FAangband 2.0beta
Collapse
X
-
Potential RFE: Rework The Wand of Beguiling?
I know wands of dragon's breath, etc. use something new that lets the player choose what effect they actually do now; is this something that could be imparted onto The Wand of Beguiling too, and if so, would it be too OP to do so?Leave a comment:
-
Latest version should have the crash bug fixed, along with player ghosts not dropping anything and monsters summoning neutrals.Leave a comment:
-
-
Mitze killing his own player ghost:
mon-msg.c:299: get_message_text: Assertion `race->base != NULL' failed.Leave a comment:
-
-
Great work!
A couple of compiler (mingw) warnings:
ui-player.c:945 - Index out of bounds (Wrong index I think).
ui-entry-renderers:801 - "val" may be unitialized.Leave a comment:
-
2.0beta2 is now up, it breaks savefiles from the previous nightly version. I'll be deploying it to angband.live soon.
I believe there is little gameplay-wise to be done before releasing 2.0 now; the remaining issues are completing things like tiles and documentation, plus a couple of possible bugs. Please let me know if you know of anything else which should be done before a 2.0 release.Leave a comment:
-
This is a known bug - thanks for the savefile. The vanishing amulet may be related.still v272
Now I can't step on a pile of copper coins, because "a wall is in the way".
Some steps away I found a katana where "a wall is in the way" (see snip).
"T"unneling into it says "... granite wall" ...
"Shatter Stone" spell worked on it, and I was able to retrieve the katana.
The way to get throwing weapons into the quiver is to inscribe them with @v0, or @v1, etc.
EDIT: The objects in walls bug should be fixed now.Leave a comment:
-
How do I get daggers into the quiver?
(I am supposed to, right, to be able to throw them?)
"w"ielding 1 of 3 daggers replaced the weapon I was wielding, and dropped that to the ground, because of pack overflow... .
When I dropped the dagger I was wielding then, and the other 2 on top of it, the game did an out-pickup as if I still had them in inventory ("auto-pickup" for items in already in the inventory is enabled).
So I had to step away to drop the daggers on the next tile, then step back to pick up my first weapon ...Leave a comment:
-
still v272
Now I can't step on a pile of copper coins, because "a wall is in the way".
Some steps away I found a katana where "a wall is in the way" (see snip).
"T"unneling into it says "... granite wall" ...
"Shatter Stone" spell worked on it, and I was able to retrieve the katana.Attached FilesLast edited by Arralen; June 3, 2021, 09:12.Leave a comment:
-
Running v272 now.
Started a new toon.
Entered a level, saw what must have been a malachite amulet on the ground and in the objects list.
Upon stepping on it, it vanished.
No message, no ignores or auto-inscribes set by me, or visible in the options.
Savefile not available ... can't save every 2 min. in case something strange happens ...Leave a comment:
-
I can't reproduce any of that (apart from the game will not close with menus open by design).Can't drop 2 (or more) things now.
Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.
!)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...
Something is definitly not working ok with the standard key set on Win8.1.
On the plus side, build 273 is now up which allows Ents to play.Leave a comment:
-
Can't drop 2 (or more) things now.
Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.
!)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...
Something is definitly not working ok with the standard key set on Win8.1.Leave a comment:
Leave a comment: