[Announce] FrogComposband 7.1.liquorice released

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  • budswell
    Adept
    • Jun 2008
    • 159

    #61
    Originally posted by caruso;144943[*
    shift + NumPad never causes my character to run, neither with or wothout capslock. I'm using a QWERTZ keyboard on Windows 10.
    Did you mean numlock? As far as I know capslock has no effect on running. But for me shift+numpad running only works if I turn numlock off
    http://angband.oook.cz/ladder-browse.php?e=budswell
    http://te4.org/user/1471/characters

    Comment

    • caruso
      Adept
      • May 2011
      • 164

      #62
      Originally posted by Sideways
      I tried to warn you in the e-mail that you'd have to walk over the zero daggers that were causing the problem before you could use the object list, sorry if I was not sufficiently clear about that.
      All good; I should have read your e-mail more carefully
      Originally posted by Sideways
      I will clarify that wording, and also change the feedback message to make it clearer to the player what's happening.
      Good idea
      Originally posted by Sideways
      Not quite sure I would like those myself, but they could potentially be options, thanks for the suggestions.
      It's not that important, so feel free to scrap them if the list of options is getting too long.

      Originally posted by Sideways
      Not entirely sure what you mean by draining, since that term could apply to a number of different concepts; but my first guess is that you're referring to vampiric attacks. Vampiric attacks are already covered in the FAQ, and the only FAQ hits for the word "drain" occur in that section.
      Yes, I was probably speaking Stone Soup there...
      Originally posted by Sideways
      Monsters cannot recover the max-HP lost to vampiric draining, but uniques who spawn again later will spawn with their full, normal HP. I think placing a monster in a capture ball will also restore the lost max-HP, so you could "heal" a vampirised pet that way.
      My Cherub has been restored to full max HP; I can tell thanks to that staff of Probing. I might be able to tell later on whether that was because of capturing it.

      Comment

      • caruso
        Adept
        • May 2011
        • 164

        #63
        Originally posted by budswell
        Did you mean numlock? As far as I know capslock has no effect on running. But for me shift+numpad running only works if I turn numlock off
        Indeed, that worked! Thanks a lot! It's been such a long time that I last played a roguelike that I even confused capslock with numlock

        Comment

        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          #64
          My current Tonberry Chaos-Warrior reincarnation (EternalNorseForce811, as HugoV5 on angband.live) got rewarded the 'Dazzle' ability at around clvl 11 with a 49% failrate. Dazzle can function as early as clvl 7 (on the 'U' command's menu). It's missing the slowing effect and this is the only difference from the Confusing Lights 'U' ability. Shouldn't Dazzle be a higher clvl ability via 'U'? Just asking even though my Chaos-Warriors seldomly even have this Dazzle opportunity...Note how the Confusing Lights ability is not even usable at all until clvl 40. Even at clvl 40, the Confusing Lights' failrate tends to be high and difficulty to overcome
          Last edited by HugoVirtuoso; May 13, 2020, 06:53.
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • Sideways
            Knight
            • Nov 2008
            • 896

            #65
            Dazzle is also missing the stasis effect.

            That said, it is still a very good mut and could reasonably be much higher-level; but at the same time, it isn't badly out of line with other mutation powers, which are generally very low-level and for good reasons. It is very annoying when you get a mutation power and can't actually use it until much later; and taking advantage of this particular mut at low levels will be hard anyway (even if you are lucky enough to get it!) due to the high cost and failrate. Laser Eye, one of the best mutation powers, is also level 7 but often practically unusable in the early game; and Dazzle has a higher cost and higher difficulty.

            Also, since the power of the Dazzle mut scales with CL, it isn't game-breakingly strong at CL 7.
            The Complainer worries about the lack of activity here these days.

            Comment

            • TheQuest
              Apprentice
              • Aug 2013
              • 74

              #66
              Seems like when playing as Ring my summons are not highlighted even if such option is turned on (in P menu).



              They should not be white, if I remember correctly.
              As kt making http://angband.live better in time to time

              Comment

              • TheQuest
                Apprentice
                • Aug 2013
                • 74

                #67
                Some suggestions for future releases

                Wider [ and ] windows
                Would be nice if they are at least the same with as inventory window. Currently, even if places list is kind of OK, monster list width is too narrow.

