I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.
Thanks - this is true in FA too, so that's very handy to know. Even better, I copied this from V3.0.8, so I can blame takkaria for it
I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.
in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.
Well, that is wacky. Workaround, I guess, is not to do that I'll look into the cause - with luck it's the same as the tunnelling bug, and I'll be able to fix them both...
in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.
has anyone else seen a problem with having money stuck in an inventory slot?
This has happened twice now, first time was with garnets 2nd time with copper. It took up inventory slot 'a' and I could not drop it, destroy it etc. I'm not sure but I think in both cases I may have picked it up while my light was out.
I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action.
This is exactly what I've done in FAangband.
But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.
I was actually going to suggest just that but deleted it before posting. I think that's much better than leaving a blank. I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action. But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.
That is totally bizarre. Did you try looking at the character again through the 'look at dead character' feature?
Yes, I did. It clearly stated "Warrior" and "Mercenary". Also, after the loading, I also had to repick my specialty. The fact that I still had mage equipment (town books, no weapon and stuff) killed my last doubts.
If I encounter it again, I'll preserve the save file.
[Edit] I COULD REPRODUCE IT.
1. Do NOT start a character based on your previous one.
2. Choose race and class.
3. Abort with Ctrl-X.
4. Restart OAngband and now *do* start a character based on your previous one.
5. Save.
6. Reload.
7. Profession Change done! You also gain one free specialty! (If you haven't spent your previous one, you now have two!)
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