Unofficial Oangband release
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--JLeave a comment:
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It seems that my "fix" to magic mapping has broken it completely - anyone else seeing this?Leave a comment:
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It happens with numlock both on and off :/... strange given FA's behavior. It seems to happen less frequently with numlock on, though - every 10 or so tries as opposed to 3.Leave a comment:
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If anyone has any idea what is happening here, I'd like to hear - I haven't had any luck tracking it down yet.Leave a comment:
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Bug: O-110u seems to have inherited FA's tunneling problem on winXP. It doesn't do it every time, but after 3-4 tunnelings, the game crashes. Then a system restart is needed or else the map area shows up blank.Leave a comment:
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There is now a bugfixed version up. Thanks to Christer Nyfalt for giving me some patches (the easy bits of which I implemented) and Psi for finding bugs, fixing some of them and saying the correct magical incantations over the WinCE port.Leave a comment:
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There is still a max radius of 2 in 1.1.0u (unless Nick has implemented it differently to FA)Leave a comment:
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This would be a good place to post bugs (or else email me). My first one is shopkeeper races - Decado the Handsome is a singing happy drunk, etc.Leave a comment:
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I think that's right - there are also penalties to hit and to dam for monsters attacking unlight players in the dark in both variants.Leave a comment:
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Vanilla O:
- Light radius -1, max radius 2
- Stealth +4
FA, 1.1.0u:
- Light radius -1
- Stealth +3 in perma-lit areas, +6 otherwise
- Vision radius 2 in darkness
Am I getting the differences between the two versions right or did I miss something?Leave a comment:
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