I've been playing a Weaponmaster specialising in slings and have noticed that I sometimes miss ranged attacks on painted targets. The exact wording of the ability description, "Your shots never miss your target once you score 3 consecutive hits when wielding a sling." definitely suggests that misses should not be happening, so I had a look at the code. There seems to be a 1/20 miss chance on painted targets if I am reading it right. Either the ability description should be modified to match actual behaviour, or the behaviour should be modified to match the description. Currently it is rather confusing to see a "You miss" message after getting 3 consecutive hits on a monster. I'd lean towards changing behaviour to 100% accuracy, since swordmasters have a similar mechanic in burning blade, which from looking at the code does seem to never miss.
[Announce] FrogComposband 7.1.salmiak released
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I've been playing a Weaponmaster specialising in slings and have noticed that I sometimes miss ranged attacks on painted targets. The exact wording of the ability description, "Your shots never miss your target once you score 3 consecutive hits when wielding a sling." definitely suggests that misses should not be happening, so I had a look at the code. There seems to be a 1/20 miss chance on painted targets if I am reading it right. Either the ability description should be modified to match actual behaviour, or the behaviour should be modified to match the description. Currently it is rather confusing to see a "You miss" message after getting 3 consecutive hits on a monster. I'd lean towards changing behaviour to 100% accuracy, since swordmasters have a similar mechanic in burning blade, which from looking at the code does seem to never miss.
FWIW I don't think there is a more fun class than a slingmaster once they get Shoot on the Run and then Greater Many Shot abilities on line.Comment
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Will there be enough supplies of health potions during the endgame of coffee break mode? Or is shuffling store stocks the key? And lastly, is no selling mode good in coffee break mode? I tried it from floor 2 to 5 and I've gotten 2k gold but I'm not sure.Last edited by AwooWolfWoof; May 22, 2021, 09:51.Comment
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There will almost always be enough !healing in coffee-break, although the number of healing potions isn't fixed like it is in instant coffee so it's always possible you might get very unlucky. (Shuffling store stocks is unlikely to help; you cannot directly shuffle for healing potions, and cannot effectively use resting to shuffle black market inventories.)The Complainer worries about the lack of activity here these days.Comment
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There will almost always be enough !healing in coffee-break, although the number of healing potions isn't fixed like it is in instant coffee so it's always possible you might get very unlucky. (Shuffling store stocks is unlikely to help; you cannot directly shuffle for healing potions, and cannot effectively use resting to shuffle black market inventories.)Comment
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Thanks for the reply Regarding no sell mode on coffee break though; since there's probably a lot of ego weapons to grab and sell on later levels, would no sell mode yield less gold? But would they be roughly the same since some monsters like dragons and hydras already drop a lot of gold and if magnified by no sell mode...The Complainer worries about the lack of activity here these days.Comment
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Issue/Bug Report: Psionic healing and poisoning
Hello, I have been playing the latest frog after a several year hiatus and found a weird interaction. Psionic healing does not seem to be able to cure poison, even if it the tooltip does say that it does. I'm imagining this is a pre-7.0 PCB feature that got under the radar.
Here's a screenshot of the description in question https://imgur.com/a/8ZwMk88
While I'm at it, is nature healing also not supposed to poison? I've been trying some nightmare mode challenges and even a young green dragon can breath for ridiculous amounts of poison, something like 350 without Rpois which the nature earlygame "cure poison" spell only seems to halve (and then if you get unlucky and they breathe on you again you've got an even bigger poison counter and you can't tele away without dying, but that's just nightmare doing what it does best I guess) so I can only shudder to imagine the sort of damage an ancient green wyrm might actually do.
Thanks for the game!Comment
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Hello, I have been playing the latest frog after a several year hiatus and found a weird interaction. Psionic healing does not seem to be able to cure poison, even if it the tooltip does say that it does. I'm imagining this is a pre-7.0 PCB feature that got under the radar.
Here's a screenshot of the description in question https://imgur.com/a/8ZwMk88
While I'm at it, is nature healing also not supposed to poison? I've been trying some nightmare mode challenges and even a young green dragon can breath for ridiculous amounts of poison, something like 350 without Rpois which the nature earlygame "cure poison" spell only seems to halve (and then if you get unlucky and they breathe on you again you've got an even bigger poison counter and you can't tele away without dying, but that's just nightmare doing what it does best I guess) so I can only shudder to imagine the sort of damage an ancient green wyrm might actually do.
Thanks for the game!
The nature spells "Cure Wounds & Poison" and "Herbal Healing" already note that they aren't fully effective against very severe poisoning. Is there another nature healing spell with a misleading description that I'm missing?The Complainer worries about the lack of activity here these days.Comment
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Invisible Monsters
The visibility of invisible monsters is not saved upon game exit; further, it's rerolled on game load, so you can exit and reload the game with an invisible monster nearby until you see it.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.Comment
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Thanks. This was already fixed in the offline dev version, I shouldn't be so lazy about updating the nightlyThe Complainer worries about the lack of activity here these days.Comment
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How does player's stealing works? Namely, Rogue's Burglary and Gnome's Pickpocket. Are you just taking the enemy's loot while it's still alive? Are you effectively generating a second loot roll?
Because if you are just stealing the enemy's stuff he would drop if he was dead... what's the point? You probably gotta kill it anyway. At least it will be so until pretty late in the game, I assume.Comment
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How does player's stealing works? Namely, Rogue's Burglary and Gnome's Pickpocket. Are you just taking the enemy's loot while it's still alive? Are you effectively generating a second loot roll?
Because if you are just stealing the enemy's stuff he would drop if he was dead... what's the point? You probably gotta kill it anyway. At least it will be so until pretty late in the game, I assume.
Picking pockets does have some upsides. You can get loot from monsters you aren't ready to kill; you can get loot from monsters without waking them up; and occasionally, the teleport aspect can be nice too. Of course, none of those work 100% of the time...The Complainer worries about the lack of activity here these days.Comment
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This needs clarification:
Does dispel player mimicry, i.e. Player Mimic mimick, causes a game turn loss? I recall someone else saying this is true, but can't remember who.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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