                Loop [ and ] when navigating with arrows
                The idea here is to jump to last item in list when fist one is selected and I press UP. The same mechanics when last one is selected and I press DOWN.
                Last edited by TheQuest; May 15, 2020, 10:30.
                As kt making http://angband.live better in time to time

                Comment

                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  #68
                  Originally posted by TheQuest
                  Wider [ and ] windows
                  Would be nice if they are at least the same with as inventory window. Currently, even if places list is kind of OK, monster list width is too narrow.
                  Maybe I'm just really used to the current width, but I've never had any problems with it, and sometimes I'm outright happy that it doesn't hide more of the map. Someone else did also suggest making it wider, though, so clearly you are not alone with your thoughts. I could try to allow customizing the width, which is the true FrogComposband solution

                  Loop [ and ] when navigating with arrows
                  Will look into this too, thanks.

                  Seems like when playing as Ring my summons are not highlighted even if such option is turned on (in P menu).
                  I can't reproduce this issue. Are you sure you have "Highlight pets on map" on, and not just "Highlight pets in lists" (which from the screenshot is obviously on)?
                  The Complainer worries about the lack of activity here these days.

                  Comment

                  • TheQuest
                    Apprentice
                    • Aug 2013
                    • 74

                    #69
                    I can't reproduce this issue. Are you sure you have "Highlight pets on map" on, and not just "Highlight pets in lists" (which from the screenshot is obviously on)?
                    Omg you are right! Sorry
                    As kt making http://angband.live better in time to time

                    Comment

                    • TheQuest
                      Apprentice
                      • Aug 2013
                      • 74

                      #70
                      I guess at this point you cannot add something like this to mogaminator to pick up items based on dynamic level and value:
                      Code:
                      weapons more value than 500*$LEVEL
                      But maybe this is something that can be implemented in future releases?

                      Right now I have split this by 10th of levels, for example:
                      Code:
                      ?:[GEQ $LEVEL 20]
                      weapons more value than 15000
                      ?:1
                      ?:[GEQ $LEVEL 10]
                      weapons more value than 5000
                      ?:1
                      
                      etc.
                      As kt making http://angband.live better in time to time

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        #71
                        Stuck in quest

                        My level 30 Berserker with STR 18/193 and quite heavy (albeit not sharp) weapons is stuck in the Angwilian stables. The doors to one room are stuck and I can't open, can't dig, can't smash trap or earthquake them open. Not happy about quitting a quest. I've tried to make the monsters open it themselves (detect ferocity says they are clustered on the inside of the door) but failed so far.
                        -- Any way out of this?
                        -- Also, is this intended behaviour? Not entirely fair if you ask me.

                        Comment

                        • Sideways
                          Knight
                          • Nov 2008
                          • 896

                          #72
                          Bash the doors A 18/193 STR berserker shouldn't need very many attempts.
                          The Complainer worries about the lack of activity here these days.

                          Comment

                          • Thraalbee
                            Knight
                            • Sep 2010
                            • 707

                            #73
                            Thanks! Never used that command before. Usually digging (ctrl-j etc) works fine.

                            Comment

                            • TheQuest
                              Apprentice
                              • Aug 2013
                              • 74

                              #74
                              Some more suggestions from me. While playing with any summon class I need to keep track of my mana upkeep. Would be really nice to see mana upkeep number in percents somewhere below stats and hunger. Otherwise I keep looking every time through "shift+` p".
                              As kt making http://angband.live better in time to time

                              Comment

                              • budswell
                                Adept
                                • Jun 2008
                                • 159

                                #75
                                Playing my first Ring that didnt die super early.
                                Funnily enough got Smeagol as a ringbearer. Like the speed and HP, so tried to persist. But the erratic movement was too annoying - dissmissed.

                                Am I right in assuming erratic movement only affects ringbearer mounts?
                                Played a few normal riders, and never had the issue.
                                Not complaining, It makes sense - no reigns on a ringbearer.

                                Edit: My next ringbearer was a Kamikaze Yeek. Brief but funny
                                Edit: Another question. Can any race/monster which can wear rings be a ringbearer? Or only 't' 'h' and 'p' races?
                                Last edited by budswell; May 24, 2020, 04:46.
                                http://angband.oook.cz/ladder-browse.php?e=budswell
                                http://te4.org/user/1471/characters

                                Comment

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