Unofficial Oangband release

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  • Nick
    replied
    Originally posted by petebull
    Well, the scroll now functions as if it were of Detect Doors
    Should be fixed now; in fact, there will be a fix up within a day for use with the next competition.

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  • petebull
    replied
    Originally posted by Nick
    It seems that my "fix" to magic mapping has broken it completely - anyone else seeing this?
    Well, the scroll now functions as if it were of Detect Doors

    Leave a comment:


  • Nick
    replied
    Originally posted by Donald Jonker
    I've found a workaround for the tunneling crash. Ctrl+DIR works unerringly (numpad on or off). Maybe this will help w/ diagnostics too?
    Excellent, if bizarre. And that should definitely help work out what's happening.

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  • Donald Jonker
    replied
    Originally posted by Donald Jonker
    It happens with numlock both on and off :/... strange given FA's behavior. It seems to happen less frequently with numlock on, though - every 10 or so tries as opposed to 3.
    I've found a workaround for the tunneling crash. Ctrl+DIR works unerringly (numpad on or off). Maybe this will help w/ diagnostics too?

    --J

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  • Nick
    replied
    It seems that my "fix" to magic mapping has broken it completely - anyone else seeing this?

    Leave a comment:


  • Donald Jonker
    replied
    Originally posted by Nick
    Yes, that's not surprising, given they have the same UI. Does NumLock on help?

    If anyone has any idea what is happening here, I'd like to hear - I haven't had any luck tracking it down yet.
    It happens with numlock both on and off :/... strange given FA's behavior. It seems to happen less frequently with numlock on, though - every 10 or so tries as opposed to 3.

    Leave a comment:


  • Nick
    replied
    Originally posted by Donald Jonker
    Bug: O-110u seems to have inherited FA's tunneling problem on winXP. It doesn't do it every time, but after 3-4 tunnelings, the game crashes. Then a system restart is needed or else the map area shows up blank.
    Yes, that's not surprising, given they have the same UI. Does NumLock on help?

    If anyone has any idea what is happening here, I'd like to hear - I haven't had any luck tracking it down yet.

    Leave a comment:


  • Donald Jonker
    replied
    Bug: O-110u seems to have inherited FA's tunneling problem on winXP. It doesn't do it every time, but after 3-4 tunnelings, the game crashes. Then a system restart is needed or else the map area shows up blank.

    Leave a comment:


  • Nick
    replied
    There is now a bugfixed version up. Thanks to Christer Nyfalt for giving me some patches (the easy bits of which I implemented) and Psi for finding bugs, fixing some of them and saying the correct magical incantations over the WinCE port.

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  • Psi
    replied
    Originally posted by Nick
    This max is (in both 1.1.0u and FA) only while not wielding a light. If an unlight playeer chooses to wield a light, they get the standard radius - 1.
    Well you learn something new every day!

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  • Nick
    replied
    Originally posted by Psi
    There is still a max radius of 2 in 1.1.0u (unless Nick has implemented it differently to FA)
    This max is (in both 1.1.0u and FA) only while not wielding a light. If an unlight playeer chooses to wield a light, they get the standard radius - 1.

    Leave a comment:


  • Psi
    replied
    Originally posted by CJNyfalt
    Differences:

    Vanilla O:
    - Light radius -1, max radius 2
    - Stealth +4

    FA, 1.1.0u:
    - Light radius -1
    - Stealth +3 in perma-lit areas, +6 otherwise
    - Vision radius 2 in darkness

    Am I getting the differences between the two versions right or did I miss something?
    There is still a max radius of 2 in 1.1.0u (unless Nick has implemented it differently to FA)

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  • Nick
    replied
    This would be a good place to post bugs (or else email me). My first one is shopkeeper races - Decado the Handsome is a singing happy drunk, etc.

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  • Nick
    replied
    Originally posted by CJNyfalt
    Vanilla O:
    - Light radius -1, max radius 2
    - Stealth +4

    FA, 1.1.0u:
    - Light radius -1
    - Stealth +3 in perma-lit areas, +6 otherwise
    - Vision radius 2 in darkness
    I think that's right - there are also penalties to hit and to dam for monsters attacking unlight players in the dark in both variants.

    Leave a comment:


  • CJNyfalt
    replied
    Originally posted by Nick
    There are two small gameplay changes: 1) Unlight has been changed to the FA version, ...
    Differences:

    Vanilla O:
    - Light radius -1, max radius 2
    - Stealth +4

    FA, 1.1.0u:
    - Light radius -1
    - Stealth +3 in perma-lit areas, +6 otherwise
    - Vision radius 2 in darkness

    Am I getting the differences between the two versions right or did I miss something?

    Leave a comment:

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