Unofficial Oangband release

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  • Nick
    replied
    Originally posted by tigen
    I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.

    Thanks - this is true in FA too, so that's very handy to know. Even better, I copied this from V3.0.8, so I can blame takkaria for it

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  • tigen
    replied
    I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.

    Thanks a lot for updating Oangband!

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  • Nick
    replied
    Originally posted by latro
    just replicated it -

    in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.
    Well, that is wacky. Workaround, I guess, is not to do that I'll look into the cause - with luck it's the same as the tunnelling bug, and I'll be able to fix them both...

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  • latro
    replied
    re:inventory bug?

    just replicated it -

    in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.

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  • latro
    replied
    inventory bug?

    has anyone else seen a problem with having money stuck in an inventory slot?

    This has happened twice now, first time was with garnets 2nd time with copper. It took up inventory slot 'a' and I could not drop it, destroy it etc. I'm not sure but I think in both cases I may have picked it up while my light was out.

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  • Nick
    replied
    Originally posted by wdvaughn
    I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action.
    This is exactly what I've done in FAangband.

    But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.
    OK, I'll do that at some point.

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  • wdvaughn
    replied
    I was actually going to suggest just that but deleted it before posting. I think that's much better than leaving a blank. I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action. But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.

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  • Nick
    replied
    Maybe it would be sensible to put 0% when you don't have fear or blindness, and 100% when you do. Opinions?

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  • wdvaughn
    replied
    Ah, that makes all the sense in the world. Never mind.

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  • Nick
    replied
    Originally posted by wdvaughn
    I still see one problem - the resistance percentages don't line up properly on the Character screen.
    They seem fine to me - there is supposed to be nothing against fear and blindness. What seems wrong with them to you?

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  • wdvaughn
    replied
    Resistances still don't display

    Thanks for the bugfix, the pickup changes are already saving a lot of frustration.

    I still see one problem - the resistance percentages don't line up properly on the Character screen.

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  • Nick
    replied
    Bugfixed version is now up. Quickstart should work correctly; please let me know if it doesn't.

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  • Zikke
    replied
    Originally posted by Nick
    unless you like playing human warriors...
    Yes, but they are human warriors with 34 specialties ^^

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  • Nick
    replied
    Originally posted by Narvius
    I COULD REPRODUCE IT.
    OK, so can I. Looks like quick start is a bad idea to use for now - unless you like playing human warriors...

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  • Narvius
    replied
    Originally posted by Nick
    That is totally bizarre. Did you try looking at the character again through the 'look at dead character' feature?
    Yes, I did. It clearly stated "Warrior" and "Mercenary". Also, after the loading, I also had to repick my specialty. The fact that I still had mage equipment (town books, no weapon and stuff) killed my last doubts.

    If I encounter it again, I'll preserve the save file.

    [Edit]
    I COULD REPRODUCE IT.

    1. Do NOT start a character based on your previous one.
    2. Choose race and class.
    3. Abort with Ctrl-X.
    4. Restart OAngband and now *do* start a character based on your previous one.
    5. Save.
    6. Reload.
    7. Profession Change done! You also gain one free specialty! (If you haven't spent your previous one, you now have two!)
    Last edited by Narvius; December 15, 2008, 20:37.

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