originally posted by Holy_Rage
    Sold a Ring of Hindrance (unIDed) to a number "9" shop in a small town (Eriador Town) and it did not ID the rune. Furthermore, the Ring disappeared and did not show in the shop's inventory (it didn't sell rings to begin with).
    Originally posted by Holy_Rage
    Buying and using scrolls of Identify Rune on an unIDed item does not always reveal the targetted rune. Used three scrolls to manage to get results on a single rune.
    These should be fixed (I think) in the Github and angband.live code thanks to diagnosis by Sideways.

    Originally posted by MITZE
    Monster Confusion: Confusion doesn't seem to stop monsters from at least breathing (maybe casting spells too, I didn't notice that). Should it?
    Following V, monster confusion does two things to spellcasting:
    • A flat +50% to failrate - this only affects cast spells, not innate things like breaths, webs etc;
    • A progressive decrease in accuracy (ie chance of choosing the wrong direction) as the monster gets more confused.

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  • Nick
    replied
    Originally posted by Sideways
    wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.
    Yes, you're right.

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  • Sideways
    replied
    wobbly and I were looking at the code here for "reversing" a resistance. The actual intended purpose of the code was not immediately clear to either of us, but I'm pretty sure it's not achieving it; it's deducting a (presumably positive) resistance level from RES_LEVEL_MAX (which is 0), making the res_level go negative (meaning negative damage taken), but there's code later to tone it down to 80% resistance. wobbly's look at older FA seems to indicate this code originally turned resistances into vulnerabilities, and got broken when RES_LEVEL_MAX (formerly 200, now 0) and RES_LEVEL_MIN (formerly 0, now 200) were flipped around.

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  • MITZE
    replied
    Ego Knowledge Menu

    The ego knowledge menu lists pretty much every ego as having most resists, nearly all of them at 80%.

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  • Nick
    replied
    Dungeon entrances to Nargothrond (in Talath Dirnen) and Tol-In-Gaurhoth (in Sirion Vale) should actually work now.

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  • MITZE
    replied
    Dungeon Entrances

    At least the dungeon entrance at Talath Dirnen DL29 doesn't generate; I thought I saw complaints about other entrances to dungeons that aren't Amon Rudh, but I'm not sure.

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  • Sideways
    replied
    Originally posted by MITZE
    Level Teleportation Effects: Deep Descent crashes the game if read in the wilderness, haven't tested in the dungeon yet.
    Tested it in the dungeon, it didn't crash the game but there was a mysterious "you are thrown back in an explosion" which I presume was caused by the DD since it had no other visible effect.

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  • Sideways
    replied
    Maim Foe on Blackguards sometimes gives no attacks, only the stunning; and if that happens against a sleeping monster, you can stun them without waking them up. Not sure if the first part's intended (the spell description is ambiguously worded), but the second part definitely seems weird.

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  • MITZE
    replied
    Repeatable Crash

    Just tried to recall back into Amon Rude DL30 after leaving it after killing Mim; the game freezes when the recall actually triggers.

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